FD have hinted at there being a 10 year plan for the game, so they must know some things in advance. Of course plans may change, but I am interested in one particular detail about the future, if this detail is already considered in the plan.
2.1 and the engineers brought us something that caught many here by surprise, and that is a steep step in vertical progression towards much more powerful equipment. I won't debate that per se here, but I would like to know whether this is the end and an A-rated ship completely upgraded with grade 5 modifications is the end of the line.
Or will there be modification grades above 5?
Will there be entirely new, more powerful modification types?
What about Thargoids, are these going to be coupled with higher equipment or upgrade tiers?
No plan so far in that regard? Undecided?
These questions should be interesting for everyone, those who like engineer upgrades just the way they are as well as those who would prefer to not have further vertical progression. There is merit in both points of view and that is why there are indeed video games of both types, some facilitate it as a central feature, others don't have it at all. So the question this all boils down to:
Is ED intended to be about ever-continuing vertical progression?
2.1 and the engineers brought us something that caught many here by surprise, and that is a steep step in vertical progression towards much more powerful equipment. I won't debate that per se here, but I would like to know whether this is the end and an A-rated ship completely upgraded with grade 5 modifications is the end of the line.
Or will there be modification grades above 5?
Will there be entirely new, more powerful modification types?
What about Thargoids, are these going to be coupled with higher equipment or upgrade tiers?
No plan so far in that regard? Undecided?
These questions should be interesting for everyone, those who like engineer upgrades just the way they are as well as those who would prefer to not have further vertical progression. There is merit in both points of view and that is why there are indeed video games of both types, some facilitate it as a central feature, others don't have it at all. So the question this all boils down to:
Is ED intended to be about ever-continuing vertical progression?