The Aisling Duval power is in an extreme situation...

Update 2: It's hard to believe, but the aisling power has managed to defeat it's overwelming 5th Column element. However, such hard prep wars are sure to leave people burned out, and if I was Frontier development, I'd do something to relieve "prep wars," especially since both prep war systems exceeded 320k.

Update 1. Fixed some typos and added more of my suggestions.

You may have noticed in Aisling Duval's preparation screen this cycle the staggering amount of preparation in both Chnumar, a deficit inducing system, and Hip 77470, a decent system the Aisling community has been working constantly and very hard to prepare. Both of these systems have well over 150,000 preparations, probably the biggest preparation numbers in the history of PowerPlay (PP).

It is my understanding that the 5th column (5C) activity is viewed as acceptable by the developers. However, Aisling's power has a 5C element that's been so strong these past few cycles that damage has been done to the Aisling power that is, with the current state of PP, beyond repair.

Before I put forth my suggestions, I would like to ask Frontier Development at least two questions.

First and foremost, is this truly intended? Was it expected that 5C action would be the most effective way to weaken a power? At the end of last cycle, Aisling's CC balance has dropped from around -550cc to -742cc largely from an expansion into a system with a strong, negative CC potential executed by a powerful 5C element (I saw a traffic report showing 53 Imperial Cutter visits to Chnumar! My community has barely been able to fight that with only about 30 cutter visits to Hip 77470, and we have over 400 people!). Since Aisling has also lost one of it's best income systems at the end of last cycle while not losing both systems in turmoil, it has been wondered if it could be a serious PP bug, a result that shouldn't be possible (https://forums.frontier.co.uk/showthread.php?t=230859).

The bottom line is, I need to know if 5th column activity is meant to have such an impact. We can fortify systems undermined by those outside our power, and that's largely possible regardless of the opposition (since you only need 100% fortification to have the full effect, whereas the sky is the limit for preparation and expansion (Aisling is headed towards the other end of the galaxy and beyond this cycle)), but Aisling is almost completely defenseless from the permanent damage of having bad systems expanded into.

My second question is, if the 5C activity resulted in the collapse of the Aisling power, would prismatic shields be removed from the game? If so, this should be communicated to the player base so they more fully understand the consequences of their actions.

If this is not intended, then I would like to put forth some suggestions to fix this, the first three being some of the ones I would favor the most:

1. Reward commanders who heavily support their power.

So far, I have accumulated over 21,000 merits with Aisling Duval entirely from fast tracking preparation materials using the strategy posted on this thread:
https://forums.frontier.co.uk/showthread.php?t=230880. If nothing else, I would greatly appreciate being rewarded for going above and beyond the call of duty for my power, especially since putting this much dedication into the "prep war" my community is in against the 5C element started to get on the verge of hindering my completion of academic tasks, as I didn't really start working on homework until yesterday due to being occupied with PowerPlay (so I'm barely getting one of my assignments done one time). My situation is one made by a choice of free will, this is clear, but I'm mentioning this to express the severity of the situation.

Fun fact: I still had over 14k merits after the prep war, meaning I must have hit around 28,000 by the end of the cycle. Seeing extra rewards for such powerful efforts would be great.

2. Add a feature to allow dropping any control system. Example: give long term, dedicated power members the ability to vote to remove deficit systems.

Because undermined
system reduction to CC is based entirely on CC income, it is not possibly the shed a bad system by asking another power to undermine it, especially with either 5C or unguided players (those who don't understand PP well due to lack of in-game explanation) fortifying those bad systems. I would like to see a feature in place that would allow power players to deliberately lose a control system from within your own power, especially bad ones.

3.
Make power specific modules from other powers available in multiple classes so they are on par with Prismatic Shields being available in all classes.

