Thank You Frontier!

I had my first experience with my new Oculus Rift yesterday, and of course, ED was at the top of my list of games to try with it.

I tried my first VR headset 30 years ago when I was around 10 years old. It was heavy, slow, the resolution was laughable, and above all else it was expensive, but I was hooked! I've waiting all this time for an affordable consumer VR headset and I have to say I am not disappointed.

But hardware is nothing without software and while I have been an Elite player since BBC Micro days and have been deeply into ED since the day it was released, nothing prepared me for the EPIC EXPERIENCE which is ED + VR.

Two things immediately stood out for me in EDVR: Detail and Scale. Everywhere I look I see thousands of small details which I never noticed in 2D; the scratches on the pilot's seat, the 'Safe' cover on the control stick, the warning signs on various panels etc around the ship. Now having the opportunity to 'get up' out of the pilot's seat and walk around my cockpit, I see a simply overwhelming number of awesome little touches which may be 'background' stuff, but which help to make ED so incredibly rich as a VR experience.

At its core ED is about scale, and before experiencing it in VR I could not fully appreciate this. The main VR menu puts you in an 'oh so familiar' hangar, beside an SRV and an Eagle. The SRV was cool, but it was the Eagle which really impressed me; it's one of the smallest ships in the game, but in 'real life' it's MASSIVE! Flying around stations, asteroid fields and over the surfaces of planets in VR has really made me understand the scale in ED in a way which I never could in 2D.

All this, and so many more small things add up to make EDVR such an awesome experience which puts the player in a galaxy which seems very lifelike.

So thank you Frontier team, for all the time and effort you have put into ED, and for the quality and detail focus you have applied to the game in general and into making the VR experience so great. And thank you especially to David Braben, who has kept his vision of what Elite could be alive over all these years, for taking the hard road, for 'doing it right' and for not compromising. You really have made my decade!

Now I am looking forward even more to seeing the rest of the game as development continues over the next few years!

Keep up the great work!! :)
 
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Well said. I too keep being impressed when I find little details that I'd not noticed before. Not tried VR, other than a few minutes with a friends headset, but will probably succumb one day.
 
Glad you're enjoying it too SoandNZ! Driving in the SRV around my Python or Anaconda really gives you a sense of the tremndous size of these ships too!

Well said. I too keep being impressed when I find little details that I'd not noticed before. Not tried VR, other than a few minutes with a friends headset, but will probably succumb one day.

You will turn to the dark side... it is your dessstiny...
 
Beware! Once you've played ED in VR, it's very hard to go back to that tiny window into the world called a monitor. Welcome to the 3rd Dimension. I know you'll like it hear.
 
Beware! Once you've played ED in VR, it's very hard to go back to that tiny window into the world called a monitor. Welcome to the 3rd Dimension. I know you'll like it hear.

Haha, yes, the moment I first saw ED in VR this became crystal clear to me! :)

- - - Updated - - -

As a final consequence VR would mean a decision between my wife (read as: my Finance Minister) and VR.
My wife is already in full 3-D and not even virtual, so I doubt VR would ever beat that.

You need a long list of positive points for VR to present in a report to the Minister of Finance to make your case!! This is a priority!! :)
 
As a final consequence VR would mean a decision between my wife (read as: my Finance Minister) and VR.
My wife is already in full 3-D and not even virtual, so I doubt VR would ever beat that.

This is not an insurmountable barrier - mine is also an accountant... and I still got it by her! :p
 
This is not an insurmountable barrier - mine is also an accountant... and I still got it by her! :p

Hahaha, good work man!! The key is to take many small incremental amounts which can be attributed to everyday items. "Wow, we really seem to be chewing through the toothpaste these days!"

Either that or some 'creative' descriptions:
"Oi, you, geek boy! What's this 'Oculus' bill for $600 on the credit card!?"
"Oh yes, that'll be my Graphic Visualisation Augmentation Assistance Device, very important for my... work (in space)."
 
The attention to detail Frontier has built into Elite is extremely impressive. A few things to try/see in VR are:

- Stand up and turn around, you can quite literally move around in your cockpit based on your real physical space.

- Look at the back of your seat, it's impressive that FD would put so much detail there in a place where very few will ever see it.

- Stand up next to your chair when you're in the SRV. If you have the room and can step say 5+ feet to the side of your seat you'll basically be standing on the surface of the moon/planet. It's very cool.

- In the Orca (or the Beluga, I can't recall) the panels in the ship to the right/left are very shiny black piano finish. If you look closely you'll see a hand print on the right panel like someone cleaned it and then put their hand on it but didn't clean that off. It's a very sweet touch.

- Drive the SRV up a mountain on a low gravity planet (say below 0.1 G). You'll be amazed how easily the SRV will climb a near 90 degree cliff. When you're up a bit position your SRV horizontal across the mountain then look to your right/left so that you're looking "down" the mountain. I don't get sick or afraid of heights at all but when I did this my first gut reaction was to grab something as I felt I was going to fall outta my seat.

- Disable your HUD. You can use the keyboard shortcut Ctrl+Shift+G - that will toggle all your interior HUD elements off/on. I use this often and especially when in Witch Space. Oh and when in Witch Space when the "tunnel" starts to spin a bit slowly tilt your head in the opposite direction. It almost makes me dizzy and I'm only moving a tiny bit.
 
I have my Vive half a year now I think and my Engineer wanted some metal you can not buy.
So I bought and fitted a Python for mining, I felt not to happy about it, mining is not a hobby of mine.
In the metal ring between the big rocks I had the time of my life!
VR is great :)

Dree
 
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