First : "Good" and "Bad" systems
One huge flaw in powerplay, that's they expected players to determine and go for the "good" systems.
They then made a system where 15% of systems are good, and ... 85% are toxic ! Theses 85% of system can hurt a power to death. (enjoy)
What's more easy then, to hurt a power, than simply join him, and make it eat all theses cute toxic systems ?
Good systems have to be replaced by "big" systems, and bad systems for "small"/"useless" systems, not toxic ones.
The whole overhead and upkeep system is wrong, and should be removed to keep only the income.
Second : extreme balancing among powers and activities
How can we have a fair war if one power is way much bigger than the others ? Such a power would always win all his battles, or smaller power should somehow exploit bugs and cheats.
For this reason, it is necessary to balance all powers. All power should provide the same rewards, and the same possibilities of play style. All powers should allow both fight and trading to get merits.
Since it would be logical to give specific rewards for top powers, it should only provide a small advantage. (ie : reduce insurance costs), or players would rush the top powers just to get rewards.
Activities should be balanced as well, in a way no one should provide merits much faster than the others. Fast tracking for delivery missions should not be kept. Playing in wing should not provide 4times the merits people get playing alone.
Third : Fights between powers, but no more internal fights
What's the point of the whole powerplay if powers are just waiting in a cold war for some power to collapse, while trying worse duplicity to provoke the collapse ?
The expansion system should be "I want this system, I attack this system, I take this system", and expansion should be allowed on enemy controlled systems.
Of course, only the most x fought expansions should be taken, otherwise a power could conquer the whole galaxy at once.
At the same time, the pointless "preparation"/"expansion"/"fortification" dance is mostly an internal fight to see which power get the best organization and the least 5th columnists., while being given no tool to control theses parameters. Why should they be kept then ?
Forth : No more sniping
Sniping is the way people can keep their efforts hidden until the last moment, and should be removed. A real time result without the need of "submit" our effort would be the easier system, but a timer or a maximum can be also a solution.
Fifth : Hard work deserves reward
If we want many players to participate to powerplay for his goal (territory war) rather than take advantage of others' work, this participation should be rewarded, the same way trading, bounty hunting, missions are rewarded : immediately and cash. Reward provided by rank system should be removed, and each merits earned should be paid for what it worth.
One huge flaw in powerplay, that's they expected players to determine and go for the "good" systems.
They then made a system where 15% of systems are good, and ... 85% are toxic ! Theses 85% of system can hurt a power to death. (enjoy)
What's more easy then, to hurt a power, than simply join him, and make it eat all theses cute toxic systems ?
Good systems have to be replaced by "big" systems, and bad systems for "small"/"useless" systems, not toxic ones.
The whole overhead and upkeep system is wrong, and should be removed to keep only the income.
Second : extreme balancing among powers and activities
How can we have a fair war if one power is way much bigger than the others ? Such a power would always win all his battles, or smaller power should somehow exploit bugs and cheats.
For this reason, it is necessary to balance all powers. All power should provide the same rewards, and the same possibilities of play style. All powers should allow both fight and trading to get merits.
Since it would be logical to give specific rewards for top powers, it should only provide a small advantage. (ie : reduce insurance costs), or players would rush the top powers just to get rewards.
Activities should be balanced as well, in a way no one should provide merits much faster than the others. Fast tracking for delivery missions should not be kept. Playing in wing should not provide 4times the merits people get playing alone.
Third : Fights between powers, but no more internal fights
What's the point of the whole powerplay if powers are just waiting in a cold war for some power to collapse, while trying worse duplicity to provoke the collapse ?
The expansion system should be "I want this system, I attack this system, I take this system", and expansion should be allowed on enemy controlled systems.
Of course, only the most x fought expansions should be taken, otherwise a power could conquer the whole galaxy at once.
At the same time, the pointless "preparation"/"expansion"/"fortification" dance is mostly an internal fight to see which power get the best organization and the least 5th columnists., while being given no tool to control theses parameters. Why should they be kept then ?
Forth : No more sniping
Sniping is the way people can keep their efforts hidden until the last moment, and should be removed. A real time result without the need of "submit" our effort would be the easier system, but a timer or a maximum can be also a solution.
Fifth : Hard work deserves reward
If we want many players to participate to powerplay for his goal (territory war) rather than take advantage of others' work, this participation should be rewarded, the same way trading, bounty hunting, missions are rewarded : immediately and cash. Reward provided by rank system should be removed, and each merits earned should be paid for what it worth.