Thargoid thoughts

For over two years I've been hearing about thargoids in ED.
At first, it was a vaguely interesting back story but as time went on it got more interesting.
But... Every time I thought "oh oh here we go", then it went quiet again and nothing much happened.

Now it's time for them to appear, or return, but a strange thing has happened....
Whereas before I was happy to let it rumble on in the background, I'm now at the point I'm sick of waiting.
I get it, I've waited this long, who cares if 2.4 was last month, this month or next month? Well, I do.
I feel like, we always knew 2.4 was going to be thargoids. It's been building up to it.
But, each new "reveal", probes, crashed ships, barnacles, hyperdictions, bases, has been followed by months of.... nothing.
And now 2.4 will spread out over however many months, probably adding a little bit of thargoid every few weeks (or months) as we go. I've kind of had enough of that.
I want them to turn up next week and just go "boooooom, get that round you humanity", no more bits here and there, no drawn out reveals, just unleash them and then tweak the story based on how we deal with it.
It won't be though, it'll be little bits, followed by cg's to build new things, followed by new engineers, followed by another few reveals, probably a mission to find thargoid tech or steal it from a base, followed by (round about Christmas) some thargoid "war" zones.

Yeah I know, moan moan, and I'm probably wrong anyway, and I'll still get all excited when it happens, maybe.
So please frontier, don't make it "here are some thargoids, you can't fight them yet, and they're away over there if you want to go see them, so let's have a load of cg's and mission's and things, then in a month, we'll move them a bit closer, now you can fight them a bit, or help them, up to you, but we'll need another few cg's and engineers completed before we add more in, hey now you can fight back, great, let's leave it here for a few months then maybe they'll spread out a bit more and you can have a mini war with them, or ignore them completely, up to you".

Let...the.....world....burn.... go on, do it, just unleash hell right from the start ;)
 
Oh - hope you don't get too disappointed. It might be like some TV series - where you have to wait across several seasons for a single plot point to limp forward...

Who needs plot.
 
That's how it's been so far :)
I hope i get surprised, I want to go "wow I never expected that", and they've got the skill to do that, but deep down I'm thinking "ah, so it's just another super power really, with their own bubble and mission's and you can basically not bother with them if you're not interested".
I want to be scared every time I go into witch space, I want to see them attack stations, burn planets, I want to feel like it's a proper war, with allies and enemies.... from day one ;)
 
I'm hoping to see much more than just combat content. I want the Thargoid main event to engage all manner of players, not just the pilots who want to shoot at things. For example:



  • 2.4 could begin with a bang, Thargoids hyperdicting ships at random and attacking, Thargoids attacking stations, Thargoids attacking surface installations, the Thargoid "bases" taking off and being their capital ships.
  • Since our weapons might not be too effective, a few CG's could happen and presto some engineers start offering new bug weapons. No grinding to get them, just go and buy them, can gamble to mod them of course.
  • New system states added to the galaxy map: Alien Invasion (system has random bug attacks at stations, outposts, interdictions, etc), Recovering (system was attacked and is now in need of supplies and help). A new kind of Thargoid "Power Play" type event begins, where systems come under attack but players can drive them out and secure systems, or fail and systems become compromised resulting in all manner of negative impacts to economies and station services.
  • COMBAT PLAYERS - Pilots who love combat can look for systems under seige in the galaxy map and push back the Thargoids by killing them.
  • PASSENGER SHIPS - Systems under attack will generate lots of evacuation missions where players can ferry people to safety. There will also be military passenger missions all over the bubble to ferry troops to invaded systems to aid in the war effort.
  • TRADE SHIPS - Traders can ferry medical supplies, food, and rebuilding materials to devastated systems, or carry weapons to systems under invasion.
  • EXPLORERS - Military facilities will offer recon missions to go outside the bubble to look for Thargoid motherships hiding in unpopulated systems, and to look for systems infested with recovering Thargoids which can be scouted, reported, and then targeted for military strike missions.



Basically turn the game into a strategic war campaign which offers many types of missions and possibilities to push the Thargoids back or at least keep them at bay, while offering more ways to play and help out than simply shooting at stuff too. That would be great!
 
Lore wise, the Thargoid war came to an end because humanity developed a biological weapon that attached their technology as well as individual Thargoids in a massive scale.

knowing that the enemy has the capability to do that, and has the compulsion to deploy it - I too would be weary about an all out attack.

If I were the thargoids, I would test the waters. attack random, far apart and seemingly unrelated outlying systems, that pose little actual threat to your forces.. spread the enemies responding resources thin and strike.. always depleting the enemies ability to fight.. capturing people, ships and technology (perhaps what recent ships scans where about when pulled from witch space). test response times and strength... gain Intel and progress the plan from there...

1. Maybe it will be to misinform a comparably strength enemy to believe your going to attack system A.. when you in fact attack system B C and D which are under defended towards another military goal.

2. They could infiltrate the human governments or media services. Have miss information spread and cause panic and uprising on worlds which would further divert resources

3. Or maybe if your foe is far weaker than you, you strike hard along a couple of sensitive areas of your foe, severely weakening them even more and strike fear throughout.

4. Or you could even attack a system of more significance, and based on their previous response, ambush the rescue/relief force with a massively superior force.

I suspect it will be a combination or 2 and 3.

anyway, point is, they overwhelmed us originally with sheer firepower, but ultimately lost because of humanities ingenuity. Faced with such an opponent, I wouldn't rely solely on an overwhelming show of force in a decisive encounter. They will nibble away us, learning from us while we struggle to get to grips with what's going on. but that's me, a hive mind might, like the Borg, just go in all guns blazing, trusting in superior firepower to subdue the enemy quickly.

Assuming they are hostile at all.... and assuming its the Thargoids that are actually the main threat from the unknown.
 
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My question is how much Thargoids will we get to "interwhack" with inside the actual game at 2.4 launch? Probably very little as we will no doubt get to spoon-feed content for many months to come while we are busy breaking down new RNG walls unlocking the new magical gadgets and abilities needed to do anything besides hitting "rebuy." The staged roll-out plan is pure genius; as any inevitable "is this it?" question can be easily deflected by "no worries, we'll have much more in the works!"

Passenger missions--especially the "I can't be scanned" neurotic antisocial types--sure to be a hoot with hopefully sizable credit premiums offered for "Take Famous Chef to Thargoid Feeding Grounds Visitor Beacon" to gather recipes for cookbook "To Serve Man" with ship destruction negatively affecting passenger satisfaction.

Belugas cruise ships should still command fare premiums due to a healthy 2:1 hull mass advantage over Thargoid motherships and decidedly humanoid organ-ic design superiority.

But the biggest riddle of them all: will the Thargoids regard limited edition Gold paint jobs as classy as some humans do?
 
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