Thanks For Listening To The Community

So with the changes to Powerplay (no longer competitive) and the Founders Decal finally saying Founders, the Ten Percent Thing. And other changes coming...

You're given a hard time of it sometimes and I've given you a hard time as well.

When it comes to the Power Play criticism I haven't really taken part in that, I /like/ Power Play. I /like/ the Board Game In Space. I more than like it.

And I haven't agreed with a lot of the criticism.

That said, thanks for listening to those who did (there were some interesting threads out there that were intelligent criticisms!) and thanks to those who criticised. Together you've made the game better.

Jeff - Who Didn't Criticise Thought Everything Was Fine But Can Appreciate That He Was Wrong Though He Still Doesn't Think The Ten Percent Thing Had To Be Reversed.
 
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10% has not been reversed just put on hold until thought through more. Which is a good thing for everyone. I, in principal, don't disagree with it. It needs some more organic thinking and either heavier at 40% or more, and a "scrap yard" mechanism or a gradual "fitting fee" depending upon your Pilot federation rank and or your faction and major power standing.

if they are going for realism, make it properly realistic. 10% rebut cost with a storage system would be fine too.
 
So with the changes to Powerplay (no longer competitive) and the Founders Decal finally saying Founders, the Ten Percent Thing. And other changes coming...

You're given a hard time of it sometimes and I've given you a hard time as well.

When it comes to the Power Play criticism I haven't really taken part in that, I /like/ Power Play. I /like/ the Board Game In Space. I more than like it.

And I haven't agreed with a lot of the criticism.

That said, thanks for listening to those who did (there were some interesting threads out there that were intelligent criticisms!) and thanks to those who criticised. Together you've made the game better.

Jeff - Who Didn't Criticise Thought Everything Was Fine But Can Appreciate That He Was Wrong Though He Still Doesn't Think The Ten Percent Thing Had To Be Reversed.

Agreed on all fronts!
 
Someone else voiced it first and frankly I agree - sometimes the players have no idea what they need and whine about what they want.

As good as it is to listen to players, it's also great to tell them to shut the hell up because they're being whiny babies and to deal with it.

Prime example: vulture price.
 
Someone else voiced it first and frankly I agree - sometimes the players have no idea what they need and whine about what they want.

As good as it is to listen to players, it's also great to tell them to shut the hell up because they're being whiny babies and to deal with it.

Prime example: vulture price.

Oh I agree, you shouldn't always listen to everyone. There's mistakes like the Vulture price. But FD do have a history of doing their own thing, shushing the players when they think they're wrong and implementing when they think they have a point. It isn't perfect, but a lot of good has come out of it. More than bad I think. They have the right balance, but sometimes mistakes are made. As someone who DIDN'T criticise PP and thought some people went to far, I think the proposed modifications ARE an improvement. Hence this 'Sometimes Jeff Is Wrong' thread...
 
Someone else voiced it first and frankly I agree - sometimes the players have no idea what they need and whine about what they want.

As good as it is to listen to players, it's also great to tell them to shut the hell up because they're being whiny babies and to deal with it.

Prime example: vulture price.

You wanna drop the "whiney baby"stuff, if you have any intention of being taken seriously that is.
If you don't have that intention, i can assure you it works...you're not.
 
They always listen to community, and if we ignore 10% controversy for a minute, yes, this has been awesome beta. Scaling of bounties, and PP changes trough feedback has made game more interesting.

"Listening" however doesn't mean follow community lead, especially if it doesn't dig long term effects of changes. That's why I will eagerly wait for 10% replacement...
 
I don't know.. it's great when Frontier listen to fans like me. It's terrible when they listen to fans asking for changes I want not to happen. ;)

So, on balance, I think Frontier know best.
 
wait, how is the powerplay no longer competitive?

Old version, only the top percentage of players got the benefits. Now, there are fixed goals to receive those benefits, so no-one is racing against their own faction members for limited rewards.

Powers still compete with each other, but don't need to compete within themselves.
 
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Old version, only the top percentage of players got the benefits. Now, there are fixed goals to receive those benefits, so no-one is racing against their own faction members for limited rewards.

Powers still compete with each other, but don't need to compete within themselves.

