Elite / Frontier Thargoids

Should Thargoids Make A Comeback?

  • Thargoids In Elite 4

    Votes: 54 94.7%
  • No Thargoids

    Votes: 3 5.3%

  • Total voters
    57
porl said:
it seem's you need the extra hand coded missions to get to the thargoid homeworld.

I sort of remembered: http://www.jades.org/missions.htm describes the handcoded mission that rewards you with a Thargoid vessel.

BTW that site has a lot of information about other handcoded missions that make interesting reading to see where FFE was probably originally intended to be taken.
 
jefranklin18 said:
I thought in FFE, if you followed one of the handcoded missions to completion you ended up in the Thargoid homeworld. Anyone remember?

Surely remember. BUT! That's not their homeworld. They call it just "outpost in the human space".

Btw. About Thargoid. They must stay. :) If you think that they just agressive mindless insectoids, than you totally wrong. :) And they survive in FFE :) So, why they have to dissapear ?

I recomend you to read all issues of "Universal Scientist" in FFE. There were a cycle of articles about Thargoids.
 
You have got to keep the Thargoids

In the original Elite they werent such an uber boss as someone called them mor off an annoyance (especially when they dragged you into witchspace) that once you upgraded you cobra mkiii soon were able to make mincemeat out of them.

FFE was cool because at last you got you hands on a thargoid warship after doing the medicine mission and this was an uber ship. I had so many shield generators installed (along with the top class weapons of course) that it was indestructable. You could leap into anarchy systems and totally clear them out of pirates (well the pc would get tired of sending ships to you after awhile and hence you would have to leap to another planet).

I prefered the first version the mean sob's though if you could make it so you could capture ships in elite 4, making capturing a thargoid warship would be a hell of a task
 
Thargoids are a must.

Loved the thrill of blowing one up in the original Elite and the Thargoid missions in FFE were great fun, realy added to the story line. Spent may days hunting for the rummered Thargoids in FE2 but never found one :(

I think one or two new alien races should be emerge in the future (maybe elite 5). But a full out war with just the Thargoid's in Elite 4 would be good.
 
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Love Bug!

Yes bring them back, or should I say, let them stay! That Thargoid mission that was mentioned, hints that perhaps they don't have to be hostile all the time. Perhaps in Elite IV they could be like the Empire or Federation, a trade-able area of space, but instead of Vipers coming after you (if your naughty), its full on battleships. Also in the Amiga version of Elite Plus, I am sure I saw the odd human ship fighting alongside them. Maybe that could be an option too?
 
I too say keep them in.
They don't have to be our nemesis anymore, or do they ? :rolleyes:

As for capturing ships, why not just play X3TC ?
I want Elite IV to be a different space sim from others in the genre.
The problem comes when other games have the formula pretty much perfected.
(I don't mind admitting I like X3TC, but I'd LOVE Elite IV to be better)
 
They are part of Elite universe and I expect the E4 to be the most detailed rendition of Elite/Frontier's take on Milky-Way. Conclusion should be obvious.

I too say keep them in.
They don't have to be our nemesis anymore, or do they ? :rolleyes:
FFE and Universal Scientist say you're right.

As for capturing ships, why not just play X3TC ?
I want Elite IV to be a different space sim from others in the genre.
That's where we differ. I don't want it to be different for the sake of difference. I want it to be the best. If it means that good and logical solutions will be repeated, they should, if it means straying from the beaten path to include 6D of freedom Newtonian flight, full-scale planetary systems simulated in painstaking detail, whole galaxy to visit, SF much harder than usual extra-soft space-opera tripe or lifelike space vistas substituting "breathtaking" tutti-frutti nebulae splattering the sky, it shouldn't stop to think either.
Being different, when the existing solution is tried, logical and painfully obvious, makes me think of something like:
"normal PC games are controlled using mouse and keyboard with your hands, ours is different! - you will play it by holding your microphone with your buttocks!".

Innovation is good, straying from the beaten path is desirable, but not for it's own sake. You need an idea to do something fresh, not just do everything different in hopes that the idea and sense somehow blinks into existence on its own. I think DB has the right idea, if only because the concepts behind FE2 and FFE didn't even get chance to get old, but there is nothing wrong in copying obvious logical solutions.

The problem comes when other games have the formula pretty much perfected.
I haven't seen anything close to perfected space-sim, TBH. I have seen a lot of almost identical games whose creators apparently suffered from paralysing fear of straying from overexploited formula consisting of tiny space, slow speeds, arcade flight, jump-gates, tutti-frutti nebulae in the background, foggy nebulae in the foreground, planets the size of a basketball, and sterile, but very colourful explosions. And I have seen Frontier replicating none of those, yet beating the living crap out of every other game published within it's timeframe when it came to sales.

Lessons learned are simple:
-most space-sim devs/publishers don't have organs that are key attributes of manliness and are often associated with bravery and such.
-there is a reason why space-sims are often considered a dying genre, I think it might have something to do with how formulaic and ultimately boring they are
-an extremely hardcore spacesim can still be very accessible when fitted with good interface and optional helpful automatics
-mindlessly copying whatever popular (read: frequently copied) features gets you nowhere in saturated market
-copying features that simply make sense is no shame, hell, any open-ended spacesim out there is basically a copy of Elite
 
I didn't literally mean different for the sake of being different,
what I was trying to say (badly, I admit) was that I didn't want Elite IV to be a copy or re-hash
of existing space sims but instead to be something better by miles.

Do we differ on that ?
 
Ya know, that kinda bothered me about Oblivion - fantastic game as it is, not entirely sure about that whole "enemies levelling with you" thing.

In case you are interested, there is a user mod that changes this to make it more realistic.

I believe it's called "Oscuro's Oblivion Overhaul", but i may be getting it confused with something else.

If you want to play Oblivion on "realistic mode" then i'm sure you'll be able to find the mod i'm on about.


And re the original poll: Yes to Thargoids! They were always a part of the Elite universe. Perhaps they could be fully integrated with humans by now (except for rebel/criminal factions of course).
 
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