Alright, so another important aspect in the design of our parks is the landscape, it not only adds to the depth of our park, but also to its beauty and overall presentation.
Now, the landscape terraforming itself is nothing new to games of this style, but it has been done in many different ways. It gives us ways to create flowing hills, steep mountains and jagged cliffs, cut streams and rivers or completely level the surface if our hearts desire. I definitely think there should be and hope there is a terraforming engine in Planet Coaster, but would need to be a much improved version of RCT3's. I'm going back a bit, but the terraforming engine in SimCity 4 was actually pretty good for it's time, it had many options and was pretty fluid overall, I really enjoyed using it. Additionally, it could also be used to assist in ride theming, i.e. caves/cliffs for river rapids, flume rides and close-encounters/tunnel types on roller coasters. The possibilities are definitely deep with this one...
Also, lets talk scenery for a bit. Yes, specific types of theming are already being talked about on the forum, but the basic stuff is important too. All parks have natural scenery, i.e. trees, flowers, bushes, hedges, rock/mulch landscaping, etc. I hope there is a large selection of basic scenery that we can work with to landscape and bring beauty to our parks. Also, something like the spray paint tool in The Sims and Zoo Tycoon could be helpful for things like mulch, different grass/dirt types, sandy areas, etc. Also, a quick way to add dense areas of trees would be helpful as well, i.e. the 'God Mode' plop tool found in SimCity 4's engine to create dense forest area quicky.
What are you guys thinking? [up]
Now, the landscape terraforming itself is nothing new to games of this style, but it has been done in many different ways. It gives us ways to create flowing hills, steep mountains and jagged cliffs, cut streams and rivers or completely level the surface if our hearts desire. I definitely think there should be and hope there is a terraforming engine in Planet Coaster, but would need to be a much improved version of RCT3's. I'm going back a bit, but the terraforming engine in SimCity 4 was actually pretty good for it's time, it had many options and was pretty fluid overall, I really enjoyed using it. Additionally, it could also be used to assist in ride theming, i.e. caves/cliffs for river rapids, flume rides and close-encounters/tunnel types on roller coasters. The possibilities are definitely deep with this one...
Also, lets talk scenery for a bit. Yes, specific types of theming are already being talked about on the forum, but the basic stuff is important too. All parks have natural scenery, i.e. trees, flowers, bushes, hedges, rock/mulch landscaping, etc. I hope there is a large selection of basic scenery that we can work with to landscape and bring beauty to our parks. Also, something like the spray paint tool in The Sims and Zoo Tycoon could be helpful for things like mulch, different grass/dirt types, sandy areas, etc. Also, a quick way to add dense areas of trees would be helpful as well, i.e. the 'God Mode' plop tool found in SimCity 4's engine to create dense forest area quicky.
What are you guys thinking? [up]