Thank You Very Much, Frontier, for your effort in C&P

I want to thank Frontier for the effort the devs are doing in C&P.

Surely is not enough yet, and they are making mistakes. But as the answer from the griefers/gankers and some equally unfriendly minor part of the pvper community, is being so crudely unpleasant, I need to publicly thank Frontier, for their work.

I have no doubt, that you are going the right way. I use to be really critical about your work, but this time, you are working well and boldly, Frontier.

Thanks.
 
You wouldn't thank someone for taking a crap in your lawn, so why are you thanking FD? That's basically what C&P is.
In fact, the griefers and PVPers like 3.0, because nothing changes for them. It's everyone else that's affected.

I need to publicly thank Frontier
No... You actually don't.

I have no doubt, that you are going the right way.
I have no doubt that they are doing C&P the wrong way, very wrong.

I use to be really critical about your work
I highly doubt that.

FD, when will you nerf the forum whitenights?
 
I have no doubt that they are doing C&P the wrong way, very wrong.

How can you have no doubt on a subject that affects thousands of people ? You maybe have no doubt that YOU don't like it, but they are not doing it the wrong way.
They are doing it a certain way, maybe not the best, maybe the best one they could fit to please the majority while keeping the game actually fun, as much as possible.

In fact, the griefers and PVPers like 3.0, because nothing changes for them. It's everyone else that's affected.

Oh and please, for the love of god, don't put griefing and pvp in the same basket... You're doing no good at all by associating these two.
 
FD, when will you nerf the forum whitenights?
And finally, if you assume there are whiteknights on the forums, judging by the way you speak you would then be a dark knight... which is no better than a white one.
Objectivity please.
 
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If an ingame penalty consists of two hour real time punishment (notoriety countdown), they are most certainly not doing it the right way. For heavens sake you get locked out of anarchy outfitters for a 400 credit fine - in what reality is this doing things the right way?
They overhauled punishment but forgot to work on the crimes side of the equation. Friendly fire should not make ship modules hot. It went from not mattering a darn breaking the law to well half of these missions will accrue a fine / bounty which means flying to somewhere else to pay it off.
 
I haven't seen too many PvPers (or people in general) complaining about the new c&p. If anything, its a benefit to them because equipping a kws and going bounty hunting is now a thing. Not sure where the OP is running across the negative comments.
 
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If an ingame penalty consists of two hour real time punishment (notoriety countdown), they are most certainly not doing it the right way. For heavens sake you get locked out of anarchy outfitters for a 400 credit fine - in what reality is this doing things the right way?
They overhauled punishment but forgot to work on the crimes side of the equation. Friendly fire should not make ship modules hot. It went from not mattering a darn breaking the law to well half of these missions will accrue a fine / bounty which means flying to somewhere else to pay it off.
https://forums.frontier.co.uk/showthread.php/416693-Hot-Ships-hot-modules-outfitting-proposal
 
If an ingame penalty consists of two hour real time punishment (notoriety countdown), they are most certainly not doing it the right way. For heavens sake you get locked out of anarchy outfitters for a 400 credit fine - in what reality is this doing things the right way?
They overhauled punishment but forgot to work on the crimes side of the equation. Friendly fire should not make ship modules hot. It went from not mattering a darn breaking the law to well half of these missions will accrue a fine / bounty which means flying to somewhere else to pay it off.

I thought they were fixing that, Franc?
 
I haven't seen too many PvPers (or people in general) complaining about the new c&p. If anything, its a benefit to them because equipping a kws and going bounty hunting is now a thing. Not sure where the OP is running across the negative comments.

Yep, I'm liking the new changes myself.
 
No... You actually don't.


I have no doubt that they are doing C&P the wrong way, very wrong.


I highly doubt that.

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How can you have no doubt on a subject that affects thousands of people ? You maybe have no doubt that YOU don't like it, but they are not doing it the wrong way.
They are doing it a certain way, maybe not the best, maybe the best one they could fit to please the majority while keeping the game actually fun, as much as possible.
The new C&P changes hurt PVE players the most. The mobius groups are PVE only, therefore all players in the mobius groups play PVE. There are 40000+ players in the mobius groups. Therefore FD has hurt at least 40000 players game experience.
I am not the only person that dislikes the new C&P changes, there are multiple threads with many users stating their disdain for the changes.


Oh and please, for the love of god, don't put griefing and pvp in the same basket... You're doing no good at all by associating these two.
I grouped them for a single reason, both groups like the changes, it is the logical choice.

And finally, if you assume there are whiteknights on the forums, judging by the way you speak you would then be a dark knight... which is no better than a white one.
Objectivity please.

The term is 'critic', my goal is to get FD to make the best elite they can. You can never improve if everyone tells you you're perfect.
 