Okay, cool, thanks for clarifying :)

But how about the reputation decay while offline? Is that unchanged?
 
I don't know.. it's great when Frontier listen to fans like me. It's terrible when they listen to fans asking for changes I want not to happen. ;)

So, on balance, I think Frontier know best.

You nailed it.

The trick is to accept, "win some, loose some"...some changes just don't go your way. That doesn't mean i have to go out and insult the "other camp".

I still prefer that to a dev team just stubbornly marching in a predetermined direction.
 
So with the changes to Powerplay (no longer competitive) and the Founders Decal finally saying Founders, the Ten Percent Thing. And other changes coming...

You're given a hard time of it sometimes and I've given you a hard time as well.

When it comes to the Power Play criticism I haven't really taken part in that, I /like/ Power Play. I /like/ the Board Game In Space. I more than like it.

And I haven't agreed with a lot of the criticism.

That said, thanks for listening to those who did (there were some interesting threads out there that were intelligent criticisms!) and thanks to those who criticised. Together you've made the game better.

Jeff - Who Didn't Criticise Thought Everything Was Fine But Can Appreciate That He Was Wrong Though He Still Doesn't Think The Ten Percent Thing Had To Be Reversed.

We agree on many, many things JeffRyan. +1
 
Okay, cool, thanks for clarifying :)

But how about the reputation decay while offline? Is that unchanged?

Yes, it still stands, though it only takes effect when maxed on Allied status, and will only drop you to the top of Friendly status after 20 days of inactivity, a few missions will put you right back up to Allied in under an hour. It was added mainly to make it easier to get back from being hostile to a faction.
 
You nailed it.

The trick is to accept, "win some, loose some"...some changes just don't go your way. That doesn't mean i have to go out and insult the "other camp".

I still prefer that to a dev team just stubbornly marching in a predetermined direction.

This is a great mindset on the whole process. Wisdom rep.

If I see something I don't like, I'll say so, and why, and try to find a solution to it or at least agree with others' solutions. If FD listen and do something about it, that's great. If they or someone else can tell me why I'm totally wrong or blind about it, that's great too. As long as the overall game is still fun to me then some changes that aren't to my liking are acceptable. Despite my grave misgivings over initial elements of PP the rest of the 1.3 incoming stuff is phenomenal. Even without the recent PP tweaks, dem DBs, man.

Sooooo much better than the Derek Smart Method of Community Interaction.
 
Someone else voiced it first and frankly I agree - sometimes the players have no idea what they need and whine about what they want.

As good as it is to listen to players, it's also great to tell them to shut the hell up because they're being whiny babies and to deal with it.

Prime example: vulture price.

Blunt, but true :D
 
Yet Frontier Development, who supposedly know better than the players, apparently decided to agree with the players... It's almost like certain parts of the community don't actually understand either people or the gaming industry at all, and are just making any old argument to justify their own ridiculous and inaccurate biases.

Incidentally behind the scenes, having worked on an MMO myself, even when the Devs have utter contempt for their players, and pride themselves on being terrible people with zero wish to compromise to basic decency (and call it toughness), they still have a basic understanding that if people don't enjoy playing their actual game, they're out of a job. The industry, even at the simple QA level, may be unbelievably cut-throat and you can be replaced at the drop of a hat, but it's not a stupid industry. It very rarely develops awful software that punishes it's playerbase deliberately; Much as some parts of the gaming community wishes it was to justify their insane masochism.

So yes indeed; Thanks for Listening FD. The Good Guys win again! Your product is justifiably a bit more popular now!
 
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As a software development professional myself, I sympathize with FD's position. They want to make a game that is popular with today's players, that will be popular with tomorrow's players, that has a paid upgrade path that continues to make their business profitable, and at the same one that stays true to the original vision that promised incredible freedom for players to fly in space while exploring a variety of roles. These are sometimes competing goals. As a developer, I don't like putting compromises in my software that breaks the integrity of the vision, that introduces illogical or dumbed-down features that cater to a vocal minority of the users. Yet, that vocal minority can generate negative ill will that affects the rest of the users. So, what to do? What to do? As I really like playing Elite Dangerous, I wish the developers nothing but the best. Keep up the good work. Your persistent effort does not go unnoticed by the players.
 
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