One of the largest draws to joining the Aisling power is that it is the only power to offer it's equipment at all class sizes, especially since prismatic shields can have extremely well shielded cutters like this one: http://coriolis.io/outfit/imperial_...n5n5i5i326g.Iw0gMZdPEA==.CwBhEYy6dhmBcBM4lKA=

If all powers had their modules available in multiple sizes, it would at least somewhat balance the draw of joining a power simply for their special module. As it is, there's a lot of reason to join Aisling's power solely for her module due to it's class flexibility, and a lot of those people can contribute 5C action during the 4 weeks they are pledged.

I would like to give one suggestion that could implement the first two suggestions, but mostly the first:

Add a sixth rating.

For example, at rating 6, which could be earned at either 20,000 and 25,000 merits, you have somewhere between the same or double the commodity allocation as rating 5 (so 50 or 100), up to four times the nominations (1000), a 150,000,000 credit salary or higher (so at least triple), and the potential to nominate a control system to be removed which would be more effective on negative income systems while profitable systems would be virtually impervious to it (something this powerful would require being pledged for at least 10 weeks, I'd think). For those wondering if 20k is possible, I got to this amount within 4 days, so constantly fast tracking merits on the weekend can make it very possible to hit 20,000.

4. Change undermined system costs to allow undermined low profit systems to cost almost as much as undermined high profit systems.

It is possible to ask another power to undermine select systems in your power in order to get it removed over the course of two cycles. However, since the worst systems hardly cost any more when undermined, especially compared to other systems (imagine if Sol was undermined and compare that to an undermined 20cc radius income system), it is greatly impractical to attempt to lose a bad system by asking another power to undermine it, especially if 5C/inexperienced players fortify it all the time. If a system getting undermined was based more on a fixed amount (so, undermine cost would be upkeep + 50 + at least half radius income rather than the usual upkeep + radius income), it would be at least a little more possible for a power's community to use controlled turmoil to leave a bad system behind.

5. Encourage doing PowerPlay in open (and only in open) while penalizing, or even disabling PowerPlay in solo or private.

My community would absolutely intercept and engage 5C players if they could, but they seem to exclusively play in solo/private. I would very much appreciate a system to be put in place to at least discourage playing in solo the whole time if you're primarily doing powerplay. Example: Playing in solo means 100 of a power commodity is worth 100 merits, but if you have that commodity in solo or private for even an instant, it becomes damaged and only worth 50, half as much (and if you picked up another 50 and stayed in open, you'd have 100 merits woth from 50 undamaged commodities and 100 damaged commodities). Since PP is heavily, if not entirely PvP focused, implementing this suggestion should be a mandatory priority, even over working on Horizons content. I know this is an old suggestion, but it cannot be stressed enough how much good on a number of levels (at least fairness and more changes for PvP dogfights) limiting the effectiveness of hiding in solo play would do for PowerPlay.


That's all I'll suggest in this post. I really hope that at the minimum Frontier Development communicates it's current stance on PowerPlay's 5C elements considering the intense prep war the Aisling community had to fight very hard in order to win.
 
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my only problem is, how would you ever maintain 20,000 merits? holding rank 5 is a video game equivalent of a full time job, so adding rank 6 would make it impossible.
 
Levicarnus isn't alone with this one...This is a serious issue developers, something that must be looked into as you will end up losing your fan base. You have to think of the bigger picture and for you it is your fan base. You have shown a lot of promise by delivering change after community feedback on a whole host of things. This is one of those things and a big one at that.. It is completely unacceptable to have this mechanic remain in place. I strongly urge you to review your PP mechanics.
 
my only problem is, how would you ever maintain 20,000 merits? holding rank 5 is a video game equivalent of a full time job, so adding rank 6 would make it impossible.

I will easily get over 15,000 merits this cycle. Next cycle will probably be higher because I carry over more merits each cycle. All I do in PP right now is shuffle preparations to a system that is more decent than the one the 5th column is pushing on us. When the preparations get over 200,000, you can imagine that a lot of merits are earned by someone. I now do a little trade route before fast-tracking preparations. That's all I've been doing for the last few cycles. It gets a little boring but I'm not a quitter. It just seems that the 5th column has way more means of achieving their goal then the entire Aisling Duval community.

