The Best Way to get to Colonia

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I am going to go to Colonia, what is the best way to do so including best jump range ship and should I use the neutron highway? Also, I have 197000000 current assets.
 
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Get a second account. Really it drives you mad all that jumping! Two acvounts always best. One for exploring and Colonia and one for bubble!
 
Get a second account. Really it drives you mad all that jumping! Two acvounts always best. One for exploring and Colonia and one for bubble!

I will get a second account but I want this one to go to Colonia and start again on my other account, so my original question?
 
The best way depends on what your goals are. Do you want to see the sights on the way, or just get there as quickly as possible? Would you like to have something other than an exploration ship to use once you get there?
 
The best way depends on what your goals are. Do you want to see the sights on the way, or just get there as quickly as possible? Would you like to have something other than an exploration ship to use once you get there?
I would like to get there as quickly as possible and don't mind just having an exploration ship when I am there.
 
The best way to get to Colonia is to put yourself into the right mindset. If you start the trip thinking it is a painful grind with mind-numbing honk and scoop and jump, you will fail. If you want to rush, you might fail too. Take a ship you really like to fly and enjoy the trip. Maybe buckyball the first 2000 Ly to get out of the region where everything is tagged or maybe not. Take a closer look to gasgiants and rings. Try to enjoy the dark side of atmospheric planets to see how the atmosphere looks when the sun is in eclipse. Fly farther away from the sun before the next jump to get a good view on all the nebula close by and the ever increasing brightness of the core. Feel the loneliness. Get shocked by binary systems. Try to find the asteroid bases hidden in some nebulas on your way. Land there and enjoy their coffee. Do not watch movies while flying - it destroys the experience (and maybe your ship when you get distracted).
If you just want to get an entry on your bucket list done, don't do it. If you feel the urge to get there, you might not have asked ...

o7
Edit2: who needs 6 AFMU's???

Edit: there was a : missing on the link to the Conda https://coriolis.edcd.io/outfit/anaconda?code=0p5tiFklndksxf5--------0202------3i1414140v0v0v48v62i2f.Iw18WAMO2Q%3D%3D.Aw18ZlA%3D&bn=Cancri%20Budget


 
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The best way to get to Colonia is to put yourself into the right mindset. If you start the trip thinking it is a painful grind with mind-numbing honk and scoop and jump, you will fail. If you want to rush, you might fail too. Take a ship you really like to fly and enjoy the trip. Maybe buckyball the first 2000 Ly to get out of the region where everything is tagged or maybe not. Take a closer look to gasgiants and rings. Try to enjoy the dark side of atmospheric planets to see how the atmosphere looks when the sun is in eclipse. Fly farther away from the sun before the next jump to get a good view on all the nebula close by and the ever increasing brightness of the core. Feel the loneliness. Get shocked by binary systems. Try to find the asteroid bases hidden in some nebulas on your way. Land there and enjoy their coffee. Do not watch movies while flying - it destroys the experience (and maybe your ship when you get distracted).
If you just want to get an entry on your bucket list done, don't do it. If you feel the urge to get there, you might not have asked ...

o7
Edit2: who needs 6 AFMU's???

Edit: there was a : missing on the link to the Conda https://coriolis.edcd.io/outfit/anaconda?code=0p5tiFklndksxf5--------0202------3i1414140v0v0v48v62i2f.Iw18WAMO2Q%3D%3D.Aw18ZlA%3D&bn=Cancri%20Budget



AFMUs absorbs heat. Cargo racks does not. Cheap, no weight heat sinks.
 
I did it in an engineered AspX with a 45ly jump range and then I used EDDiscovery to plot the waypoints. I set the jump range in EDDiscovery to 1000ly and the destination as Colonia and asked it to plot the route. These waypoints were then entered into the Galaxy map one at a time resulting in legs of about 23-24 jumps each, if you see what I mean. The disadvantage of this is that you'll be travelling along the same route as everyone else and will miss out on first discoveries.

The solution to this is to first go up, down or sideways from the bubble 2000-5000ly and then from there head out to Colonia.

I found that 23 jump legs were quite manageable for the amount of time I had to play (around 1hour per day) as I could do three legs in an hour without pressing too hard.

Obviously, take the biggest fuel scoop you can as well as an Advanced Discover Scanner and a Detailed Surface Scanner if you plan to stop anywhere. I scanned the system at the end of each leg, just for fun.

Taking the scanners was a good idea as the round trip netted me 34m credits in cartography fees.

An enjoyable trip, I found.
 

verminstar

Banned
Do not...repeat DO NOT start down the yellow brick road if ones heart isn't in it...you will fail and that applies to all players, new and old.

One needs to have at least a rudimentary interest in exportation and a bucket load of patience fer one the most mundane repetitive tasks in the game...which is long distance running.

Jump jump jump jump scoop jump jump jump scoop...fer days on end. Yes, some enterprising souls can make it in under 4 hours with ships which are rngeers to the max, but these are the exception rather than the rule...the extreme cases only. I've been moving since Monday last and I'm still 4klys out.

By all means, go fer it...just do so forewarned that if yer hearts not in it, ye will almost certainly suicide back when ye realise just how big the Milky Way is...it's the difference between moving from an enclosed and tiny playground into the vast unknown wilderness.

Harden thy resolve...the journey, if it's yer first time, is not fer the faint of heart.

However...that being said best way to get there...2nd star to the right and straight on till morning :p

If ye do make it though, then I'll cya in the black cmdr...and fear not, I'm not armed at all so the most dangerous thing from me is the tongue in my head :rolleyes:

Good luck ^
 
DBX, ASP or CONDA with D rated modules and engineered FSD range and lightweight sensors and life support.

Going to take you at least 4 hours constant gameplay or several long sessions.
 
Aspx. Big scoop, no guns, G5 FSD, big amfu, lightweight everything else.
Use the neutrons, they really are easy.
Scan everything, you'll be amazed how much money you will make when you get there (or come back).
 
DBX, ASP or CONDA with D rated modules and engineered FSD range and lightweight sensors and life support.

Going to take you at least 4 hours constant gameplay or several long sessions.

My DBX has 4A thrusters, 4D shields, two D0 shield boosters and 48LY jump. The thrusters and shields are for planet surfaces, and because the ship is tiny, higher-rated modules don't affect the jump range so much. To get a similar jump range in the Asp I have to D-rate just about everything
 
I really don't understand the obsession with "biggest AFMU" and so many of them too... REALLY not even needed, much less part of a "minimum load out". I came back from 2000 LY the other side of Colonia to Alioth in a Beluga via the neutron highway with a single 3b AFMU and only had to synthesize a recharge once. Also go B rated on AFMU, it has more total repair just slower repair time. Arated isn't for combat pilots where they need those seconds. Explorers will generally have to stop and power down most of the ship anyway to power the AFMU up, so no point in saving a few seconds.

A rated FSD and largest fuel scoop you can afford is all the minimum requirements, small AFMU and a recharge or two if you want to neutron star it there.
 
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