The Amount of Frame Shifting Enemies is too

Dang high.

Whats the point of spawning an NPC 5Km away only for them to FSD out in 10 seconds....

And the amount of time ive gotten an enemy to 0 only for them to frame shift is ridiculous.
 
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I can understand them running, even if I would rather kill them. What I want to see is them not able to warp-out when at 0 health. That happens far to frequently. It should cause a warp core breach or something. They need to add in a condition of IF health = 0 THEN warp = boom ELSE warp = zoom. (I'm sure they coded this in BASIC, lol)
 
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Agree. Once at 0% hull, the animation that plays should mean they are already completely out of control and in the process of exploding. They should not be able to FSD out while in the process of blowing up.

For that matter, it'd be nice if ships couldn't sometimes FSD with 0% drives...
 
Would be nice if we mass locked them like how they mass slock us...

Also, mas slocking should not be Y/N... It should depend on mass. ie - a cobra should "very slightly" mass lock a T-9, slightly more a T7, and more again a T6, based proportionally to mass...

Z...
 
!! no points !!, lmao, that would suck for ED. 5 seconds of extra 'wait ', with a five minute cooldown, would be more fitting here.
 
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