Ten ways powerplay misleads players

This list digs into player behavior and try to list ten ways that the User Interface itself misleads, misdirects and misguides players in powerplay. We are looking at counter-intuitive presentation, wrong information and even cases of information missing alltogether.

The top-10 give misleading and wrong information...
The preparation top-10 give false impression of what's good, bad, what's going to be prepared and not and what's valuable and not.
* The prep scores are presented as red or orange if we have enough CC to afford it, but the colors ignore whether or not we are actually winning the top systems.
* The list itself do not display competition/opposition. We even experienced cases where you could only see other powers contributions if you traveled to the system itself, but in the "highest contributing power" or in the mapview!
* Even if the white value say "cost" it seems people see them as "value", because they promote the systems with the highest cost even if it have a negative value. The actual value is not presented in the top-10 list at all.

This is our top 10 list from cycle 6. We got the ones in the green box. Note what the list looks like and how the orange/red "prep" is misleading. HIP 23824 had a potential value of -9.

Prepared.jpg

The button order confuse priority to new players
Fortifying players are great, even if they don't know what they are doing. Players who prepare incorrectly destroy their own power more than the opposition. But the button order (prepare, expand, control) will lead new and inexperienced players to prepare first, expand second and fortify third, when they should do the complete reverse; fortify first, expand second and prepare third. Preparing players destroy the top-10 list, pour in tens of thousands of commodities above the necessary "100" even when the system is not opposed and make even the 250 nominations from Rank 5 a drop in the ocean. They are also likely to prioritize their preparations based on what other players already done, causing them to further prepare bad systems other players already prepared. Players who grind preparations are particularly toxic. Experienced players fight a losing battle against their own team.

"LY" in lists means distance to you, not to HQ
LY to HQ is important. But the LY in the list lists distance to you, not the HQ. You can only see Distance to HQ if you view the system on the map. Distance to HQ is vastly more important than distance to you, in basically every tactical and strategic way. By displaying "distance to you" the list make new players use the list to find "nearby places to powerplay" and fool them into killing their own power more effectively than competing powers. While it's easy to prepare and even expand to a system 150LY away from HQ, such systems are pricy to expand to and a chore to fortify both due to the higher triggers and greater distances to deliver commodities from HQ. Since distance to HQ is important, showing "LY to HQ" would be nice, and perhaps even scrapping the "LY from you" alltogether considering how lethal bad preppers can be.

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The waste vs value of overtriggering
Intuitively more is better right? Well, in powerplay overtriggering fortifications is a huge waste of effort, yet there are examples of people putting ten times more than required into systems... But the only way to know that triggered expansions may still fail is to read the manual carefully. Thus the trigger is the only important thing for fortifying, while the undermining score is important for expansions. And why even have a value for triggering a preparation?

The Control button is out of control!
"Control" actually means "Fortify"... You can fortify and you have controlled systems, but you cannot "control" in powerplay.
"Control system" don't mean "control this system" but "no fortification or undermining attempt was made to this system in this cycle".
"Fortifying" means "friendly players did positive things to this place" even if that's 10 out of 10000, or "this system is fortified already so stop fortifying this system you idiot!".
"Under threat" actually means "someone else put something into this system" even if that's 10 out of 25000.
"Succeeding" actually means "Succeeded" or "triggered" or again "stop fortifying this system you idiot!".

Eight ways to describe a system: Control/Fortify/Exploited/Contested, Undermine/Opposed, Prepare/Expand
There are eight ways a system can be described... Controlled, fortified, exploited, contested, undermined, opposed, preparing or expanding. This could benefit of streamlining. Preparation and Expansion are 2 steps in the same process. The control button could possibly renamed into Fortify and the word "Controlled" be used sparingly.

Almost no info on "exploited" and "contested"
The word "exploited" is barely described in the user interface at all. Showing the number of exploited and contested systems per system might reduce this confusion. There's no way to easily see what exploited systems are currently contested, you have to hover your mouse around. Actually being able to see what other powers systems contest you is important but there's no way to do so right now. Also "exploited" may sound bad, but "exploited" systems actually have benefits.

