Only, you don't take time onto account.
On the contrary, I specifically point out that it's the
cause of the problem because nobody thought it through. They just lazily copied and pasted a standard mission board, changed the descriptions and thought "that'll do."
They are the ones still not taking this into account.
You clear a board before it can reset; that's impossible for any other mission type.
Yes. I mentioned all this in the OP.
It's something they really should have thought of and taken into account when they designed it. They didn't but ok, I can cut them some slack for not thinking of everything at first but it's now been an issue for 6 years. Plenty of time for it to be addressed or changed, for the thought to be put into it that wasn't at the start, but it never has been.
And how much time would it take you to gather those 616 tissue samples
This has nothing to do with the actual problem of missions running out. I gave that figure as one example of what other activities would need because a) I had it to hand and b) you didn't seem to understand that clearing a mission board is not "saving the day" because the war machine doesn't work like that and nor is this just for RP, so it was in response to your misconceptions.
But since you ask getting 616 samples in an Alert would take around 3-4 hours solo depending on how fast the NHSS turn up and given the usual RNG with limpet fail rate even at 30fps. Obviously it would be faster in a wing.
Although 616 samples is to completely clear an unpopulated Alert at 18.46 Ly from the Titan where there are obviously no rescues anyway. The number to clear a populated system at the same distance would be higher, where 616 samples would do around 18%.
compared to the time it would take to have the same impact by only doing rescue missions?
Again this has nothing to do with the point of missions running out but again since you ask all other activities would take longer to achieve the same progress. However, unlike rescues they are not further exacerbated by running out of missions and having no wing activities. Which is still the actual point.
And your rescue missions aren't being targeted or bugged here,
Good job I've never said they are then.
I said they suffer from problems that other activities don't as a result of a 6 year old fundamental design flaw that still hasn't been fixed.
I don’t think you realize that this was not an issue when the war scenario had (I assume) unique bulk passenger missions which offered significantly larger amounts of passengers per mission
Which only masked the problem instead of solving it, yes. Plus it was only for Passenger Board missions. Mission Board missions e.g. critical wounded in an Invasion still ran out even with the longer distances to the rescue ships, which only slightly reduced the underlying problem with the refresh rate. Had the passenger missions run out as well, like they do now, any Invasion system in its last week with only one damaged station left, where there are no deliveries, no AX and only rescues to do there would be screwed for clearing it.