The only difference theC&P has made to my game, is locating the Interstellar thiny on a ground base nearby locations where I will take a risk. Ground base for the large pad. Had to use it as well!
Oh one other thing, I used to have all my ships in one station, I now have a cobra in a different faction's base so I can swap shops when hot.

I think FD wil tweak with the C&P, particularly at the low end, but if you let the new C & P system actually effect your gameplay too badly, look to see if there are simple tweak you can make to your gameplay. This is often quikcer than waiting for FD to tweak, as they collect data over the whole community not single events.

Cheers
Simon
 
The new C&P changes hurt PVE players the most. The mobius groups are PVE only, therefore all players in the mobius groups play PVE. There are 40000+ players in the mobius groups. Therefore FD has hurt at least 40000 players game experience.

Belonging to a PVE group doesn't immediately grant rights to kill NPCs. Crime now has a punishment associated. How can this be bad?

I think it is still a bit light and the punishment should be harder, but in general it is going well. And yes, I'm more on the crime side of the game and that 'hurts'/affects me more than you.
 
I have doubts and am grateful for Frontier's tireless efforts to improve Elite: Dangerous, both in Crime and Punishment and with the game as a whole.

No contradictions necessary. :cool:
 
I'm going to have to say that while there are some balancing issues that need to be addressed, and some obvious fixes that need to be implemented (outfitting in anarchy systems) I think the new CP is pretty good.

Bounty Hunting is now almost a real thing and I think the ones creating the most noise against Crime and Punishment are the ones who's gameplay style is mostly affected by it.

Is it perfect? NOPE.. but its a pretty damned good start. And those PVE players who are complaining about getting notoriety from accidental shots, I cant believe I am saying this, but seriously, take some time and learn some trigger discipline and be wary of NPC's darting in front of you at any minute. Yes I agree that the sensitivity was a bit high initially, but after adjusting myself to be super careful, I haven't had any more problems.

I think there should be a more gentle curve in gaining notoriety when destroying NPC's, but I am sure Frontier can adjust this and work out a reasonable balance.

Just remember, this is a complex system, at least give Frontier some time to work out the bugs, and balance everything out.
 
I haven't seen too many PvPers (or people in general) complaining about the new c&p. If anything, its a benefit to them because equipping a kws and going bounty hunting is now a thing. Not sure where the OP is running across the negative comments.

Most complaints are some flavour of:
- Indignant shock that there's actual penalties for crime
- Complaint that "I just casually murdered another ship, why am I being penalised so harshly!"; or
- Outright lack of understanding the new C&P system.

I'm wanted in 3 jurisdictions right now... notoriety 0 but I feel no compunction to pay off the bounties, since I selected my targets carefully and have reaped 10's of millions in rewards without any impact on my "day-to-day" gameplay.

I kinda look forward to the return of superpower-jurisdiction bounties (were they removed or something? 50k bounty and i'm still just wanted by a single minor faction)

And those PVE players who are complaining about getting notoriety from accidental shots,

Funnier part is, you don't get notoriety from accidentaly shots. You get it for murder. Accidentally hit someone? Don't hang around for it to escalate into murder. Funny part is these shots probably count for murder, because people complained about "Killstealing NPCs" when people wouldn't get bounty rewards after not inflicting enough damage. "Make my shots count, unless I'm killing an innocent plz!"

Cue "But I accidentally hit an eagle with a C4 Plasma Accellerator! I had no chance!" XD
 
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Wasn't aware, thank you.
Bounties can be cleared by security contacts until a murder crime is committed, at which point Interstellar Factors must be used
Sounds the best. I still don't totally get the hot modules thing but I understand it's an attempt to stop the loophole out of the punishment thing. Shows they are actually listening to players which gives me hope. Just need to do a pass on notoriety (tho I haven't been affected by it personally it just reminds me of Archeage where players were induced to leave their PCs playing the game AFK 24/7 to generate labour points).

I just did a few hours of grey legal area (not murdering NPCs just planet scans) missions, and it does give an extra bite to playing, but once finalised they really should do a Crime 'n Time tutorial for new players (esp with that sexy NPC voice that takes you thru them).
 
I noticed people is trying to fix the punishment when the problem is in the crime. You get to visit the IF just because of an accidental hit? ok that sounds bad, but paying your bounties in the same station that is actively looking for you? that sounds even worse. Another problem comes from the 2h bounty hunting -non stop- sessions being affected: The punishment system is ok, the crime system is ok, the annoyance of the player to abandon a good RES instance to go and pay the bounty or having to wait for 2h for the notoriety to decay.. this is the real complain.

I'm also wanted in a few systems and it DID affect my gameplay, it made it better, so I can only thank FD for the new C&P.
 
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