Thank You, Frontier, for System Colonization

For a long time, Elite Dangerous has felt (may sound familiar to some) as wide as an ocean—vast, but only an inch deep. There were countless things to do, but little that truly impacted the game world. Hauling commodities, for example, was just about profit—whether I moved tea, steel, or titanium, it was all just numbers on a screen, unless background simulation was your thing, which to me it was not.

And for years, the galaxy felt static. There was the Bubble, Colonia, and the unpopulated void between them. That was it. No matter what I did, the universe remained largely unchanged.

But now, with System Colonization, I finally feel like my actions matter, at least more than they did so far. This feature is a huge step toward making the galaxy feel more alive and immersive. It gives real weight to player efforts, allowing us to shape the game world in a way that simply wasn’t possible before.

Yes, the system still has its bugs, and I’ve encountered my fair share. There’s also a lot more that could be done to refine and expand on it. Better explanations of mechanics, deeper integration with the background simulation, more efficient ways to have the commodities hauled to the construction sites, and more meaningful ways to interact with colonized systems would be amazing, just to name a few.

But despite those rough edges, I just want to say thank you to Frontier. This is the kind of feature that makes me feel more connected—to the game world, to their systems, to the factions they support. Missions that once felt like chores now have meaning. When I take a mission for a faction in “my” system, it’s not just about credits—it’s about building something.

So, here’s to hoping that System Colonization continues to evolve, because this is exactly the kind of thing that made me re-install Elite Dangerous and, if expanded upon properly, could keep many CMDRs engaged for a long time I think.
 
It was posted long past noon so it shouldn’t be one.
Depends on their timezone. For instance for me atm (00:27 03/04/25), I hope you all have a good yesterday :)

(I don't think it was april fools joke personally, but only op can know for sure)
 
Why not? When some players love the feature as it is, let us be happy with it. It means that FDev has done a good job. That encourages them to develop the game further and this is what almost all of us want.
 
Yes, the system still has its bugs, and I’ve encountered my fair share. There’s also a lot more that could be done to refine and expand on it. Better explanations of mechanics, deeper integration with the background simulation, more efficient ways to have the commodities hauled to the construction sites, and more meaningful ways to interact with colonized systems would be amazing, just to name a few.
The joke is on all of us. It is feature complete. The "beta" is just about tweaking the numbers.
 
The joke is on all of us. It is feature complete. The "beta" is just about tweaking the numbers.
Could people finally stop being so hang up on that one single ambiguous sentence in the announcement?

I suspect that they did not mean "feature complete" as "we will never, ever, during the entire lifetime of the game, ever add any new features to the colonization system", and instead simply "we didn't leave out any feature that we were planning for the beta".

Seems like everybody is just set on interpreting it as the former (both in the sense that it's definitely what they meant, and in the sense that it's certain that even if they really meant it, they will never, ever change their minds.)
 
Could people finally stop being so hang up on that one single ambiguous sentence in the announcement?

I suspect that they did not mean "feature complete" as "we will never, ever, during the entire lifetime of the game, ever add any new features to the colonization system", and instead simply "we didn't leave out any feature that we were planning for the beta".

Seems like everybody is just set on interpreting it as the former (both in the sense that it's definitely what they meant, and in the sense that it's certain that even if they really meant it, they will never, ever change their minds.)
On the other hand, it seems silly having been told that one statement (less ambiguous than many of FDEV's statements), to harbor any expectation that FDEV will "refine and expand on" colonization purely on the basis that it badly needs it when that hasn't proven an effective motivator in the past. FDEV proves me wrong--great, I am happy. I'm not just going to throw happiness into the air and watch it blow away, though. I'll wait for solid ground to set it on. The only solid statement we have so far is, 'this pretty much is what it is.' Happy doesn't balance on that.
 
On the other hand, it seems silly having been told that one statement (less ambiguous than many of FDEV's statements), to harbor any expectation that FDEV will "refine and expand on" colonization purely on the basis that it badly needs it when that hasn't proven an effective motivator in the past. FDEV proves me wrong--great, I am happy. I'm not just going to throw happiness into the air and watch it blow away, though. I'll wait for solid ground to set it on. The only solid statement we have so far is, 'this pretty much is what it is.' Happy doesn't balance on that.
I suspect that they just meant "we didn't leave anything out that we had planned" because it would sound very strange for them to just outright say "this is it, what you see is what you get, don't expect any improvements nor new features". It would be a very odd thing to say, especially from the company representatives as an official announcement.

I really suspect that they just expressed themselves poorly with those infamous two words. I would really like them to clarify what they meant (one way or the other).
 
When some players love the feature as it is, let us be happy with it.
Players are not supposed to be happy with anything, according to some on this forum...
How can someone possibly be happy with the mindless tedium of hauling? (not my opinion, of course)

Too many jaded forumites, been here too long, or something... (Although I suspect this "never right" attitude is pretty universal from gamers, judjing by the other couple of fora I lurk in)
 
have you found voyoger 1 and 2 seems to be forgotten or not known by newer players,many abandon settllement bases,its out there,sadly 3rd party web sites tell you where they are,destroys the exploration of the galaxy.
 
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