Thargoid Scout Hunting Questions

My loadout is two Gauss, two large AX MC turrets and a flak. Two heatsinks, one shield booster and... that thingy that saves my behind from drifting helplessly in space. Size 1 cleaning limpet controller, size 3 cargo for 8 limpets, size 6 AX hangar with now a dangerous pilot, size 5 SCBs and a bi-weave fast charging reinforced shield. I hunt for size 6 signals with either a load of scouts or a Cyclops. Hoping for a Cyclops which pays a lot more.

Oh, two weapon settings, one for scouts (no flak) and the other for interceptors. The latter has AX MCs tied to Gausses as they actually help expose the heart quite nicely.

The fact that Krait can be oufitted for both scouts and interceptors and csn also fit a large hangar makes it the most fun AX ship available. When the scouts are whithering down I let my pilot have the ship while I have fun in the SLF. Then you can see the pilot's accuracy with Gausses - or see her idiotically try to use a flak against them... More fun!

Aren't flaks generally only good for the swarms with Interceptors? Or is there a use for them when dealing with scouts too?
 
Aren't flaks generally only good for the swarms with Interceptors? Or is there a use for them when dealing with scouts too?
if you hit with them, i think they do good damage.
i can't really tell, because im generally not good at hitting with them :D

but if you take a closer look at that post you are quoting, you will notice that he is talking about how he is prepared for both encounters
 
Being prepared didn't help me yesterday, barely made it out alive from a threat level 7... It would be a shame to lose the pilot again. For interceptors higher than Cyclops it would be wiser to have a very specialized ship.
 
tonight, i took my Ieagle out for some scout hunting.

What i have learned:
a class2 AX missile launcher does almost the same damage as fully charged class2 GPC. (~25% of scout hitpoints)
with both i have a hard time even hitting a scout, and the missiles are even slower then the plasmaballs -> but they don'T require ANY distributor.

vanilla mines may deal damage to scouts, but with their erratic flight pattern, i can't even hit them in reverski :(
a turreted class1 frag does no damage to a scout (the station only sold me turrets), probably due to scouts hull hardness.

with that data, it seems i have to get me an ICourier for 3 med hardpoints, or refit my DBX for 2 med 1 large. given the damage numbers, one alpha from the DBX should kill a scout
 
if you hit with them, i think they do good damage.
i can't really tell, because im generally not good at hitting with them :D

but if you take a closer look at that post you are quoting, you will notice that he is talking about how he is prepared for both encounters

From many scout builds I've seen, it seems people add the Flaks just because they don't count towards the experimental cap. I just thought I was missing something and there was a good reason to have them even for just scouting encounters, but yes it's probably just for bigger encounters as scouts only generally are quick to take down...
 
ok, todays test:
- a small gimbal cannon (long range, so no damage modifer) will deal 1% damage per hit to a scout
- a medium grade2 efficient PA will deal up to 6% damage per hit
- a small lightweight rail will deal 2% per hit

yeah... i will stop shooting with small weapons on scouts :)
 
Can anyone confirm on deny that corrosive mod on standard multis does nothing against. Scouts.

Currently running AX multis on my challenger large hardpoints with standard on the small. Thinking of changing 2 of the smalls to vent beams.

Thoughts?

Cheers.
 
The corrosive mod only works against humans, does nothing against Thargoids. If you're using a Challenger and want to go for scouts, then 1 Large AX and 3 Medium AX seems to be the best option. Put whatever it fancies you on the small ones...
 
Can anyone confirm on deny that corrosive mod on standard multis does nothing against. Scouts.

Currently running AX multis on my challenger large hardpoints with standard on the small. Thinking of changing 2 of the smalls to vent beams.

Thoughts?

Cheers.

it does nothing, as any debuff on thargoids lasts only milliseconds if even applied.
the only thing you will see affecting them, may be force shells - but thermal vent beams is the best i found yet against them.
 
Can anyone confirm on deny that corrosive mod on standard multis does nothing against. Scouts.

Currently running AX multis on my challenger large hardpoints with standard on the small. Thinking of changing 2 of the smalls to vent beams.

Thoughts?

Cheers.

https://s.orbis.zone/1Ots This is my Anti-Scout Challanger build. I'm in love with that ship and I will add a flak cannon to fight cyclops.
 
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