The BGS and Exploration Data: Is it time to do something?

No argument here.
Guess I have to wonder why FDev chose a "transactional" model instead of a total value one?
My guess would be that it's because they needed a balance between processing costs, player involvement, assigning values to actions so that "every little helps" and ensuring that one player in possession of appropriate knowledge can outplay ten mouthbreathers.
It should have been very clear to them that a "number of transactions" model would be open to gamesmanship.
Well, to be fair, the issue didn't become apparent for nearly three years. That's the entire development cycle of many other games.
Whereas a "total value" model helps both individual Cmdr's in their Cobras or large PMF's as value is always value and everything is always equal.
But total value is as problematic as total transactions - ten players who know what they're doing can completely drown out the actions of one player who knows what they're doing. Switching to a value-based model for this wouldn't address the issue, but would exacerbate other issues such as what income actually means in the game. Credits are meaningless right now. I think FD are probably secretly communists.
 
Did they ever fix the sell-your-data-one-at-a-time thing that overinflates the BGS effect?
That's what the thread is about...

Personally, I find the BGS to be far too much in the F and not enough in the B (that's Foreground and Background, go wash your mind out with soap). Between the overt amount of influence we already have, and the fixation of manipulating it for... well... it really doesn't do anything anyways. Oh, so that Faction You Like has (Controlling Faction) listed after it on the message board. Wee. Ok, so maybe it changes the legal status of Beer in a system... that's pretty much all you get for your efforts.
You generally post constructive and useful stuff, so...

By the same token, why do anything in any game ever written?

If it actually DID something...

If we could actually JOIN a faction...

Even if the Powers supported by said faction had a meaningful impact... like a little discount on goods sold (all of them, not just Commodities, but Fuel, Ships, Transfer costs, everything) then there would really be some meaning to it, but by and large, this sort of thing doesn't even count as imaginary lines on a map... and I get that some people actually enjoy this - somehow, but that's what I don't get. What is there to enjoy when there really isn't any benefit?

I've long thought the entire BGS and Power Play systems could use a heavy reworking - I'll not rehash that right now, it's a wall-of-text, a good wall of text, but still a wall of text.
Have at it. Just not in this thread. please.
 
I fully appreciate the transactional nature and the agree with the principal. However, exploration is one area where there is no justification for it. Cmdr in a cobra can contribute exactly the same as Billy big globes in a conda, so it really should just be based on total scans/systems/value/whatever
 
That's what the thread is about...

You generally post constructive and useful stuff, so...

By the same token, why do anything in any game ever written?

Have at it. Just not in this thread. please.

Powerplay at some point need to be addressed, specifically the BGS overlap. I’m an imperial player pushing for as many independent communists as you are, because it lowers our fort triggers. I’d be happier if the Empire actually had any CCC factions, but it doesn’t really and that’s broken.

But this thread seems to be focused on the exploration issue and murder, primarily between two player factions. One who would use murder to take a particular permit system and the other who can use exploration to basically keep it indefinitely.

What’s missing here is missions, when did completing missions for a faction become mostly irrelevant to the BGS? The answer is probably to lower the caps on how much one player with exploration or murder can influence the BGS per day. That would make turning in those INF+++ missions more valuable.
 
Powerplay at some point need to be addressed, specifically the BGS overlap. I’m an imperial player pushing for as many independent communists as you are, because it lowers our fort triggers. I’d be happier if the Empire actually had any CCC factions, but it doesn’t really and that’s broken.

But this thread seems to be focused on the exploration issue and murder, primarily between two player factions. One who would use murder to take a particular permit system and the other who can use exploration to basically keep it indefinitely.

What’s missing here is missions, when did completing missions for a faction become mostly irrelevant to the BGS? The answer is probably to lower the caps on how much one player with exploration or murder can influence the BGS per day. That would make turning in those INF+++ missions more valuable.

Nah, the conflict has been resolved. I'd say this is mostly an actual discussion.

Missions aren't exactly irrelevant either. They just have a very large gap from one type to another. Some missions types are easily stacked and give good influence, whereas others are a pain to do, can only be completed 1 at a time and barely worth the effort. No more perfect example than the liberate hostage missions for that.

Some types need to have their effect increased at the very least.

Also, missions are vastly better when it comes to fine tuning a system. Exploration and murder might be strong, but they are extremely linear when it comes to who you can apply them to.
 
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Well a couple of you touched on an issue I see. Guess it's not an "problem" I suppose but perhaps "gamey."
A group goes out, explores, collecting millions in Data and then banking it for a latter tick.
Then is unison they swope on a "unsuspecting system" and have their way before any one can react dumping millions in data.
Cool (I guess) but it feels a bit phoney.

In addition, again as mentioned above, what in the world does faction "ABC" care about a collection of ice rocks 400 LY away?

Dunno. Just seems that any one thing should not be the "always go to" for BGS work. Data seems to be the BGS "meta" anymore. This isn't some major whine or "rage quit" but it takes some of the fun out of whole thing rubbing my nose into the fact that "it's a game."
That's not a realistic scenario. Maps is useful for maintaining control, you can't use it to take over a station as the gains goes to the owner.
 
Well, an all time favourite of many starter groups is to murder a system till it's under their control, then immediately expand with exploration and then repeat.

Even though it works for starters, it has some issues, both short term and long term. Short term is that such a method usually involves a couple useless wars till they have the system and that having no feel for the bgs usually involves dropping more data than needed, generally lots of wasted time and effort. Long term depends on how central your systems are and the traffic they get, but just expanding, grabbing the main station and moving forward will usually come to bite you and turn to a tangled mess around the 15+ systems mark.

They are strong tools, but they don't magically place groups in the big leagues.
 
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But this thread seems to be focused on the exploration issue and murder, primarily between two player factions. One who would use murder to take a particular permit system and the other who can use exploration to basically keep it indefinitely.
....

As Apos said, this conflict is over. I'd say this is a bit of aftermath where the experience of what we both had to do leads us to re-raise the issue. The conflict was epic. But it also forced us into some of the most awful gameplay at times, which isn't necessary. We would love the opportunity to debate this with FD in detail, to see where we can help make BGS play more engaging.
 
As Apos said, this conflict is over. I'd say this is a bit of aftermath where the experience of what we both had to do leads us to re-raise the issue. The conflict was epic. But it also forced us into some of the most awful gameplay at times, which isn't necessary. We would love the opportunity to debate this with FD in detail, to see where we can help make BGS play more engaging.

Yeah, I haven’t been paying attention to that fight. The Winters Fed-rats are always keeping us busy here in Aisling space. I do hope they clean up the worst of the BGS though, which is the point of the whole thread.

I do think it’s funny, when I first started learning the BGS, I listened to an old dev youtube video on it. They mentioned the AEDC at least twice!
 
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