Thargoid

Hello. Seeing the last CG (third AEGIS initiative) I see again the same problem:

The rewards from delievering easy commodities (explosives, microfilters...) are the same than delivering dangerous ones (Thargoid tissue samples).

I believe that, while the price per ton should not change, the advancement towards the CG should be way creater. That is, for every ton of Thargoid material, the cmdr should get the same reward than if he had delivered say 10 tonnes of a human commodity (that's just a random number I came with).

That way more players would be encouraged to actually engage the risks of attacking a goid, getting the sample and run back to sell it in time. Otherwise, our anti-thargoid weapons will basically be very very big explosives, rather than specialized weapons.

Kind regards!
 
I believe that, while the price per ton should not change, the advancement towards the CG should be way creater. That is, for every ton of Thargoid material, the cmdr should get the same reward than if he had delivered say 10 tonnes of a human commodity (that's just a random number I came with).
More like 4,000 tons of explosives per ton of tissue to make the reward per effort roughly equal. That's about 6 Cutter loads.

The current CG engine doesn't seem to be flexible enough to scale rewards for different commodities. But what would be simple to implement is to have two CGs instead of just one.
 
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