Texture Pop-in

Cmdrs,

I've recently noticed a decrease in my VR performance, most notably with texture pop-in on planets, which can be quite bad. I've got the latest drivers and my system is as follows

GTX 1070
i5 6600K
16 Gb RAM
SSD


Does anyone have any idea why this decrease may have occurred and what might be causing the texture pop in?

I've also noticed the texture pop-in when playing Aerofly FS2.

Cheers
 
Sometimes the newest drivers are not the best ones to run ED with. You could try uninstalling and using an earlier set, perhaps an update or two before. Sometimes that solves the problem.

What sort of texture pop-in are we talking about?
 
Thanks for the advice. I've deleted the newest drivers and gone back to drivers which were released in June but it hasn't made any noticeable difference.

The pop-in looks like extra layers of detail being added to the planet surface and the outer surface of stations. It looks as if the textures are taking a long time to load.

Would a clean install of windows help this?
 
Thanks for the advice. I've deleted the newest drivers and gone back to drivers which were released in June but it hasn't made any noticeable difference.

The pop-in looks like extra layers of detail being added to the planet surface and the outer surface of stations. It looks as if the textures are taking a long time to load.

Would a clean install of windows help this?

Hard to say what the problem is with the limited info, but before doing anything too drastic it would be worth fiddling with the ED settings. Start by increasing the model draw distance to max and reducing the terrain detail to about a quarter. Also FOV at 3/4's which is wide enough for VR. Then try the game - disregard lag any caused by increasing the draw distance, as this should be addressed using other settings - just concentrating on the "pop-in" of surface textures ATM.

If this solves the "pop-in" (or at least significantly resolves it), then can address any lag by turning your attention to the FPS. In that respect, I'd start by using FXAA (not SMAA) for anti-aliasing, medium shadows, SS at 1 (assuming you are using the SS in Oculus Rift at 1.5) and HD at 1.5. Switch off bloom and DOF. That should be about right, but if you are still experiencing lag then (a) use ASync projection in your headset and (b) change some of the other game settings to medium one at a time starting with those that are least important to your game experience e.g. galaxy map, neutron stars, etc. If still not happy with the result and don't want to go lower on the above settings, then put terrain details right down as it is (I think) hard on the CPU and you only have an i5.
 
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I thought the texture popping was a known bug? Running an I7 7700K with a 1080TI, performance is great, however I often see giant dark square texture marks on planets (The size of continents) Also texture issues in my peripheral vision in the CV1.
 
I thought the texture popping was a known bug? Running an I7 7700K with a 1080TI, performance is great, however I often see giant dark square texture marks on planets (The size of continents) Also texture issues in my peripheral vision in the CV1.

I have seen the same thing (and it is a bug), but I think the OP is referring to the terrain popping out as you get closer to the planet surface. It's most noticeable, for example, when approaching hills which appear low from a distance, but as you get closer rise out of the ground. It often relates to draw distance setting, not just in ED but also other games that are open world.
 
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