Thank you Michael Brookes

Thank you Michael, for referring to "The Code" as "Opposition" in your post about the community goal, and not "griefers". It is heartwarming to see a Dev refer to them in a respectful manner.

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LOL, i don't think it would be a sensible move for any of the devs to name any player or group as griefers.

You never know. For all we know, MB is the leader of CODE! Or maybe he was sat there thinking "bunch of bleedin griefers". But his official communications need to be positive and not say anything nasty about any group.
 
LOL, i don't think it would be a sensible move for any of the devs to name any player or group as griefers.

You never know. For all we know, MB is the leader of CODE! Or maybe he was sat there thinking "bunch of bleedin griefers". But his official communications need to be positive and not say anything nasty about any group.

That's because MB is smarter than the average bear, the term "griefer" is being used by people who lost in PvP, and as a result are in grief from there loss and use "greifing" to represent the actions of others that occurred in a PvP encounter.
 
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At the risk of getting my head cut off, and this is my personal view:

What CODE did is not griefing in my view.
How they did it, well that one leaves some room for discussion.
How the game works and reacts in these scenarios also leaves room for discussion.
If I was to oppose a community goal, terms like, "Embargo", "Exclusion Zone", "Blockades", "Inspection Points" and "Contraband" would come into play. Announcements in GALNET would be essential to make it work though. There is a lot to learn from real life naval history that is applicable to ED in situations like this.

But I did have fun, even though I managed to evade the opposition in my paper Python.
 
Certain ACTIONS by CODE could be defined by griefing (bumping within station perimeter) but most of the other actions was a legitimate blockade with some questionable use of broken game mechanic (limited police response, no backup called in etc).
 
Some people will never see any form of PvP in this fashion as being legitimate, even with a well reasoned role playing idea behind it. This attitude effectively limits gameplay choices for others because it attempts to cut off any gameplay that arises from that situation.

I don't want ramming at stations and I'd rather those wanting to PvP have reasonably legitimate reasons for doing so. Anything else in my view is fair game. Exploits should be fixed if FDev see them as such.
 
Well, the developers probably have a pretty good idea of what they meant by "open" and the words on their web site " cut throat galaxy"! Cheers
Yet if only one side has the advantage, then how is it a cut throat galaxy? right now it is horribly lopsided, and CODE people are rarely risking anything, they are getting the 'risk free' gameplay that they have complained about traders and similar have.
If CODE were effectively perma wanted in a system, and that it would be very difficult to even be in said system because the system forces would attack them with heavy forces, I wonder....wouldn't there be any complaining?

If systems behaved according to their government it would be an entirely different thing, anarchy would be where pirates mostly hanged about, not in what is supposed to be high security areas :)
It is what it is, I don't mind I'm generally too random in terms of location to really meet pirates, rarely in the 'main' routes of things.
But I do hope that it is changed, and if it is, I am almost certain that there will be complaints, even though it would be more balanced that way.

So please stop trying to sound as if things are being done the right and proper way, everyone, including those that are pirates know the game leans to their advantage currently.
 
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The opposition, what a show
The opposition, here we go
I know you're wishing, that we go awaaaay
But the opposition is here and it's here to staaaay
 
Freaking outragous... What did CODE do to earn respect? Explain your strange view's on respect please Micheal as every decent human being knows:


Violence is nothing to be respected

Theft is nothing to be respected
 
Freaking outragous... What did CODE do to earn respect? Explain your strange view's on respect please Micheal as every decent human being knows:


Violence is nothing to be respected

Theft is nothing to be respected

​Violence for the sake of violence is not to be respected.​ AT ALL.

This game is full of virtual violence, slavery gun running drug smuggling, assassinations, terrorism and other criminality, for fun
If you are going to moralize remember that one could say the same about about any action against an NPC
 
At a guess I'd say FDev would prefer those objecting to Code to form a combat organisation to protect traders etc. against pirate/griefer attacks,rather than demand they externally engineer the issue out of the game.

Well they certainly seem to have abandoned their kickstarter promises to be hard on griefers. And, of course, remember it was Michael who said that playing the psychopathic killer was a valid gameplay style, but that there would be consequences. Consequences that FD have failed to implement. Or, rather, if FD think they have implemented that promise, then their idea of 'consequences' is very different to mine, and, I suspect, to that of many of us.

Bottom line: FD have been encouraging this sort of behaviour. Of course Michael will not call them griefers.
 
This game is full of virtual violence, slavery gun running drug smuggling, assassinations, terrorism and other criminality, for fun
If you are going to moralize remember that one could say the same about about any action against an NPC

I agree with you 100% and so far I can say I have never fired on anything unless it has shot and hit me first. I have rules of engagement and a moral code that I live my life by and have carried into the game also. I was raised with Victorian values and I am proud of them!
 
Freaking outragous... What did CODE do to earn respect? Explain your strange view's on respect please Micheal as every decent human being knows:


Violence is nothing to be respected

Theft is nothing to be respected

​Violence for the sake of violence is not to be respected.​ AT ALL.

And you guys have played an Elite game before? Or any adversarial multiplayer game before? Or read the DDAs? They all kind of point to violence, theft and smuggling as valid play styles. Abhorrent in the real world, perhaps distasteful and certainly annoying in a game, but still...
.
There is still the point about 'lack-of-consequences' in game to be addressed though. I think we're all still waiting for Michael and Frontier to say something pertinent on that one.
 
And you guys have played an Elite game before? Or any adversarial multiplayer game before? Or read the DDAs? They all kind of point to violence, theft and smuggling as valid play styles. Abhorrent in the real world, perhaps distasteful and certainly annoying in a game, but still...
.
There is still the point about 'lack-of-consequences' in game to be addressed though. I think we're all still waiting for Michael and Frontier to say something pertinent on that one.

Nothing I said takes away from the nature of the game but in no way should that change my comment about respect being earned not does it change the basic fact that violence and theft are not respectable unless you're moral compass is messed up.

And yes I have played this kind of game before... Elite back in 84 before release on the BBC as requested by Acorn Computers. I work as a project lead developing games, I understand the business rather well to have been doing this for over 25 years of the 32 I have worked with IT.

A valid play style is not always a respectable one either.
 
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Well they certainly seem to have abandoned their kickstarter promises to be hard on griefers. And, of course, remember it was Michael who said that playing the psychopathic killer was a valid gameplay style, but that there would be consequences. Consequences that FD have failed to implement. Or, rather, if FD think they have implemented that promise, then their idea of 'consequences' is very different to mine, and, I suspect, to that of many of us.

Bottom line: FD have been encouraging this sort of behaviour. Of course Michael will not call them griefers.

Why rely on FDev to make consequences for them when players can do it themselves? I'd agree more tools for implementing Comms etc., might be necessary/useful, and fixing exploits should be done but the basic premise is players should sort it out. Emergent game play? Imagination? Sandbox?
 
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