Thargoid killed. Not much of a challenge. Disappointing.

It's expected in analysis, that there will be extremeities at either side.The entire community is comproised of a wide variety of capability, playstyle, engagement, dedication and time. Of this, there is a tiny minority of high tier that represent the culmination of combinations of high dedication, ability, time etc.The majority of the distribution is a bell (which may be skewed slightly) but the modal and mean both ffall far below this end.At any given time, those pilots within the "higher" percentile will find 'challenges' far less challenging. Equivalently, there is a lower end, representing the most casual, less able or less dedicated players that will find easier challenges far more taxing on average.This is not suprising, nor is it anything that needs fixing. It is 'normal' and should be expected.Balancing is based on the majority mean of various criteria, not on the extremes. Were the Thargoid challenges to be scaled to meet the extreme high-capable/dedicated players, the vast majority would find them too difficult. Similarly, were the balancing to be performeed on a basis representing the low tiers, this would result in far less of a challenge for the majority of players.This is still fairly early days, the available Beta testing of 2.4 content did not include Thargoids, so a more generalised, wide.scale playerbase examination had not occurred until what we have seen since RTC. Whatever tweaks may follow will likely not involve significant increase to Thargoid challenge just because a capable pilot with Horizons engineered craft deems the interceptor variant "too easy".
 
I guess people dont realize that just like our ships have different sizes and classes the variants we are currently fighting could be the equivalent of Thargoid Sidewinders?
 
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I guess people dont realize that just like our ships have different sizes and classes the variants we are currently fighting could be the equivalent of Thargoid Sidewinders?

It is implied that these "Sidewinders" are taking out entire Federation and Imperial battlegroups, including capital ships. Unless the Thargoids encountered at these sites are indeed the cleanup crew, and the actual fighter craft always leave before we arrive.

Yeah...Engineers.

Can Engineers make that much of a difference on a cheap starter ship like an Adder? If so, then perhaps nerfing engineers is preferable to buffing Thargoids.

ps - did I mention that "duck" is a verb? ;)
 
Any ship that can fit 4 ax launchers and fly backwards above 300ms can kill Thargoid solo - swarm goes awol and it's a case of being accurate and patient. Hopfully that will change as if forced to fight closer in and/or harried by swarm/s, then it becomes a much more challenging fight (as it is intended to be I think).
The 3 or 4 wings insta killing one is fine, that amount of overkill should do so, hopefully we will see instances of multi Thargoid battles and/or larger ships to keep groups of wings like that busy (and indeed game gets stable enough to handle this) - that's just a traditional MMO raid killing trash mobs.
 
I heard from OA that four Adders took one out just recently. If that's the case, then yeah, something seems amiss.
This just in, best combat pilots in the game making combat look easy!

For real though, you do know that the majority of players in this game are absolute trash at combat in comparison to many of these people? I know more people who turn without the throttle being in the blue zone then I know players who do.

Most people are bad and would never be able to consider the thargoids easy fights.

I'm not saying that means they are perfect right now. Just that you have to consider that the majority of players would never be able to take one down without being in a wing/multiple wings. And even then they would have a hard time.
 
This just in, best combat pilots in the game making combat look easy!

For real though, you do know that the majority of players in this game are absolute trash at combat in comparison to many of these people? I know more people who turn without the throttle being in the blue zone then I know players who do.

Most people are bad and would never be able to consider the thargoids easy fights.

I'm not saying that means they are perfect right now. Just that you have to consider that the majority of players would never be able to take one down without being in a wing/multiple wings. And even then they would have a hard time.

Well I was going to say that even this guy (best combat pilot)
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was not able to take on the aliens without the help of this guy (scientist)
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but I suppose that's exactly what we have with these anti-Thargoid missiles.

It just seems mighty early in the movie for us to be at this stage...

One last point - This guy
NEzISjbGuZGADF_1_a.jpg
did not take on the aliens in his biplane (Adder). He was flying top-of-the-line military hardware during the battle.

Anyway, I'm just an observer :cool:
 
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Can Engineers make that much of a difference on a cheap starter ship like an Adder? If so, then perhaps nerfing engineers is preferable to buffing Thargoids.

Engineers absolutely make *any* ship in the exponentially better than 'vanilla'.

Just visit coriolis.edcd.io, compare a 'vanilla' Adder build to one fully tricked out with all the best blueprints. The difference in numbers is staggering and when you think of it in a cumulative manner...I'm not exaggerating when I use the word "exponential".
 
No, Adders were E-rated without RNGneered stuff.

Now try this again in 2.4.02. Could be this entire discussion has lost its ground.

Thargoids are unkillable now, but maybe not quite: you only need to bring 50x more missiles. Around 3000, that is. A true challenge.

FD promised, FD delivered, plaintiff got what he wanted. Case closed.

O7,
[noob]
 
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Now try this again in 2.4.02. Could be this entire discussion has lost its ground.

Thargoids are unkillable now, but maybe not quite: you only need to bring 50x more missiles. Around 3000, that is. A true challenge.

FD promised, FD delivered, plaintiff got what he wanted. Case closed.

O7,
[noob]

They can be insta-killed with a large wing gank - just blast them and it will overwhelm their regeneration and they will die in seconds. That should probably be fixed.
 
They can be insta-killed with a large wing gank - just blast them and it will overwhelm their regeneration and they will die in seconds. That should probably be fixed.

Nah it should not. That basically means that the way humanity has to win this war is:

1) Gather 4 wings, say 16 ships well armed ships. Let's go for a cheap option with 2 class 2 weapons, say cobras.
2) Gather all ships around a single thargoid interceptor.
3) While the Thargoid is still scanning you and not openly aggresive, coordinate an attack.
4) Insta kill.
5) Repeat.

Well, that is... until the Thargoids are not peaceful anymore... or attack in wings... Anyway, we only need 16 times more ships than Thargoids! Can't be that difficult, right? (Spoiler, no, it isnt).

No, Adders were E-rated without RNGneered stuff.

What they forgot to mention as well is that this was done by the SDC during an stream, and that the whole battle took them about one hour.
 
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