So after having played this game for years and only rarely dealing with corrosive materials in that time, I was NOT aware (though it does make sense) that every time the corrosive items (Thargoid Sensors, Probes, etc.) do their damage tick, the amount of damage is applied for all the items during that one tick, and the amount increases the damage.
Again, when you think about it, that makes sense... but I've never seen anyone post about this or any information on the wiki about this.
I'd been stockpiling Thargoid sensors on my carrier using my Cobra Mk IV, which can safely hold 66 tons of corrosive cargo (3 size 4 racks and one size 1). Originally, I'd been making runs from the CG spot all the way out to the Pleiades and back in the Cobra, one load at a time. Yesterday, I decided I would jump my carrier, stock up about six runs of items, and then jump the carrier back and unload them. I did the first unload in the Cobra Mk IV. Then I decided... based on the small amount of damage I had seen 3 sensors (didn't realize it was scaling for 3 vs 1) to my SRVs during all those loads - that I should go ahead and use my Cutter to take the remaining five load - 330 tons - all at once to the station one jump away.
As soon as I launched, one of my pulse lasers was immediately disabled. I thought that was odd... guess the damage scaled up, but one of those wasn't really enough for me to gauge the effect.
Then, as I'm jumping the cargo hatch goes straight to inoperative (0%). Hmm, this is worrying, better get there quick.
As I'm swinging around the star to get to the station, I get a canopy warning. Canopy goes from 100% to 0% and blows. Greaat. Now I have no HoloDisplay for approaching the station... or dodging the interdiction I suffered and failed.
Managed to get away from that guy, get back into supercruise, and... by some miracle arrive at the station. At least two more systems went offline in the period... one was the fuel scoop. I lined the ship up for approach and then let autodocking take over while I refilled my lifesupport.
Just as we're about to touch down I hear something about the power plant. That's immediately followed by everything going dark and my hearing the "Eject! Eject! Eject!" and kaboom.
First time I've ever lost that cutter. I also lost 330 tons of Sensor Probes (worth approximately 495 million). Fantastic. Just fantastic. I was trying to earn all this money so I could have a nice fat sum to keep the carrier paid for and allow me to play other games in the meantime. grumble
Yeah, I'm really irritated about this. Kind of amused too. I just wish there was information somewhere that would've highlighted the corrosive damage increased with the amount and they applied ALL that damage to the same system at the same time. If I had instead see all my systems degrading rapidly through multiple ticks, or the damage spread out through each tick, I would've aborted right away and returned to the carrier, transferred the cargo back, and gone back to safe transport.
So warning to everyone else: Corrosive damage increases with every single item and that damage is applied to ONE system every tick. If you have 330 tons onboard, it will destroy any system you have onboard with every tick. Nothing on my cutter survived a tick, including the 8A fully armored powerplant.
I really am surprised. How in the heck did anyone do UA bombing back in the day? Wow.
Again, when you think about it, that makes sense... but I've never seen anyone post about this or any information on the wiki about this.
I'd been stockpiling Thargoid sensors on my carrier using my Cobra Mk IV, which can safely hold 66 tons of corrosive cargo (3 size 4 racks and one size 1). Originally, I'd been making runs from the CG spot all the way out to the Pleiades and back in the Cobra, one load at a time. Yesterday, I decided I would jump my carrier, stock up about six runs of items, and then jump the carrier back and unload them. I did the first unload in the Cobra Mk IV. Then I decided... based on the small amount of damage I had seen 3 sensors (didn't realize it was scaling for 3 vs 1) to my SRVs during all those loads - that I should go ahead and use my Cutter to take the remaining five load - 330 tons - all at once to the station one jump away.
As soon as I launched, one of my pulse lasers was immediately disabled. I thought that was odd... guess the damage scaled up, but one of those wasn't really enough for me to gauge the effect.
Then, as I'm jumping the cargo hatch goes straight to inoperative (0%). Hmm, this is worrying, better get there quick.
As I'm swinging around the star to get to the station, I get a canopy warning. Canopy goes from 100% to 0% and blows. Greaat. Now I have no HoloDisplay for approaching the station... or dodging the interdiction I suffered and failed.
Managed to get away from that guy, get back into supercruise, and... by some miracle arrive at the station. At least two more systems went offline in the period... one was the fuel scoop. I lined the ship up for approach and then let autodocking take over while I refilled my lifesupport.
Just as we're about to touch down I hear something about the power plant. That's immediately followed by everything going dark and my hearing the "Eject! Eject! Eject!" and kaboom.
First time I've ever lost that cutter. I also lost 330 tons of Sensor Probes (worth approximately 495 million). Fantastic. Just fantastic. I was trying to earn all this money so I could have a nice fat sum to keep the carrier paid for and allow me to play other games in the meantime. grumble
Yeah, I'm really irritated about this. Kind of amused too. I just wish there was information somewhere that would've highlighted the corrosive damage increased with the amount and they applied ALL that damage to the same system at the same time. If I had instead see all my systems degrading rapidly through multiple ticks, or the damage spread out through each tick, I would've aborted right away and returned to the carrier, transferred the cargo back, and gone back to safe transport.
So warning to everyone else: Corrosive damage increases with every single item and that damage is applied to ONE system every tick. If you have 330 tons onboard, it will destroy any system you have onboard with every tick. Nothing on my cutter survived a tick, including the 8A fully armored powerplant.
I really am surprised. How in the heck did anyone do UA bombing back in the day? Wow.