The beauty of a ringed Ammonia World

Hello follow explorers o7!
On my way back towards the bubble from BP, I literally just stumbled upon this beautiful ringed AW and I just spent about an hour basking in its magnificent glory <3
I snapped some pictures of it, hoping they will reach you in due time, as I'm still 60-odd Kly from civilization.
Hoping the pictures are received with as much delight as I got out of the experience!

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The album is right here:
https://imgur.com/a/oIMhf?reg

Fly safe, commanders!

Syrion1984
 
Love the AWs the two of you posted as well <3
They are very beautiful and I'm only happy this thread is getting some AW love!

Fly safe, commanders!

Syrion1984
 
What a mess. They really need to fix that opacity bug.

What opacity bug, do you mean the opaque rings in my pics? That's actually fairly accurate, as rings are very thin and mostly empty space. With direct light they refract and emit so much light that they appear solid from a distance, but take away that light and they become very see through.
 
Not seen one of these for a while now. Mind, I was away from playing this game for a good few months so that would have a bit to do with that. But I've not seen any on my present trip to the dark and I'm 11,000 ly out now. Found a few ELW that were untagged though that may have changed by the time I get back to the bubble, hehehe. :D Great pics by the way :)
 

mickma

Banned
What opacity bug, do you mean the opaque rings in my pics?

Yup. The lack of opacity in shadow here http://i.imgur.com/pVGzMxY.jpg .

That's actually fairly accurate, as rings are very thin and mostly empty space.

Cannot be. See the brightess part here http://i.imgur.com/XVm1K5U.jpg .

With direct light they refract and emit so much light

The pics show no refract and no emit.

What they show is high reflectivity. What's missing is the high opacity that entails.

Actually looking again I think isn't a bug. This rendering is just material property fakery hoping to be mistaken for realistic modelling.
 
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Yup. The lack of opacity in shadow here http://i.imgur.com/pVGzMxY.jpg .

Cannot be. See the brightess part here http://i.imgur.com/XVm1K5U.jpg .

The pics show no refract and no emit.

What they show is high reflectivity. What's missing is the high opacity that entails.

This rendering is just material property fakery hoping to be mistaken for realistic modelling.

But, in my pics, the "see through" part of the ring is in the planet's shadow, the sun is not hitting them directly, hence they would normally just be dark, HOWEVER in my pics the light of the Milky Way behind them is able to shine through. Due to the Milky Way's low brightness it does not reflect nor refract off of the rings, thereby not brightening them up to the point of looking "solid". Dark rings are only dark because there isn't anything in space to brighten them up or shine through them.

I've actually read about this in scientific papers, and while Elite's effect might possibly be exaggerated, I do believe it is accurate. If the game wanted to be completely realistic, we wouldn't be flying in the rings at all because they'd be thinner than our ships are, as rings are actually made up of space dust, not huge rocks and asteroids. But where would be the fun in that? :cool:
 

mickma

Banned
But, in my pics, the "see through" part of the ring is in the planet's shadow, the sun is not hitting them directly, hence they would normally just be dark, HOWEVER in my pics the light of the Milky Way behind them is able to shine through.

And there's the fault. In shadow, the Milky Way's light is shining through the shadowed ring largely unblocked http://i.imgur.com/XVm1K5U.jpg . Whereas out of shadow, the local sun's light is being heavily blocked, as you can see from it being thrown back as bright illumination.

This makes sense only if the rocks are made of magical substance that bounces back light coming from one direction whilst admitting light coming from the opposite direction. Not possible.

Put it another way, the ring particles block enough front (sun) light to bounce back what you see out of shadow, and they would block the same proportion of rear (Milky Way) light shining though in the shadow. What we see is nothing like that. It is more like a sloppy arithmetic addition by the GPU than any proper modelling.

And another sign of fake is the sunward brightening on the rings. The ring particles close-up shows they have no structure that would create anything like that effect. The particles are irregular-shaped rocks for gods sake, not the reflective grooves of a vinyl record.
 
And there's the fault. In shadow, the Milky Way's light is shining through the shadowed ring largely unblocked http://i.imgur.com/XVm1K5U.jpg . Whereas out of shadow, the local sun's light is being heavily blocked, as you can see from it being thrown back as bright illumination.

This makes sense only if the rocks are made of magical substance that bounces back light coming from one direction whilst admitting light coming from the opposite direction. Not possible.

Put it another way, the ring particles block enough front (sun) light to bounce back what you see out of shadow, and they would block the same proportion of rear (Milky Way) light shining though in the shadow. What we see is nothing like that. It is more like a sloppy arithmetic addition by the GPU than any proper modelling.

And another sign of fake is the sunward brightening on the rings. The ring particles close-up shows they have no structure that would create anything like that effect. The particles are irregular-shaped rocks for gods sake, not the reflective grooves of a vinyl record.

Good point.
Still my biggest issue is that rings don't cast shadows, and the lighting from secodary stars don't have any effect. Wait, the biggest issue is that dark side of planets aren't dark at all, rendering lights redundant.
 
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