The Artifacts on Galactic Heat Map

Dumb Question, how do these artifacts get on the galactic heatmap? Heatmap

I know the obvious answer, somebody travels a bunch to make the image. But really? (thats impressive!)
Circles, squares, words, pictures?

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This one I edited with blur.... (north edge of Arcadian Stream)
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Squares are probably pretty easy, since you just have to make sure to stay on specific coordinate lines. For everything else? I'd probably work it out on graph paper first, and then try to find stars with the needed coordinates. Not sure how people have done each project specifically, though.
 
Those artists carefully travelled between undiscovered stars for months and stacked the routes by height to carefully produce these lines.
 
cubes are artifacts if so called boxel-surveys - basically visiting every star of a proc gen masscode cube of 1280x1280x1280 ly for statistical analysis (you'll find some of those on these forums).

circle might simply be a radius around x for reason unknown (i know people have used such radii surveys to check out spawn regions)?
 
The graphic with words on the north end of Acadian Stream seems like a crazy amount of effort for so little gain. I mean I did chuckle, but it must have taken an insane amount of time.
 
Nope, no editing there. The bright green paths were mostly from Distant Worlds 2, but lots of random traffic has filled in that area quite a lot too. The spheres there are permit locked areas, so traffic diverts around them. People have explored the edges a little bit, so you can see some lines from that. Then the green paths disappear into the abyss, due to the sparse availability of stars there. They've been almost completely (if not entirely) explored.
 
People have explored the edges a little bit, so you can see some lines from that. Then the green paths disappear into the abyss, due to the sparse availability of stars there
I found travelling between DSSA Eleanor and Beagle Point straight fwd, lots of stars. I would have thought exploration ships with reasonable jump range would make a big bold path by now. Clearly I am wrong!
 
I found travelling between DSSA Eleanor and Beagle Point straight fwd, lots of stars. I would have thought exploration ships with reasonable jump range would make a big bold path by now. Clearly I am wrong!

In the arm there are so many systems and so many possible paths that people take many, many routes so the number of systems visited per column through the galaxy (which is what makes the heat map brighter or not) is high. In the Abyss there just aren't enough stars, even if every single one is visited, to get the brightest colours.

The colour indicates the number of systems explored, not how many people visited them so one person taking a path across an area and 50,000 people taking the exact same path will look identical on these maps.

(Also, yay, the seeker of dirty pics has finished their graffiti)
 
Yes, the circles - or spheres, rather - are permit-locked regions. People have probed all the way around the spherical permit-lokced regions, hoping to find some clue or key that might give them a permit. Thus, most permit-locked regions appear on the map as a "shell" surrounding a spherical empty void. That cluster of spheres blocking the direct route to Beagle Point is one of the most visible.
 
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