Lack of linebreaks cause hidden information
If you for example click Zemina Torval, Preparation and Overview and read under "How to prepare" the text doesn't linebreak, causing the text to be hidden. Another example is "How to undermine" under Zachary Hudson control.

nolinebreakspowerplay.jpg

Opposition/Undermining is presented from the OTHER powers perspective
Everything related to opposing/undermining is presented from your enemy's perspective rather than your own. How to oppose or undermine is presented under the other powers and its very hard to see if another power is close to your borders and there's no way to easily see what exploited systems are currently contested.

It's difficult to figure out how to actually oppose/undermine
Every power is also undermined/opposed differently. The info on how to "oppose expansion" for powers like Zachary Hudson try to blend fluff with information which makes it harder to read. What is the difference between Bond, Token and the 10 kinds of commodities to pirate? Is destroy or kill the same thing? Is steal, liberate or remove the same thing? And what merits do you gain for these?
 
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Hi!

New player here as well but, actually I think preparation is the easiest thing to do. (At least for the faction I have chosen)

Regarding fortification - indeed the player has to check the rigger values, but isn't it still possible for a fortified system to be undermined (in case it is being overtaken) and then is cancelled out?

Similar for expansion. If multiple factions compete for a single system only the hgighest "bidder" wins.

This handbook that I downloaded from the forums was helpful. It would be good to include it in the game or more prominently in the launcher.
 
Buttons PREPARATION/EXPANSION/CONTROL are reversed in priority
The button order leads new and inexperienced players to prepare first, expand second and fortify third, when they should fortify first, expand second and prepare third. Currently new and inexperienced players destroy the preparation top-10 and waste an absurd amount of effort on destroying their own power. It takes only 100 commodities to prepare, yet at this moment people prepare in thousands or tens of thousands while leaving systems completely unfortified. They go by what other players put in, so if a bad system is already prepared, more players will put more effort in it and use their nominations into it. Experienced players fight a losing battle against their own team.

The preparation top-10 list show COST, not VALUE
New players seem to promote the system with the highest COST rather than the highest VALUE, probably because COST is listed in the menu rather than the VALUE. To see the value you must actually click on the system in the list. Showing VALUE in the preparation list might solve this.

"LY" in lists is not to HQ
The LY in the list lists distance to you, not the HQ. You can only see Distance to HQ if you view the system on the map. Since distance to HQ is important, this misleads players to misjudge relevant distances. Showing Distance from HQ instead of or together with distance from you would be nice.

The ability to overtrigger
Intuitively more is better right? Well, in powerplay overtriggering is a huge waste of effort, yet there are examples of people putting ten times more than required into systems.

Everything you're told is wrong: Fortifying, Under Threat, Control System, Ongoing and Succeeding
"Control system" actually means "no one did anything to this system this cycle".
Fortifying actually means "this is more controlled than control system" or "someone put something into this system" even if that's 10 out of 10000, or "this system is already fortified so stop fortifying this system you idiot!".
"Under threat" actually means "someone else put something into this system" even if that's 10 out of 25000.
"Succeeding" actually means "Succeeded" or "triggered" or again "stop fortifying this system you idiot!".

Eight ways to describe a system: Control/Fortify/Exploited/Contested, Undermine/Oppose, Prepare/Expand
There are eight ways a system can be described... Controlled, fortified, exploited, contested, undermined, opposed, preparing or expanding. This could benefit of streamlining. Preparation and Expansion are 2 steps in the same process. The control button could possibly renamed into Fortify and the word "Controlled" be used sparingly.

Lack of info on "exploited" and "contested"
The word "exploited" is barely described in the user interface at all. Showing the number of exploited and contested systems per system might reduce this confusion. There's no way to easily see what exploited systems are currently contested, you have to hover your mouse around.

Lack of linebreaks cause hidden information
If you for example click Zemina Torval, Preparation and Overview and read under "How to prepare" the text doesn't linebreak, causing the text to be hidden. Another example is "How to undermine" under Zachary Hudson control.

Opposition/Undermining is presented from the OTHER powers perspective
Everything related to opposing/undermining is presented from your enemy's perspective rather than your own. How to oppose or undermine is presented under the other powers and its very hard to see if another power is close to your borders and there's no way to easily see what exploited systems are currently contested.

