Text help

Make sure the headset is centered on the sweet spot for your eyes.

It will still be blurry though, that's the resolution. Lean in towards the letters to make them clearer and bigger.
 
Supersample it to 2560x1440, if your GPU can handle it.

I'm not a fan of DSR in this build, setting the smoothing too high creates really "blobby" text, setting it lower doesn't give the sharpness of Supersampling. I went back to Supersampling and it looks pretty decent. FD appear to have done yet more graphics performance tweaking for 3.9x so what might have been a framerate killer before may work well for you now.
 
I am not able to find anyway to upscale my amd, doesnt do it like nvidia and for the last hour it would only start in regular mode not in extended for some reason. I had it really clear for abit then i had to go to the door and when i put my headset back on it was blurry again. It seems to help adjusting the 3d slider or maybe its just my imaginations lol.
 
3d separation slider adjusts your IPD from what I see, so you want to set it up correctly an leave it alone. Search for IPDamount and you will find the posts. For me it made a difference with text when setup correctly. Also supersampling helps, I do not know how it works in AMD, but here is a guide that may help:
http://www.neogaf.com/forum/showthread.php?t=472941
Still for me text is far from easily readable (worst at the edges, for example fuel consumption, no matter what I do I struggle to read it), but I have learn to cope and it is getting better with each beta. It is also easier to read when I do not keep my head stil but move it very slowly, so I actually get best result whilst I turn my head to read something (sounds crazy, bo all VR is a bit) :)
 
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