Thanks for making me play Solo PP FD

So let's get this straight : you get killed once, give up on Open and choose the easy, boring way out?
What can I say? "Try harder?"

I lost a few ships when I began PP, and learned my lessons since then. In the end it comes down to one choice :
Actual risks and thrill in Open, or boredom at your virtual job in Solo?
 
2.5 hours in open and I rack up 515 or 525 merits in undermining. Travel to the closest fed system and on the way the get auth server disconnected. Come back in after 2 trieson right away, scoop and head back only to be insta-intercepted by a wing of two. By insta-intercepted I mean Interdiction starts and 1 second later it is over and you lost. FSD failure

My vulture can't fight off an anaconda and a explorer scout so I try to get out of there but I am massed locked by the anaconda. No matter what, I should be able to out run the anaconda with 4 pips to ENG and spamming boost. At a minimum I should be putting 100m per second between us on a boost and 28m per second between us normal cruise. I would be able to leave the anaconda's gravity well pretty darn quick.

Anyone and FD, give me a good reason why I should play open ever again for power play? I could have done the same bit of work without any risk if I played solo. Solo I would have received my merits and the undermining would have counted. Since I played open all the work I did to undermine and advance myself in my powere was for naught. I think this is one of the reasons Offline play wasn't released. No one would play Open when you have to deal with this stuff.

See you in Solo.

It's totally valid to play in solo if you're finding it too dangerous in Open.
 
I don't see the point of this thread. You were undermining a system, a wing showed up and you lost the merits you collected. Their move is strategically right, to prevent you to deliver the merits and such to prevent undermining.
They had the right to do that as you have the right to go and undermine in solo.

Yesterday I even lost 90 merits by NPCs when I felt too confident about taking out a pair of deadly Vultures in a Diamondback.
I'm not opening threads saying that I'll leave the game beacause of that, even if it's much more safer when you don't play.
 
It's totally valid to play in solo if you're finding it too dangerous in Open.

Thing is it's very often the people who lock themselves away in solo in order to maximise their credit/merit income who burn out and then claim there's nothing but grinding in Elite. The answer to finding open too dangerous is to manage your exposure to risk, by flying cheaper ships, banking bonds sooner and so on. It's become a cliche here, but when you stop worrying about how many 'X per hour' you are making and focus on a role and any player interaction you can find the game is a lot more interesting. Then again, some people will simply never cope with the stress of pvp, so solo is fair enough but it's a shame it messes up the game quite how it does.
 
I don't see the point of this thread. You were undermining a system, a wing showed up and you lost the merits you collected. Their move is strategically right, to prevent you to deliver the merits and such to prevent undermining.
They had the right to do that as you have the right to go and undermine in solo.

Yesterday I even lost 90 merits by NPCs when I felt too confident about taking out a pair of deadly Vultures in a Diamondback.
I'm not opening threads saying that I'll leave the game beacause of that, even if it's much more safer when you don't play.

I think the point of this thread is to get it merged into the Threadnaught. Nothing but horsemeat circles in here.
 
Thing is it's very often the people who lock themselves away in solo in order to maximise their credit/merit income who burn out and then claim there's nothing but grinding in Elite. The answer to finding open too dangerous is to manage your exposure to risk, by flying cheaper ships, banking bonds sooner and so on. It's become a cliche here, but when you stop worrying about how many 'X per hour' you are making and focus on a role and any player interaction you can find the game is a lot more interesting. Then again, some people will simply never cope with the stress of pvp, so solo is fair enough but it's a shame it messes up the game quite how it does.

Oh I agree, but for some people they just like the progressive/completionist parts, then they go and play something else.
 
Taken from the Manual.......

"PERFORM A HYPERSPACE JUMP

...............Mass Lock: Like preparing for super cruise, before you can engage the frame shift drive
you must ensure that your ship is not mass locked by a large structure such as a starport or
outpost. Your ship’s mass lock status is displayed on the Pilot’s Interface, to the right of your
ship schematic.
If the mass lock indicator is lit, you will need to travel away from the entity that is mass locking
you using the ship’s conventional drive until the indicator light goes out."

That's not true then?

There is a difference between 'mass lock' and 'mass effect'.
.
Nearby hugely massive structures (stations, asteroid belts, etc) cause a mass lock and you can't engage the FSD at all (indicator in HUD is lit). In this situation you can't go to supercruise and you can't make a hyperspace jump.
.
Nearby large ships do not cause a mass lock but their mass does have an effect on the FSD's charge time. You can engage the FSD in this situation but when you try go to supercruise it takes a very long time to charge the FSD until the 5 second count down starts. However, when you engage the FSD to make a hyperspace jump there is so much more energy involved that even large ships do not have a noticeable effect on the FSD charge time.
.
From the manual: "Unlike super cruise, a hyperspace jump drive charge time is never affected by other vessels; the compression effect required for such dramatic compression overwhelms the mass effect of ships. A hyperspace jump always takes 15 seconds to charge."

8 chars.
 
I think the point of this thread is to get it merged into the Threadnaught. Nothing but horsemeat circles in here.

Hmmm, I dare say, however, what we really need in these forums is an Open v Open thread: somewhere where people who are passionate about 'open' mode can discuss how to improve things. Issues like ramming and griefing putting people off open are somewhat secondary at the moment to problems with instancing. In my experience, and that of all the player groups and clans I have recently interacted with trying to organise space battles, it appears that the open world isn't as lonely as it appears - it is broken. We need to fix it with better servers etc, and then we can get back to discussing the Open v Private stuff. Until this happens, we don't really have a 'real' open world to barter with.
 
Hmmm, I dare say, however, what we really need in these forums is an Open v Open thread: somewhere where people who are passionate about 'open' mode can discuss how to improve things. Issues like ramming and griefing putting people off open are somewhat secondary at the moment to problems with instancing. In my experience, and that of all the player groups and clans I have recently interacted with trying to organise space battles, it appears that the open world isn't as lonely as it appears - it is broken. We need to fix it with better servers etc, and then we can get back to discussing the Open v Private stuff. Until this happens, we don't really have a 'real' open world to barter with.

This i do agree with - there is a LOT of work still needed on the depth of the game. I think that a lot of these meatcircle topics get really heated because there's so little meat on the game to begin with. People flipped beans over an extremely minor issue with exploring a while back (can't recall what it was specifically) because there's not much to it in the first place, so any tiny alteration looks gigantic by comparison.

You can only put one can of tuna on so many pieces of bread, so to speak. I'm hoping that the rest of the year can start filling out the blank spots in the game, and polishing up the decent features that exist already.
 
Even referring to players as "little girls" is demeaning.

And also thoroughly sexist.

- - - Updated - - -

Hmmm, I dare say, however, what we really need in these forums is an Open v Open thread: somewhere where people who are passionate about 'open' mode can discuss how to improve things. Issues like ramming and griefing putting people off open are somewhat secondary at the moment to problems with instancing. In my experience, and that of all the player groups and clans I have recently interacted with trying to organise space battles, it appears that the open world isn't as lonely as it appears - it is broken. We need to fix it with better servers etc, and then we can get back to discussing the Open v Private stuff. Until this happens, we don't really have a 'real' open world to barter with.

Very true. I play both solo and open depending on my mood and TBH open offers me very little.. that said, I don't have friends playing Elite ATM, that would make a huge difference.
 
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