Like I said in another thread, PP is starting to leave me a sour taste in my mouth...
 
Just restrict the preparation mechanic to the nomination votes. Now people in solo still get to contribute, but the abuse of the system is limited to needing a huge amount of players to mess up. It perhaps makes the clueless grinders more of a threat, but I doubt they would all focus on a single system.

Alternatively, a similar nomination system for dropping control systems as suggested above would also work. Just need to find the right balance for the threshold to drop, to make it achievable only if over say 50% of players in a faction nominate the same system.
 
Just restrict the preparation mechanic to the nomination votes. Now people in solo still get to contribute, but the abuse of the system is limited to needing a huge amount of players to mess up. It perhaps makes the clueless grinders more of a threat, but I doubt they would all focus on a single system.

Alternatively, a similar nomination system for dropping control systems as suggested above would also work. Just need to find the right balance for the threshold to drop, to make it achievable only if over say 50% of players in a faction nominate the same system.

That's a good idea. I don't think that we will see it. I think Frontier likes to see us grinding to death... They're laughing behind doors...
 
I have no problem with a 5c tactic, I'm not sure the point of it other than to grief, but I still have no problem with that, it would be worse if it was plain sailing every week, with nothing stopping you, but it has to be counterable, and currently it isnt one bit.

I dont believe its intended gameplay by the devs, cos it doesnt really make any sense that you can sabotage in this way, this is people simply doing it for the fun of it, cos they know it annoys people.

To be honest I wasnt a big fan of PP in the first place, Ive grew to think its not too bad, but I think it needs a complete rethink from top to bottom.
 
I would like to see a way to increase a system's CC. Maybe doing charity missions and helping to resolve civil wars could encourage more people to move into that system, boosting it's population and therefore its CC. Boosting CC couldn't be used against us, but every faction could farm up strong systems from bad ones.

As long as there's strongly diminishing returns once the system goes CC positive, of course.
 
Everyone here brings up very solid points. I sat down yesterday for 11 hours straight and ran prep materials. I watched the 5c effort by the numbers. I even made a stop at Chnumar later that night to see if maybe, just maybe it was some ignorant grinder or player who just didn't understand. Multiple instancing attempts, not a player in sight, yet in that hour alone they went up another 3k prep materials. I agree with allowing solo mode players be able to effect power play, however, there needs to be restrictions.

As Levicarnus brought up earlier, the simplest and effective way to fix this is to put a penalty on solo and private mode gameplay for power play. However, this penalty should not affect the player themselves. Here is an example. I bring 100 prep materials to system X on open play, it's worth 100 merits, and gives that system 100 prep materials. However the same on solo play, should still be worth 100 merits, but only give the system 50 prep materials. This would make 5c players less efficient and force them out of the woodwork where legitimate players can actually counter their threat. But not penalizing solo players merit generation is important to me because some people have to play on solo mode due to network connectivity. (deployed soldiers, people on satellite interwebs, etc) This way they would still feel like they are contributing, still get their rewards, but allow those with negative intentions to have less of an effect.
 
In addition to the above, perhaps after making the power equipment more balanced, not allowing players to use equipment from another power would also help fix this issue. Why join another power to get a shield, if you don't get to keep it when you leave. Just a thought.
 
In addition to the above, perhaps after making the power equipment more balanced, not allowing players to use equipment from another power would also help fix this issue. Why join another power to get a shield, if you don't get to keep it when you leave. Just a thought.

Would be cool if players sporting off-faction equipment were marked ("traitor", "deserter", something of the like), and killing them gave merits or something.
 
The mechanic is busted, Powerplay really needs to be done in open only where it can be opposed.
Allowing players to effect the universe on a significant scale, whilst not actually participating in that universe, is bizarre.
 
