I had my first experience with my new Oculus Rift yesterday, and of course, ED was at the top of my list of games to try with it.
I tried my first VR headset 30 years ago when I was around 10 years old. It was heavy, slow, the resolution was laughable, and above all else it was expensive, but I was hooked! I've waiting all this time for an affordable consumer VR headset and I have to say I am not disappointed.
But hardware is nothing without software and while I have been an Elite player since BBC Micro days and have been deeply into ED since the day it was released, nothing prepared me for the EPIC EXPERIENCE which is ED + VR.
Two things immediately stood out for me in EDVR: Detail and Scale. Everywhere I look I see thousands of small details which I never noticed in 2D; the scratches on the pilot's seat, the 'Safe' cover on the control stick, the warning signs on various panels etc around the ship. Now having the opportunity to 'get up' out of the pilot's seat and walk around my cockpit, I see a simply overwhelming number of awesome little touches which may be 'background' stuff, but which help to make ED so incredibly rich as a VR experience.
At its core ED is about scale, and before experiencing it in VR I could not fully appreciate this. The main VR menu puts you in an 'oh so familiar' hangar, beside an SRV and an Eagle. The SRV was cool, but it was the Eagle which really impressed me; it's one of the smallest ships in the game, but in 'real life' it's MASSIVE! Flying around stations, asteroid fields and over the surfaces of planets in VR has really made me understand the scale in ED in a way which I never could in 2D.
All this, and so many more small things add up to make EDVR such an awesome experience which puts the player in a galaxy which seems very lifelike.
So thank you Frontier team, for all the time and effort you have put into ED, and for the quality and detail focus you have applied to the game in general and into making the VR experience so great. And thank you especially to David Braben, who has kept his vision of what Elite could be alive over all these years, for taking the hard road, for 'doing it right' and for not compromising. You really have made my decade!
Now I am looking forward even more to seeing the rest of the game as development continues over the next few years!
Keep up the great work!!
I tried my first VR headset 30 years ago when I was around 10 years old. It was heavy, slow, the resolution was laughable, and above all else it was expensive, but I was hooked! I've waiting all this time for an affordable consumer VR headset and I have to say I am not disappointed.
But hardware is nothing without software and while I have been an Elite player since BBC Micro days and have been deeply into ED since the day it was released, nothing prepared me for the EPIC EXPERIENCE which is ED + VR.
Two things immediately stood out for me in EDVR: Detail and Scale. Everywhere I look I see thousands of small details which I never noticed in 2D; the scratches on the pilot's seat, the 'Safe' cover on the control stick, the warning signs on various panels etc around the ship. Now having the opportunity to 'get up' out of the pilot's seat and walk around my cockpit, I see a simply overwhelming number of awesome little touches which may be 'background' stuff, but which help to make ED so incredibly rich as a VR experience.
At its core ED is about scale, and before experiencing it in VR I could not fully appreciate this. The main VR menu puts you in an 'oh so familiar' hangar, beside an SRV and an Eagle. The SRV was cool, but it was the Eagle which really impressed me; it's one of the smallest ships in the game, but in 'real life' it's MASSIVE! Flying around stations, asteroid fields and over the surfaces of planets in VR has really made me understand the scale in ED in a way which I never could in 2D.
All this, and so many more small things add up to make EDVR such an awesome experience which puts the player in a galaxy which seems very lifelike.
So thank you Frontier team, for all the time and effort you have put into ED, and for the quality and detail focus you have applied to the game in general and into making the VR experience so great. And thank you especially to David Braben, who has kept his vision of what Elite could be alive over all these years, for taking the hard road, for 'doing it right' and for not compromising. You really have made my decade!
Now I am looking forward even more to seeing the rest of the game as development continues over the next few years!
Keep up the great work!!
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