The BGS

unfortunately not. control systems can only be changed through powerplay mechanics. Best you can do BGS wise is to flip systems to government types unhelpful to the power.
Thanks for the answer CMDR Schlack. I expected this anyway, since I've never found one myself in my 2 years here.

In my home system, I've kept wars protracted over multiple power cycles, flipping system power. Either the Feds or the Imps or both show up with Capitals to force the situation. Sometimes I've won and others I haven't. Powers are like my temper. I can lose it and never be rid of it. The problem I see with PP and the BGS as being real-ish, is exactly that. It would be nice if we could actually kick powers out of a system too.

Rooks o7
 

Jane Turner

Volunteer Moderator
and not wanting to sound too bitter.... if by combination of diplomacy and opposition via temporary adoption of power play simply to oppose expansions, you did manage to keep a piece of marginally valuable space free of powers, when a new player power is added... guess where the only available spaces to insert them where? There was talk early in Power Play development of freedom fighters, whereby a power could be evicted, but it never materialised. I guess because there would have been many evictions.
 
PP could have been so much more....

Don't fret good man, maybe one day. Just like with the BGS...

473.jpg
 
Back
Top Bottom