It's expected in analysis, that there will be extremeities at either side.The entire community is comproised of a wide variety of capability, playstyle, engagement, dedication and time. Of this, there is a tiny minority of high tier that represent the culmination of combinations of high dedication, ability, time etc.The majority of the distribution is a bell (which may be skewed slightly) but the modal and mean both ffall far below this end.At any given time, those pilots within the "higher" percentile will find 'challenges' far less challenging. Equivalently, there is a lower end, representing the most casual, less able or less dedicated players that will find easier challenges far more taxing on average.This is not suprising, nor is it anything that needs fixing. It is 'normal' and should be expected.Balancing is based on the majority mean of various criteria, not on the extremes. Were the Thargoid challenges to be scaled to meet the extreme high-capable/dedicated players, the vast majority would find them too difficult. Similarly, were the balancing to be performeed on a basis representing the low tiers, this would result in far less of a challenge for the majority of players.This is still fairly early days, the available Beta testing of 2.4 content did not include Thargoids, so a more generalised, wide.scale playerbase examination had not occurred until what we have seen since RTC. Whatever tweaks may follow will likely not involve significant increase to Thargoid challenge just because a capable pilot with Horizons engineered craft deems the interceptor variant "too easy".