That camera glitch when going from supercruise to normal space and back

Okay, I'd talked about this like a year ago, I was kinda hoping it would be fixed by now, because it really pulls me out of the immersion of jumping to supercruise and dropping back into normal space.

When you're in the rift, and you are, say, approaching a station in supercruise, and you click the button to drop out, there is about one or two frame where the camera goes completely whacky. it seems like it's reverting to some default orientation, so for a short blip, you're looking directly at the sun or something like that, before the station pops up.

I hate it. Every time it happens it bugs me. i want to click the button, and see the station rush up at me, like it were one smooth thing, but instead I have a STAR flashed in my face or some other thing, very clearly telling me that I'm no longer in the same place, I've just entered some other scene, which just happens to have a space station.

It frustrates me because it seems like it should be an easy thing to fix. Probably just that, when they switch to the local space instance, the camera starts at a default orientation, and it doesn't read the head tracking data from the rift right away. That's cool, just like, save the previous orientation from the last scene and pass it forward?

I can't be the only one who's bugged by this.
 
This happens when using TrackIR too, it is annoying and needs sorting, it's immersion breaking enough just using TrackIR and is plain awful in the Rift.
 
I've had this issue I think since the start, it used to happen with Hyperjumps as well, but was fixed back in v1.2 I think. As small of a thing it is, I agree, its a horrible pull from immersion.

I created a Bug report for it and below is the thread I created on it. I think everyone with a Rift experiences this, as all Rift videos I have seen show this same issue, but its rarely if ever reported. I think this issue will remain unless it just happens to be fixed randomly, although I would be amazed if this remains for the Vive or CV1, as this along with the judder we get at times (like the SC stutter bug atm) is enough to make ED not very playable. At the moment I couldn't recommend it to any friends or people I know that are getting a VR device.

https://forums.frontier.co.uk/showthread.php?t=184969

Elite in VR is its own worse enemy, the immersion can be so strong due to the nature of the game, that when you get an issue like judder or this SC flash glitch, its a strong pull from being immersed. The SC stutter alone is enough of a shock to a casual player that it can sometimes bring on a strong feeling of nausea or a headache, enough to put that person off playing it further, regardless if 90% of the time it runs perfectly.

I hope FD end up fixing these issues, as I have stopped player the game for now. I was very close to buying the Lifetime Pass or at least Horizons, but while these issues remain, I can't justify the cost, and this is coming from someone who has spent about $70 on paintjobs alone.
 
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