It's difficult to figure out how to actually oppose/undermine
Every power is undermined/opposed differently. The info on how to "oppose expansion" for powers like Zachary Hudson try to blend fluff with information which makes it harder to read. What is the difference between Bond, Token and the 10 kinds of commodities to pirate? Is destroy or kill the same thing? Is steal, liberate or remove the same thing? And what merits do you gain for these?

Could anyone else have possibly conceived such convoluted, confusing nonsense that is called power play.
 
You also forgot the most important one.

-Each faction is described as unique with different goals and philosophies but ultimately they all do the same thing in powerplay - conquer territory, hold territory or sabotage territory.
 
I don't play PP, not had much time to play any Elite in fact. But as this article as well as clarifying confusion, shows how confused it is in the first place. Terms are so important, and getting those terms crystal clear so that they do not hamper that communication by being more obscure than necessary is so important. The OP should be commended for sorting through this and de mystifying things, but it could do with a editing and simplifying.

Thanks for sharing.

Ab
 
New player here as well but, actually I think preparation is the easiest thing to do. (At least for the faction I have chosen)

To prepare a system you need to earn 100 in it, either by nomination or whatever your power asks you to do. Once you done so, it becomes a competiton with other powers, if they try to prepare the same system, or your own, if other players prepare systems you don't want to prepare.

Again... "100"...

I have seen people put 4000 into systems that have no opposition.

Regarding fortification - indeed the player has to check the trigger values, but isn't it still possible for a fortified system to be undermined (in case it is being overtaken) and then is cancelled out?

When it's triggered, it's fortified and will cost 0 in upkeep. If both the fortified and undermined triggered is reached it will cost regular upkeep. If it's undermined but not triggered it will cost "Cost if undermined".

Similar for expansion. If multiple factions compete for a single system only the highest "bidder" wins.

This is true.

This handbook that I downloaded from the forums was helpful. It would be good to include it in the game or more prominently in the launcher.

True.
 
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You also forgot the most important one.
-Each faction is described as unique with different goals and philosophies but ultimately they all do the same thing in powerplay - conquer territory, hold territory or sabotage territory.

This is an important criticism of powerplay, but not related to how the user interface itself is misleading players.
 
Well seeing as you have an excellent grasp on the subject I would like to ask a question.

I am not currently pledged to anyone but my Home System is now being Exploited by Mahon. So what does my system being Exploited mean/do? Should I be worried? In all honesty I think it's just a single CMDR trying to get his merits in a quiet corner of space(this System is most definitely Fed) But if I have to my Squad and I will take action.
 
Powerplay: rinse and repeat ad infinitum. Trading, combat and exploring all have a goal, make credits, rank up and enjoy yourself. I am still unsure as to what the goal of powerplay actually is, yes if you like it you enjoy yourself, but its the fact that everything begins again at the next cycle. I have unpledged at the moment. I may start again in the future but at the moment I cant see the point of powerplay.
 
I thought this was going to be another PP rant thread, but actually very well written and well thought out - addressing things that should be fairly simple to fix and would improve quality for those taking part.

+rep.
 
Well seeing as you have an excellent grasp on the subject I would like to ask a question.

I am not currently pledged to anyone but my Home System is now being Exploited by Mahon. So what does my system being Exploited mean/do? Should I be worried? In all honesty I think it's just a single CMDR trying to get his merits in a quiet corner of space(this System is most definitely Fed) But if I have to my Squad and I will take action.

Open your left monitor and select "Galactic Power". Click the middle button so you see all ten. Now click on Edmund Mahon. Click on "Stats". On the left you can see what exploitation means. Funny thing is that the impact of "exploitation" is actually beneficial for most powers.
 
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Very good points made by OP, nice!
FD game-designers need to take a look at it. Or handle their job to someone else.

- - - Updated - - -

Please, these small things are always bound to happen in alpha. They are sure to be fixed before going to beta.

...Beta was weeks ago...
Oh, wait, maybe you were joking?:D
 
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Open your left monitor and select "Galactic Power". Click the middle button so you see all ten. Now click on Edmund Mahon. Click on "Stats". On the left you can see what exploitation means. Funny thing is that the impact of "exploitation" is actually beneficial for most powers.
Thanks for the info! I would give you some more rep if I hadn't already given you some. Well it's stayed this way for I think at least 2 cycles now. I guess I will read up and decide whether it deserves a response.
 
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