The battleships of Warhammer 40k in Orbit!

It's about Battle Fleet Armada Gothic

I thought this would be like Homeworld but it's just set on flat plane, like the table top game I believe that it originates from and this somehow only adds to it's appeal. I'm kind of hooked, like a lot of the paraphernalia that comes from this Warhammer 40k universe. It has old world a charm that nearly always draws me back to it every time what ever software development Tech-Seers have come up with a new game out of this genre.

Yet, as fan of the original Elite and ED, I never paid much attention to WH 40k or their Fantacy origins until I saw the original Space Hulk made for computers with DOS and my friends who played the same table top game years later as well as Blood Bowl and that was about it for me as far as the interest in playing with minatures. Which we also experimented with them while playing AD&D.

Then saw Dawn of War and was sucked into realistically gory visuals that satisfied me for long time as I would play this game almost non-stop in internet cafes down south of the border. I didn't myself a copy of the game until I got back home a few years later and that was as the snowy expansion was just brought out. Eagerly awaiting the next expansion, introducing the Tau Vs the Necron, which occupied me for while when I finally put enough of my unemployment benefits aside to purchase this while when I found it in the bargain bin outside EB. The much sillier add-on with that female chapter (Not actually very silly in themselves, they are awesome!) and those wonky airborne contraptions that would featured as novelty add-on to this one. I didn't really like, and was more impressed with the fan made version which mysteriously disappeared from my game folder after I had collected all the Relic mods that seemed most novel and popular. I lost all of them in unexplained computer mishap. Sorry to see them go and could never be bothered to try find all the surviving download link to recollect them all. I brought the next expansion that or was that the sequel?????

Yeah, while the sequel was even more visually impressive....it did lack the a few things from the original that made it lack lustre. Even though, they included the much sort after......Tyranidsthat were submitted into the game at the price of their table top complexity. The game more streamlined, and cleaned up. I think they removed to much of the original. I think the problem was that the game seemed like it was made for younger , perhaps under-age audience. it was or like play school. To much parental influence in it's remodelling.

There were several more Warhamer inspired games form computer that should have, could have succeed from the success of these games above. Yet, they didn't...as far as I know, Fire Warrior was FPS and I didn't even bother with that one. Chaos Gate was another I didn't go for at first, but I may have that on Steam. Marine Commander defied my expectation after I sampled it's play in the demo and I didn't bother with that either. I stuck mainly with RTS style of games and once sampled the Warhammer Fantasy online which ruins more of my expectation of that more primitive version of their universe. The very first Blood Bowl game and it's expansion were only found interesting at first, but were never found a satisfactory substitute to it's table top forebear. The sequel is defintite improvement though and it's shame I had to remove the game the stop myself from playing giving it all my attention.

This game brings back to the visual, auditory delights of the very first Dawn of War , but set on higher playing field in space. Maybe I should say it's restricted to just their battle-cruiser styled confrontations. Because this was merely illuded to only in DOW. Every battle was decided on only when the space marine infantry won their own ground battles. Now that seems one sided as their space bound carriers take to the lime light. There is small shame that both games have not also been combined, but maybe that later.......

There are also similarities between the rules that govern this game and ED. First of which is that worm-hole escaping can save you ships from the (The ones that are worm-hole capable!) loss. After I played the tutorial mission. I found out that you can get the your ships to target the other sub-system of the larger vessels to cripple their chances of success. I'm sure there were other aspects of the game I found familiar, but this isn't recall right now.

It would be nice to find ED version of this game, but I doubt this would agree the designs of the creators.

I have made some videos and they are ready to share, but maybe later with those....
 
Last edited:
Back
Top Bottom