The answer to this "sheild problem" is more complicated than smacking it with the nerf bat.

The answer to this "sheild problem" is more complicated than smacking it with the nerf bat.

Many players seem to be upset over my ships effective shielding being OVER 9000! And other than the fact that they are disregarding the fact that this is the entire point of the ship. There is almost no other reason for them to include so many utility slots if they weren't going to be used for sheild boosters. Now this is a very small but very loud group of people complaining about this. Common sense would say "Hey see that Federal Warship piloted by an Elite Admiral? Let's not mess with it." Yet that seems to be the opposite of what goes through your minds so you try to commit suicide via Corvette. The same people trying to kill Corvettes with FDLs and Gunships and failing at least in my case. Are the same and only ones complaining about the fact their lesser ships can't hack it. (Not that their lack of skills helps very much). And frontier should not dumb down their greatest warships just because a small portion of players want to yell about how they should be able to kill anyone inside of anything. Nonsense.

Another argument is the "God Mode" argument. Which is just silly. People take the fact that you can 1v1 an elite anaconda by simply trading fire in place. So what? Yeah your ship can take more punishment than an anaconda. Congrats that is the point of having the big 3. A non engineered anaconda can pull off the same feat go ahead try it. Not that hard. Yet you all act like the Corvette is on steroids just because it didn't lose a ring. You can actually do the same in a Python now that I think about it. It really is a weak argument. And if you feel that the AI is too easy there is nothing stopping you from dumbing down your own ship if you like. But that is your decision. Don't try to make it for me.

And for my final point on "God mode" isn't that the point of most online games? To become so high level and kitted out that you are a demigod in the eyes of lesser players? It is in the same vein as being level 100 in another MMO. It should be clear that a level 30 doesn't have a shot on the level 100. That should be obvious. But for some reason the rules change in this game? Where small ships have a chance on the big 3? No they don't. Just because we are in spaceships doesn't mean there is not the underlining "level" system in place. It is the natural order of online gaming. Big fish eat little fish. And small fish will only feast on the big fish with help from more little fish.

And before you guys whine about "stats over skills" believe me it's a major deficit of both on your parts.

In the end the Corvette was built as a Warship. It is naive to think that you should have a 1v1 chance against the pinnacle of Human engineering in anything else than a Warship.


Now to extend an olive branch to the people against my Uber shields. I would like to see more specialized weaponry maybe something that will PHASE through sheilds. And do direct damage to the hull. Oh snap we already do? Wow such a weapon could lead to my downfall! I better be careful to avoid those! Oh gosh golly the enemy might target my Power Plant and disable me before my shields even go down! Oh gosh golly such a tactic would be UNHEARD OF! UNHEARD OF I SAY!
 
This appears to be a (second) response to a thread of mine.

Let me clear up two misunderstandings therefore:

1. I actually think Corvette-class ships are slightly too vulnerable in PvP at present.

2. You cannot damage subsystems with phasing.
 
This appears to be a (second) response to a thread of mine.

Let me clear up two misunderstandings therefore:

1. I actually think Corvette-class ships are slightly too vulnerable in PvP at present.

2. You cannot damage subsystems with phasing.

Actually it is a response to the crybabies in your thread. You seemed reasonable with your demands. Its the others that are calling for deeper unnecessary even simply spiteful nerfs.

And that's weird then because one time I had a Cutter knock out my modules. Maybe I am misremembering.
 
Actually it is a response to the crybabies in your thread. You seemed reasonable with your demands. Its the others that are calling for deeper unnecessary even simply spiteful nerfs.

And that's weird then because one time I had a Cutter knock out my modules. Maybe I am misremembering.

No problem, I actually thought your first thread very funny (in a good way) and props for fighting your corner.

I'm guessing the Cutter may have been stacked with thermal cascade in the pre-nerf days. That cooked subsystems.
 