Would be cool if players sporting off-faction equipment were marked ("traitor", "deserter", something of the like), and killing them gave merits or something.
At the very least, they should lose the equipment if their ship is destroyed. I've never actually gotten one of the faction items before, so am assuming it's replaced when insurance kicks in. Of course, we'd probably end up with even more "we're, like, totally AD for life" members if that was the case.

Really, the issue isn't with the temp farmers, it's with the organized 5C group/groups that are pretty much swamping anything the real community is trying to do. The temp population wouldn't really matter if the system allowed for the regulars to deal with the concerted effort damage.
 
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The mechanic is busted, Powerplay really needs to be done in open only where it can be opposed.
Allowing players to effect the universe on a significant scale, whilst not actually participating in that universe, is bizarre.

Flawed design. Adding features without thinking, just for the sake of adding to the list of features.
 
At the very least, it'd be nice if we got some sort of official response to the situation. As it stands, we're left to assume that the dev team doesn't care and we're stuck watching things fall apart around us. If they're going to address it, just not now, let us know. If this is expected behavior, flat out tell us so we can stop wasting time with PP and go do something that's actually fun.

So far, the closest thing to official response has been nebulous interpreted early development quotes some of the outted 5C players have been using to shield themselves from criticism. Official statements of intent would at least clarify what to discuss about the situation...
 
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What if votes carried more weight?

Say every nomination vote was worth 10 or more tons of cargo?

5c is very small number of people, we should be able to counter the 5c effect with organization of votes.

This would be a very easy coding change as well, far easier than changing or adding mechanics.
 
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What if votes carried more weight?

Say every nomination vote was worth 10 or more tons of cargo?

5c is very small number of people, we should be able to counter the 5c effect with organization of votes.

This would be a very easy coding change as well, far easier than changing or adding mechanics.

That's a drop in the bucket. This week alone, 5C has produced 200k prep in their chosen junk system. Heck, just look at AD's prep situation in-game to see just how it's going. If prep was eliminated from the equation, it might be possible to reduce the impact, but the fact remains that any rival power is better off to send its fighting force to join an opposing faction and 5C than engage in any other form of tactic. Undermining doesn't produce anywhere near as effective results. The only negative to 5C operations is that it takes a few weeks to get to Rank 5 for the best impact power.

The primary villain in this mess is the npc leader of the power that allows anyone to join simply by clicking a button and never cleans house. It's like opening a store and never policing shoplifters. AD is actually paying top dollar for people to trash her chunk of space.
 
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That's a drop in the bucket. This week alone, 5C has produced 200k prep in their chosen junk system. Heck, just look at AD's prep situation in-game to see just how it's going. If prep was eliminated from the equation, it might be possible to reduce the impact, but the fact remains that any rival power is better off to send its fighting force to join an opposing faction and 5C than engage in any other form of tactic. Undermining doesn't produce anywhere near as effective results. The only negative to 5C operations is that it takes a few weeks to get to Rank 5 for the best impact power.

The primary villain in this mess is the npc leader of the power that allows anyone to join simply by clicking a button and never cleans house. It's like opening a store and never policing shoplifters. AD is actually paying top dollar for people to trash her chunk of space.

So they can crunch the numbers so that prep nominations can offset it.

Perhaps a validation cap of 10 tons of cargo for every prep nomination?

Meaning that if I pledged my 100 nominations, I or someone else could ship 1000 tons there. Anything above that would be for ranking only.

If I were a mindless grinder, I would still get my merits for rank, but I would not impact the nomination.

Keep in mind, any solution has to:

Scale.
Be easy to implement.

I think nominations to "activate" the cargo would meet both those criteria.
 
Registered just to comment in this thread.

So far (7PM MST on Feb 9), AD has total top 10 prep of 476,755. With OVER 210,000 in each system of the preparation war. ALL OTHER POWERS COMBINED have a total of 563,712. The situation is ridiculous.

I was planning on purchasing Horizons. However, if the dev team is going to introduce a feature, that they want us to play, and allow it to remain broken I will not be doing so.

Please fix what is broken before trying to add more.
 
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