Morning.
After some testing I think that the new Missions, especially the mission rewards in combination with the engineers need a tweak or two.
Here are some things I observed through the last days:
1. Credits
We are close at the 500 million per hour mark. I would not wonder if someone manages to make 10 billion a day this weekend.
2. G5-Materials
Thanks to the mission rewards we are able to gather around 75-100 G5-Materials per hour and thanks to the brokers we are able to max out the inventory in just a few hours. Not sure if intended or not.
3. BGS
With the newly introduced mission rewards we are able to manipulate the BGS in a (maybe) not so perfect way. Example: While one faction gives you kill missions for the controlling faction you are able to chose commodities as a mission reward, selling them back at the controlling station brings your reputation instantly back to your original state. Feels like table-tennis to be honest.
I understand that these are unforseeable side effects from the new system but I am perfectly convinced that we need a couple of fixes here.
But, just to point that out - its all fun fiddling around with the new mechanics. Endgame and stuff
After some testing I think that the new Missions, especially the mission rewards in combination with the engineers need a tweak or two.
Here are some things I observed through the last days:
1. Credits
We are close at the 500 million per hour mark. I would not wonder if someone manages to make 10 billion a day this weekend.
2. G5-Materials
Thanks to the mission rewards we are able to gather around 75-100 G5-Materials per hour and thanks to the brokers we are able to max out the inventory in just a few hours. Not sure if intended or not.
3. BGS
With the newly introduced mission rewards we are able to manipulate the BGS in a (maybe) not so perfect way. Example: While one faction gives you kill missions for the controlling faction you are able to chose commodities as a mission reward, selling them back at the controlling station brings your reputation instantly back to your original state. Feels like table-tennis to be honest.
I understand that these are unforseeable side effects from the new system but I am perfectly convinced that we need a couple of fixes here.
But, just to point that out - its all fun fiddling around with the new mechanics. Endgame and stuff