Just because it's a complicated problem doesn't mean the solution doesn't include a nerf. It's a fact that shield stats have outstripped weapon stats at a ridiculous pace.
 
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I think the crux of this issue is whether any ship should be impervious. I don't really think there should be a level of ship that only worries about ships of that level. All this would do is reinforce the notion that there is a progression through to the Big 3, and then you are at end game. That progression is completely rejected by me. We have no levels, just our ships, and our strategies.

Earning enough to buy and out fit a large ship is an accomplishment, and should afford the owner an income, a flexibility, and some security but, it shouldn't afford a player invulnerability. You're going to say: 'But, I'm not invulnerable, just as tough as they come' but, is that level of toughness, that level of protection too high? I think it is. Not more than a solid set of Diminishing Return rules wouldn't easily sort out.

Stacking for OP, in any type of mechanic, is a Meta-Maker. Creating a 'clearly the Best' situation draws the Min/Max'ers in like Moths to a Flame. At the very bottom of this issue is: Should we be able to pay/outfit/grind our way to virtual invulnerability? I say we shouldn't. Each Commander should feel that there is a real threat out there, even from a lone ship, and to play accordingly.
 
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No argument with anything else you've said, but i'm calling on shielding over 9000Mj, it's just not physically possible on a corvette, I can slap 8 heavy duty grade 5 boosters (each with a 62-64% boosts) on my grade 5 reinforced prismatics and only see about 6400Mj... so screenshot or it didn't happen!
 
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No argument with anything else you've said, but i'm calling on shielding over 9000Mj, it's just not physically possible on a corvette, I can slap 8 heavy duty grade 5 boosters (each with a 62-64% boosts) on my grade 5 reinforced prismatics and only see about 6400Mj... so screenshot or it didn't happen!

Effective sheilding. Is OVER 9000!

Base sheilding is like 5.4k or something.

Full pips to shields add a x2.5 booster. So 4.5x2.5 is like...uh a lot. I just wanted to say OVER 9000!
 
Effective sheilding. Is OVER 9000!

Base sheilding is like 5.4k or something.

Full pips to shields add a x2.5 booster. So 4.5x2.5 is like...uh a lot. I just wanted to say OVER 9000!

Ok, fair enough, I never sat down to figure out effective shielding, I just rely on whatever it says in game.
 
And other than the fact that they are disregarding the fact that this is the entire point of the ship. There is almost no other reason for them to include so many utility slots if they weren't going to be used for shield boosters

The highest amount of utility slots a ship can have is 8. The amount of different utility devices available is 8. You could have one of every type if you wanted, but that would be a little much unless you wanted a multirole ship to the extreme. So let's say I'm using my corvette. I could just go the insane route and do 8 SBs, however not only is that impractical it's a little absurd. I'd want actual defenses that prevent damage and don't just absorb it as well as utility to fit the job I will be doing.

Pirating? 1 FSWS, 1 MS, 2 PD, 1 Chaff, 1 HS or 2 HS, 1 or 2 SB.
Hunting? 1 KWS, 1 FSWS, 2 PD, 1 Chaff, 1 HS or 2 HS, 1 or 2 SB.
Mining? 2 PD, 2 Chaff, 2 HS, 2 SB.
Trading? 2 PD, 2 Chaff, 2 HS, 2 SB.
(HS for SCBs so they don't fry your internals)

I’m not saying these should be the setup every time, nor are they what I currently use, but the other choices should at least be viable. My main point is that they provided just barely enough slots to make a well-rounded ship, for utilities at least, for the ships with the most slots for them.

Defenses and utility based on the job, not just absurd health. Viable and meaningful choices. Unfortunately for this we need things to be on more even ground; so needless to say the fact that the actual defensive Utilities are all made useless by straight Shield Boosters means the Shield Boosters are currently overpowered. You can’t reasonably argue that at least. You can still be invulnerable with defenses and, imo, not only will it look better in a fight it’ll require even more skill to balance all the utilities effectively and use them when needed rather than just stacking boosters and eating the dmg which requires nothing but credits and slots.

