My loadout is two Gauss, two large AX MC turrets and a flak. Two heatsinks, one shield booster and... that thingy that saves my behind from drifting helplessly in space. Size 1 cleaning limpet controller, size 3 cargo for 8 limpets, size 6 AX hangar with now a dangerous pilot, size 5 SCBs and a bi-weave fast charging reinforced shield. I hunt for size 6 signals with either a load of scouts or a Cyclops. Hoping for a Cyclops which pays a lot more.
Oh, two weapon settings, one for scouts (no flak) and the other for interceptors. The latter has AX MCs tied to Gausses as they actually help expose the heart quite nicely.
The fact that Krait can be oufitted for both scouts and interceptors and csn also fit a large hangar makes it the most fun AX ship available. When the scouts are whithering down I let my pilot have the ship while I have fun in the SLF. Then you can see the pilot's accuracy with Gausses - or see her idiotically try to use a flak against them... More fun!
Aren't flaks generally only good for the swarms with Interceptors? Or is there a use for them when dealing with scouts too?