Newcomer / Intro Terribly Confused on Ship Equipment Class/Ratings

I've been playing for a week or two and I'm still hopelessly confused on the equipment stats.

What is more important - Class or Rating?

Is a Class 1 better than a Class 10 or is it the opposite? What should I be shooting for?

I know a Class 2 with a Rating of G, is better than a Class 2 with a Rating of H, but is a Class 3 with a Rating of H better than both of these, or would it be a Class 1 with a Rating of H?

Or for another example, is a Class 5 with an F Rating better than a Class 4 with an A Rating? (Or Class 6 if that is worse)

So confused.

Help.

PS. Also saw this picture on the Wikipedia ... This is no longer in the game I assume, right?

http://elite-dangerous.wikia.com/wiki/Maps?file=Map_View.png
 
Last edited:
Class is the size of the equipment... Ie 32 inch wheels, 40inch wheels... Always try and put the max class for the equipment slot... Ie put class 3 shields in the class 3 shield slot... This is especially important for your fsd and generator...

Think of it like having a truck and putting a motorbike engine in it... Or motorbike tyres on your 4wd...

Class 1 is the smallest and 10 the biggest... The bigger your ship the bigger (and heavier) the class/equipment.

Rating tells you how high quality the equipment is... So using class 5 rating F vs class 4 rating E means you are fitting 40inch poor quality tyres vs 32inch fair quality tyres... Still talking in car terms.

Does that help?
 
Last edited:
Classes relate to the size of the mount or space required for that item/weapon. They are numbered 1,2,3,4,5,6 etc with one being the smallest, For example, a Cobra has two x class 1 mounts and 2 x class 2 mounts for its hardpoints.

The rating is the quality of the item/weapon itself with A being the best and, I think, G the worst (and cheapest). Higher quality can mean more powerful, lighter, stronger and always more expensive. So, using the Cobra as an example, the best you can fit is 2 x A1's and 2x A2's. You could also fit 4xClass 1's of course

If, while outfitting your Cobra, you saw a tasty A3 weapon, you couldn't fit it to your ship because the highest class of mount you have is Class 2.

It gets a bit confusing because people will refer to using 'C2' or 'C1' weapons when in fact they mean Class 1 or Class 2 with no reference to the rating (A-G)
 
Last edited:
Hi There, Class is the size for the slot, you can see this in the outfitting screen next to the item e.g. 3:3.

The sizes (for weapons & modules work the same), If you put a class 3 FSD in a class 4 slot you are putting a bike engine in a car (generally), so go for the biggest size you can fit.

They are also rated A-F/G?, A is best, F/G is worst, but you also need to watch the weight, when "comparing" items in the buy menu, you can see (lower right of screen) what that module does to your weight & power supply, be careful what you buy, you can end up worse off if you are not careful.
 
Last edited:
Alright, thanks, I think I got it.

However, I've never seen a "Class Max" thing on my ship (I'm still in a sidewinder, I've done nothing but exploring and made about 100k credits and have just been upgrading my ship -- probably incorrectly lol)

Where can I see what the max Classes are for a particular ship?

Also, anyone seen that map picture before? If it's in-game, I've never seen it -- it would be an awesome help if it was.
 
The max class is the class listed on the equipment slot... Mostly 1's for a sidewinder I think, am away from game at the moment. So before you press buy and equip it should be on a tab there... Although it may only show if the slot is empty at the time...
 
mmm i a bit stuck as i have over 3million and looking for a system that i can upgrade my Cobra MKIII ( 16ton cargo and thrusters, jump drive etc) but i cant find a good system within bast to lave ( rare trade route ) any ideas guys ?
 
Hi Tech systems usually have good gear (use the galaxy map to find near-by hi tech systems).
Cobra has limited jump range, so best to buy it at a hi tech station in my opinion.
Of course you can increase your jump range by putting D equipment on it (D is lightweight stuff), and even using smaller class components such as a smaller fuel tank or power generator, if you can get by with less just for the travel to the hi-tech system.
 
"[h=2]Terribly Confused on Ship Equipment Class/Ratings"[/h]
That's because it's rubbish, overly complex and a barrier to game play. There is no system like it in the whole world.
 
However, I've never seen a "Class Max" thing on my ship
Don't feel stupid - I totally didn't understand this at all until I watched a 30 min Youtube video which explained it in detail! :)

As others have said, think of "class" more as size, & "rating" more as quality. You can tell the maximum class a slot can take by looking at the numbers in the Outfitting section ... the orangey brown number (to the right of where it says something like Small Hardpoint) is the maximum class. The white number above is the class you currently have installed.

So, you can't fit a class 3 component into a class 2 slot. However, whilst you can fit a class 1 component into a class 2 slot (or higher), you'd be sacrificing the capability of your ship. Generally it's best to match component to class number.

However, there are other complexities to bear in mind, such as the weight of components & the power they require. If you're ready to get into that sort of detail, then I'd recommend watching the video I watched .... very helpful!

https://www.youtube.com/watch?v=S5oo4iAPJ4Q
 
Agreed. I love this game, but I still struggle to understand how to upgrade my ship efficiently, with the best parts suited to it. At the moment, I'm stuck in a system because I've hit the weight limit for my Viper and can't upgrade its jump distance.

EDIT: In reply to Ben Ryders comment :)
 
Class is how big an item is (and the size of slot your ship needs to have to take it)

For example, if your ship has a class 3 internal slot, then this can accept up to class 3 items (and, of course, smaller ones, though this wastes space). Let's say your ship has a class 3 internal slot; this means it can accept class 3, 2 or 1 cargo bays. Naturally a class 3 cargo bay holds more cargo, and is more expensive. Some items only come in one size, and it is best to put them only in a slot they fit precisely, as putting them into one bigger than they need is a waste. However, you can of course judge on precisely the configuration you need - perfection being unlikely.

Class rating is largely a measure of it's efficiency - essentially, a compromise between how much power it takes for how much performance you get out and a weight-performance eissue as well. For example, a class E and D framshift drive unit are identical, except the class D is lighter. Classes C, B and A weigh the same or more as a class E and use more power, but give increasingly better weight and power performance in return.

In short, you should always regard a higher class unit as better, so long as your ship has enough power to run it and you have the money to pay for it and you do not exceed your ship's maximum weight capacity

That is how I understand the system to work.

Naturally, ED therefore offers an immense range of possibilities of ship loadouts, and require the commander to make what can be highly complex judgements about weight, cost, power demand, efficiency, optimal loadouts for desired ship functions, etc.

As far as I;m aware, one unit takes one slot; you cannot place a size one and size 2 unit in a size 3 slot in a ship. It is always one for one.
 
Last edited:
Regarding that orrery map view, as I understand it, that's a prototype, or possibly a concept image, that hasn't been implemented. As far as I know, there is no information available regarding if or when it will make it into the game.
 
if the module was a cake, then class is how filling it is and grade is how tasty it is.

If you're just a small person then a normal size cake will be too much, if you're a big person then a normal size cake won't be very filling. For those attributes affected by class, it's not just how big the module is, but also how big the ship is it's going into. For example it won't let you fit lower class shields to larger ships as the ship is too big for the shield to actually cover it.

But a tasty cake is just as tasty regardless of whether it is filling. The advantages of an A grade module can be seen no matter where you fit it. Normally though these advantages aren't enough to overcome the disadvantages of a module being too small.
 
Last edited:
The advantages of an A grade module can be seen no matter where you fit it. Normally though these advantages aren't enough to overcome the disadvantages of a module being too small.
Like fitting a gold plated pea shooter into a slot that's big enough to take a medieval cannon
 
Back
Top Bottom