Now this is a very small but very loud group of people complaining about this
You obviously didn't go to the 2.2.03 beta feedback thread and read people's response from those that actually used and played with the changes proposed. It was overwhelmingly positive.

And for my final point on "God mode" isn't that the point of most online games? To become so high level and kitted out that you are a demigod in the eyes of lesser players? It is in the same vein as being level 100 in another MMO. It should be clear that a level 30 doesn't have a shot on the level 100. That should be obvious. But for some reason the rules change in this game? Where small ships have a chance on the big 3? No they don't. Just because we are in spaceships doesn't mean there is not the underlining "level" system in place. It is the natural order of online gaming. Big fish eat little fish. And small fish will only feast on the big fish with help from more little fish.
The proposed changes to how SBs work would keep this intact. It would greatly lower the high shield health we are seeing now, but it would've also increased the theoretical health of the big 3 by making small, medium, and even large HPs do less dmg to them. It would have made it so if you wanted to kill a big ship get more little ships or a ship that has a Huge hardpoint.

The powerful feel of the big 3 was still there, even more so because rather than seeing your shield just eat dmg like any other ship stack SBs your hull was barely noticing the dmg, especially with the new military slots, and it actually felt like you were in a monster ship because it was the ship itself.

Now to extend an olive branch to the people against my Uber shields. I would like to see more specialized weaponry maybe something that will PHASE through sheilds. And do direct damage to the hull. Oh snap we already do? Wow such a weapon could lead to my downfall! I better be careful to avoid those! Oh gosh golly the enemy might target my Power Plant and disable me before my shields even go down! Oh gosh golly such a tactic would be UNHEARD OF! UNHEARD OF I SAY!
Phasing not only does a small percentage of bleed dmg, I’m nearly certain modules can’t be dmgd by its effect.

I do agree with you however that JUST nerfing the SBs will not solve the issue. I did like the changes proposed by frontier a while back in the beta and am sad they weren’t put through. The hull and dmg percentage changes need to be put through as well as making the rest of the defensive utilities more viable. Once we start seeing a mixture of defensive utilities rather than people just stacking SBs will it be where it should be in my opinion.
 
To be honest, I have zero issues with great defensive setups, these ships should be damn hard to take down. Im more against the contrived special weapon effects like Reverb torps that render fortress like defences worthless...
 
To be honest, I have zero issues with great defensive setups, these ships should be damn hard to take down. Im more against the contrived special weapon effects like Reverb torps that render fortress like defences worthless...

This.
I can't see the problem in it either.
Except for the "Never going in open" torps ofc.
 
In the end the Corvette was built as a Warship. It is naive to think that you should have a 1v1 chance against the pinnacle of Human engineering in anything else than a Warship.

Plenty of vastly smaller ships can go toe to toe with a Corvette 1v1 and force the Corvette to disengage or be destroyed.

Conservatively speaking, I could probably force 8 out of 10 of CMDR Corvettes or Anaconda to flee with a Vulture, and closer to 9 out of 10 with an FDL.

Im more against the contrived special weapon effects like Reverb torps that render fortress like defences worthless...

There are numerous countermeasures to reverberating cascade attacks.

This.
I can't see the problem in it either.
Except for the "Never going in open" torps ofc.

My Corvette has probably been subject to concerted attack with Reverberating Cascade weaponry in excess of three dozen times in Open since 2.2.02, sometimes by wings with two or three ships equipped with such weapons. I've lost my shield generator once (after my shields were already down) and have lost the ship zero times in this period.

Far more threatening are ultra agile ships that can stay out of the arc of fire of a large ship's fixed weapons while landing attacks like target lock breaker or dispersal field that largely nullify anything other than fixed weapons.

Half the time I fight such setups, my SLF ends up being my main damage dealer.
 
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