Yes I have been waiting for this to happen since release. A video showing the offensive (and possible defensive) capabilities of a thargoid interceptor.
Below is a video of CMDR The90sKid fighting a Thargoid for seven minutes.
As you can see Thargoids do very little damage despite phasing sequence. The mass destruction against federal ships (like someone said in the YT comments: "Federal ships famous for their hull tanking being worse than a single imperial Clipper" (quote is not word-to-word)) shown in trailers and in-game spoilers doesn't match with the firepower shown in this video.
Where is the logic? A Thargoid capable of destroying multiple federal and imperial ships ... even capable of destroying capital ships now struggles against an imperial Clipper with gimballed weapons. Now one would think that an alien ship doing its EMP thing and disabling every single system on your ship AND having a scan protecting surface would also be capable of disrupting gimbals or turrets? Haha, wrong. Thargoids don't have access to chaff launchers same as NPCs don't have access to engineers despite them landing on their bases.
After the CGs will be completed successfully (since there is no room for them to fail) these poor Thargoids will be easy to farm like any other NPC with the challenge level of Minecraft.
Fearsome aliens you say? "We should be afraid?" You say?
Looking forward to the stacking of their left-overs once the anti-tharg sprays are available i nevery supermarket of the galaxy.
I am sad. Because I knew it all along and my realistic expectations are always met. Expectations like Thargoids being no threat and therefor not scary, that we will never have a decent multiplayer connectivity, no passive incomes and certainly no multiplayer player interactions in forms of trading, grouping beyond temporary wings and many other nice things.
With every update FDev mets my expectations that we will never have meanignful gameplay, just grinding.
Please, FDev prove me wrong and let YT spit out footage of a single thargoid destroying multiple CMDRs in a wing with fully fitted anti-thargoid equipment and good experience in PvE and PvP combat.
For this, the challenge level of thargoids needs to be raised atleast by 1000% so 10 times more challenging.
From what I have seen now, I can just highwake like on every other mass locking NPC and are an annoyance at best.
Add RNGineers to the game that need these materials and you will see thousands of commanders with modified modules that use said materials the next day.
Non-Human Signal Source [Threat 5]? Non-Human Farming Spot [Threat 0]. Any average CMDR is better at beating up CMDRs than this poor nice looking space flower. Even a wing of Vultures or Eagles is more dangerous than this space flower.
For an alien vessel that is supposed to have access to advanced tech, hyperdicting non-alien ships plus EMPing non-alien vessels and immunity to any non-alien weaponary with extreme manouvering capablities and flower-launched-bee-warms needing 7 minutes for a medium seized ship with gimballed weapons is more than just poor.
Anyone can simply highwake out and won't get hyperdicted?
If one player can survive 7 minutes then what if a wing of CMDRs shows up?
Thargoid EMPs only once?
Stacking caustic resistance is a free ticket for life?
Any hull tank with 3k or more armor will be easy mode against space flowers. In the forum title picture I see three Thargoids in the background and one in the front lookign at the viewer. Two of the background Thargoids fight against Eagles near a station. Maybe this is the only seize of ship they can actually take on and just arrived at the federal mass destruction place when their other 20 space flower wing mates already left. Because this is the realistic amount of space flowers you'd need to provide a significant challenge against a single wing of CMDRs.
Any CMDR deals more damage than these poor space flowers and they certainly will be farmed like any other NPC. The war for humanity has already been won. Threat eliminated, threat not existing. Mission complete before it started.
EDIT: And just now, three wings on a single Thargoid. Barely any losses. After 15 minutes multiple CMDRs are still alive. Unless Thargoids are super tanky and have atleast 1.000.000 hitpoints they will be as scary as any other given medium seized NPC.
Below is a video of CMDR The90sKid fighting a Thargoid for seven minutes.
[video=youtube;O4SK26ep0E0]https://www.youtube.com/watch?v=O4SK26ep0E0[/video]
As you can see Thargoids do very little damage despite phasing sequence. The mass destruction against federal ships (like someone said in the YT comments: "Federal ships famous for their hull tanking being worse than a single imperial Clipper" (quote is not word-to-word)) shown in trailers and in-game spoilers doesn't match with the firepower shown in this video.
Where is the logic? A Thargoid capable of destroying multiple federal and imperial ships ... even capable of destroying capital ships now struggles against an imperial Clipper with gimballed weapons. Now one would think that an alien ship doing its EMP thing and disabling every single system on your ship AND having a scan protecting surface would also be capable of disrupting gimbals or turrets? Haha, wrong. Thargoids don't have access to chaff launchers same as NPCs don't have access to engineers despite them landing on their bases.
After the CGs will be completed successfully (since there is no room for them to fail) these poor Thargoids will be easy to farm like any other NPC with the challenge level of Minecraft.
Fearsome aliens you say? "We should be afraid?" You say?
Looking forward to the stacking of their left-overs once the anti-tharg sprays are available i nevery supermarket of the galaxy.
I am sad. Because I knew it all along and my realistic expectations are always met. Expectations like Thargoids being no threat and therefor not scary, that we will never have a decent multiplayer connectivity, no passive incomes and certainly no multiplayer player interactions in forms of trading, grouping beyond temporary wings and many other nice things.
With every update FDev mets my expectations that we will never have meanignful gameplay, just grinding.
Please, FDev prove me wrong and let YT spit out footage of a single thargoid destroying multiple CMDRs in a wing with fully fitted anti-thargoid equipment and good experience in PvE and PvP combat.
For this, the challenge level of thargoids needs to be raised atleast by 1000% so 10 times more challenging.
From what I have seen now, I can just highwake like on every other mass locking NPC and are an annoyance at best.
Add RNGineers to the game that need these materials and you will see thousands of commanders with modified modules that use said materials the next day.
Non-Human Signal Source [Threat 5]? Non-Human Farming Spot [Threat 0]. Any average CMDR is better at beating up CMDRs than this poor nice looking space flower. Even a wing of Vultures or Eagles is more dangerous than this space flower.
For an alien vessel that is supposed to have access to advanced tech, hyperdicting non-alien ships plus EMPing non-alien vessels and immunity to any non-alien weaponary with extreme manouvering capablities and flower-launched-bee-warms needing 7 minutes for a medium seized ship with gimballed weapons is more than just poor.
Anyone can simply highwake out and won't get hyperdicted?
If one player can survive 7 minutes then what if a wing of CMDRs shows up?
Thargoid EMPs only once?
Stacking caustic resistance is a free ticket for life?
Any hull tank with 3k or more armor will be easy mode against space flowers. In the forum title picture I see three Thargoids in the background and one in the front lookign at the viewer. Two of the background Thargoids fight against Eagles near a station. Maybe this is the only seize of ship they can actually take on and just arrived at the federal mass destruction place when their other 20 space flower wing mates already left. Because this is the realistic amount of space flowers you'd need to provide a significant challenge against a single wing of CMDRs.
Any CMDR deals more damage than these poor space flowers and they certainly will be farmed like any other NPC. The war for humanity has already been won. Threat eliminated, threat not existing. Mission complete before it started.
EDIT: And just now, three wings on a single Thargoid. Barely any losses. After 15 minutes multiple CMDRs are still alive. Unless Thargoids are super tanky and have atleast 1.000.000 hitpoints they will be as scary as any other given medium seized NPC.
[video=youtube;7npQ9aCBQ08]https://www.youtube.com/watch?v=7npQ9aCBQ08[/video]
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