I, like most people, have flown every ship in the game, and I've either liked or disliked it for various reasons (can't stand the FDL, never figured out why it's so popular...)
Back in the days when credits were not quite so easy to come by, I eyed up the Cutter with undisguised longing (just ask anyone from Canonn Discord back then...) and I finally resolved to get on with the grind of rep and acquire one of those magnificent beasts.
It took a long time. I'd found a really nice spot for rep, and it was at the same time the new planetary scanning missions had been introduced - including the 'scan one, complete many' mission which I unashamedly made much use of. And the millions of courier missions of course....So the money built up, the rep increased and finally, after I don't know how long, I was finally ready to make that purchase.
My new shiny Cutter. Many screenshots later, I took it for a proper spin. Mainly D rated, with not exactly a huge amount of firepower, nonetheless, the gaping cargobay was just crazy, and a CG or two later, my wallet was stuffed and my admiration for the ship was unparall....
No.. no, shut up ... stupid memory...
It was awful! The ship felt like it weighed the same as a small moon. It took 500 years to turn in a circle. I quickly realised the pilot position not being quite in the centre of the viewing screen, while only an optical illusion, was just... odd. That took me some time to get used to.
And it was literally as I finished my first delivery CG that I realised... the greatest ship in the Imperial fleet, its crown jewel, status symbol of the mega rich - the iPhone X of the ship world... was nothing more than a freight train in space.
Sure it has a huge hardpoint, and many smaller hardpoints, and utility slots for days. But the optionals...there just never felt like enough. And for combat.. unless everything is a turret, I could never really figure out how to fight effectively in one. Sure, with many turrets and a gimballed beam at the top, it was pretty easy to take out one or two pirates. But in a combat zone, I found it much more of a challenge, and not a fun one.
So.. I decided that the only thing to do was to abandon my Imperialism, and become chums with the Federation. So off we went again, although the grind to the 'Vette was made slightly easier with the cavernous belly of the Cutter, it still took an insane amount of time (especially as I didn't have 12 hours a day by now...) - but eventually I got there, and with only a slight amount of regret I traded the fat whale in for the sleek Corvette.
And.. wow. The feeling of absolute oneness I felt as I pulled away from the station was just joyous. No more moon-sized weight, turning a circle in a normal amount of time... ok sure the jump range was atrocious, but I resolved to fix that later, but... yeah.
And then I did a little bit of combat. I did have a bit more coin since I was grinding to get the thing, and I was able to kit it out quite modestly. B rated powerplant, because I was not yet megarich, but everything else was pretty much A Spec, and with the 2 glorious huge hardpoints and other various flavours of turreted beams and cannon, I dove into the fray... and it was actually fun! Now I am definitely not the best combat pilot - I much prefer exploration, but I think I can at least hold my own if I need to defend an attack - but my 'Vette was just unstoppable. And with the extra addition of a fighter (didn't have those when I originally got my Cutter), it almost felt like cheating.
So yes... I think we all have our own preferences to the ship we fly. But I've not yet found another ship that can do virtually everything, except land on small stations. And with a bit of engineering, and some Guardian Grind resulting in an FSD booster,
Emerald In The Stars is now a very competent exploration ship - that just happens to be armed to the teeth
I just think it's a little sad that the jewel of the Imperial fleet is really just a cargo ship.