Last night I discovered that the PC version of No Man’s Sky had tessellation for planetary surfaces introduced in the Next update, but it was disabled by default. Having since enabled it I’m very impressed by how much better planets look (though it obviously still needs work, with the occasional surface pop-up evident, hence why it was disabled I assume).
ED’s planetary surfaces look very obviously flat in VR, though the textures are good and shadows on flat rocks work correctly etc. Looking at the (now delayed) ice planet render goal for Q4 it seems to me that tessellation might be incoming for us, but I’m worried at how much a performance impact it will have and thus not viable for VR.
Although I’ve quite a healthy VR library I don’t have any games that feature tessellation to my knowledge. Anyone out there have any ideas on the performance cost and whatnot? Will I be left looking at a GTX 2080ti order page with a single manly tear rolling down my cheek?
ED’s planetary surfaces look very obviously flat in VR, though the textures are good and shadows on flat rocks work correctly etc. Looking at the (now delayed) ice planet render goal for Q4 it seems to me that tessellation might be incoming for us, but I’m worried at how much a performance impact it will have and thus not viable for VR.
Although I’ve quite a healthy VR library I don’t have any games that feature tessellation to my knowledge. Anyone out there have any ideas on the performance cost and whatnot? Will I be left looking at a GTX 2080ti order page with a single manly tear rolling down my cheek?