After finally getting my Conda and the big Plasma on it, I have reached the "end" as it were, of the Beta 1. I am still running around having tons of fun in that ship, and still am running trade ever so often for giggles. I started to think about how to improve the starting of this game. Right now the Sidewinder is woefully inadequate for trading, and is marginally ok for running combat outside of shooting its own type. It also seems like the Eagle is a ship that everyone skips, as its the same as the sidewinder, but with 1 more gun....
So I figured, why not have a choice (based on play style) when you start out as to what starting ship you get?
So I propose this. For all roles, starting CR should be increased to 3k instead of 1k.
Jack-of-all-trades Role (Could be named Explorer). Intended for those who have not chosen there path. Those who might want to explore or do some interstellar trading, or even do a little bit of bounty hunting.
Starting Ship: Sidewinder (this ship will need some modification, its Cargo needs to be increased to 8 (so half of the hauler but double that of the Eagle) and its drive should be buffed to compensate for that added wight)
Combat Role: Intended for those who want to go the way of the warrior, who want to bounty hunt, or be the hunted.
Starting Ship: Eagle, with 3 C2 pulse lasers, otherwise rest of ship stays the same, maybe a buff to its drive to compensate for the wight of the guns.
Merchant Role: Intended for those who want nothing more then to make money through trading goods and have very little interest in combat.
Starting Ship: Hauler (all stats are the same as now)
These 3 roles would better define who you want to be, and would cater better to each play style better then just the sidewinder. It also would see the rise in the use of the Eagle (possibly) as you just do not see them outside of NPC's using them. These are the 3 cheapest ships currently, and would best suite being used as starters.
So I figured, why not have a choice (based on play style) when you start out as to what starting ship you get?
So I propose this. For all roles, starting CR should be increased to 3k instead of 1k.
Jack-of-all-trades Role (Could be named Explorer). Intended for those who have not chosen there path. Those who might want to explore or do some interstellar trading, or even do a little bit of bounty hunting.
Starting Ship: Sidewinder (this ship will need some modification, its Cargo needs to be increased to 8 (so half of the hauler but double that of the Eagle) and its drive should be buffed to compensate for that added wight)
Combat Role: Intended for those who want to go the way of the warrior, who want to bounty hunt, or be the hunted.
Starting Ship: Eagle, with 3 C2 pulse lasers, otherwise rest of ship stays the same, maybe a buff to its drive to compensate for the wight of the guns.
Merchant Role: Intended for those who want nothing more then to make money through trading goods and have very little interest in combat.
Starting Ship: Hauler (all stats are the same as now)
These 3 roles would better define who you want to be, and would cater better to each play style better then just the sidewinder. It also would see the rise in the use of the Eagle (possibly) as you just do not see them outside of NPC's using them. These are the 3 cheapest ships currently, and would best suite being used as starters.