Testing Phasing Sequence - It does ignore falloff.

I've long heard conflicting statements on Phasing Sequence. Some claimed that it ignored falloff, others claimed it did not. Today, I resolved to test it.

The test was simple. I deployed a Guardian SLF, and shot it with a focused phasing sequence burst laser. I was careful to NEVER break the shield, so 100% of damage to its hull was caused by the Phasing effect.

At point-blank range, it took 18 shots for my class 2 burst laser to kill the fighter. (notably, I needed to stop shooting twice, to let the shield on the fighter regenerate)

Then, I moved the fighter just inside my maximum range. The Focused effect increases your maximum range to 6km, but your damage falloff only increases to 1km, so at 5.9km, I should be doing about 2% damage, and if falloff WAS effective, it should take 50 times more shots to kill the fighter, or about 900 shots.

However, once again, the fighter died in 18 shots. Notably, however, the shield never significantly dropped, and I didn't need to stop firing at any point to let it regenerate.

Conclusion: Phasing damage is NOT effected by damage falloff.

I know this might be common knowledge to some, but I thought having a test like this might be useful for the more skeptical.

Anyways, have a great day!
 
OP, thank you for testing this. I particularly liked the way you employed the focused effect.

For what it's worth, your outcome is also completely consistent with my PvP experience of long ago, when in 2017 for this guide here...


...I embarked on a PvP marathon armed with 5 x efficient pulse lasers, of which 3 had phasing.

If phasing were affected by fall-off for range in those days, not only would I have died many times, I think when fighting some of the bi-weave hull tanks, I would have died IRL of old age...
 
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