The biggest playground in the history of PC-gaming.

Yep, we need the little things. The wrecks, the dark systems, the pirate bases (the real ones not the reskinned outposts), asteroid cities. Stuff.

The furniture as DBOBE kept calling it. I mean it's a nice house. But I want the furniture. Not another wing.
 
List of all "content".

Trading - haul itamz from A to B, spend large amounts of time lining up dots with crosshairs.
Smuggling - same as trading but less reward with an additional chance of failure that sets you back hours.
Mining - same as trading but with additional hours of shooting rocks and playing ball-in-a-cup.
Combat - pew pew.
Piracy - pew pew with a bit of smuggling.
PVP - pew pew with a bit of piracy.
Powerplay - repeat all of the above 10x for greatly delayed gratification.

Did I miss any

Oh yeah

Exploring - stare at circles

Why do you play this game at all if you have such a high level of dissatisfaction with the content?
 

Spog

Banned
There are 400 billion systems. Maybe there is a ringworld out there; you just haven't found it yet.

Maybe so. Do you think it's likely? FD have done nothing so far to make me think they have either the will or the vision to implement such a thing.
 
Yep, we need the little things. The wrecks, the dark systems, the pirate bases (the real ones not the reskinned outposts), asteroid cities. Stuff.

The furniture as DBOBE kept calling it. I mean it's a nice house. But I want the furniture. Not another wing.

I agree. Human Space seems very fresh and new, as if we suddenly, a year or so ago, were able to pepper a tiny section of space with space stations as well as undertake interstellar travel. Before that, nothing. But in 3300 we should have had a good 1350 years of space travel and exploration (although what we call space today seem mainly to refer to low orbits round Earth).

There might be swarms of Generation Ships going at sub-c velocities, without or without (sane) populations by now, within light-years distance of Earth. There should be remains and wreckage of past/early interstellar exploration to be found, remains of old colonies and so on. Of course, the farther away we go from populated space, the more empty it would be if we truly are alone. Some eccentrics might be out exploring our expanding sphere of radio wave transmissions. We will have made ourselves known 1350 light-years in any direction from Earth by year 3300, even without interstellar travel.

A lot of this may come with a planetary landing expansion. We could find lone lights on surfaces of distant planets, maybe old colonies, maybe CMDR Whatits automated mining camp, maybe something entirely different...So all we need is patience. I'm sure they are working on something.

:D S
 
List of all "content".

Trading - haul itamz from A to B, spend large amounts of time lining up dots with crosshairs.
Smuggling - same as trading but less reward with an additional chance of failure that sets you back hours.
Mining - same as trading but with additional hours of shooting rocks and playing ball-in-a-cup.
Combat - pew pew.
Piracy - pew pew with a bit of smuggling.
PVP - pew pew with a bit of piracy.
Powerplay - repeat all of the above 10x for greatly delayed gratification.

Did I miss any

Oh yeah

Exploring - stare at circles

This is very odd for you to describe ED this way because there are very successful games like CoD that can be characterized as nothing but pew-pew. Oops, I mean bang-gang. Yet people like to play them. Not me, mind you because I don't like first-person shooter games whose sole view on the world is with a gun in front of you. But there are people that like them very much. Those that don't like them, don't play them. If you don't like bang-bang, I mean pew-pew, then don't play it and suffer us to listen to you complain about it. If FD ever gets around to adding more depth to this game, and we are in agreement that there is so much more that it could do with this universe, then they will do so. In the meanwhile, there are a great many people like me that enjoy it, despite your silly trivialization of it's entertainment value.
 
I've written the post as I read it. I've taken some liberties based on making some assumptions along the way, so forgive me if I don't get it exactly right. I'm actually not attempting to troll (promise!); this is laterally how I interpreted your post!

"I bought the game earlier this year. As I value my game time based on how quickly I progress in a game, I quickly realized that trading was the way to go. But guides, planning and trial/error is not my style, so I quickly started trading published trade routes and used 3rd party tools to make my fortune quickly (OP - that's my best guess; if not trading, perhaps bounty hunting in RES sites?). Along the way I tried other professions, but realized they weren't going to pay the same, so I quickly went back to trading. Several months later I'm in a maxed out Python and bored. While I don't think it'll make the game more fun, I've got my sights set on a maxed out Anaconda, which I can achieve really quickly using some of the same 'tricks'. I won't enjoy the journey to the Anaconda - as I don't necessarily feel like I've earned it properly - but hey, it's a goal. I'll quit shortly thereafter as I'll then realize that this game probably isn't for me. I'll come back at that time and make similar noise - as my parting gift to FD and the community, including those that seem to enjoy the content - for reasons I can't fathom."
 
I'd like giant freighter ships docked outside stations, with a stream of smaller ships carrying cargo to and fro, being serviced by fuel tankers that go back and forth between the nearest scoopable stars and the stations. I'd like to be able to fly through the carcasses of some of those same giant freighters, after they have been turned into swiss cheese by opposing powers or freight services, and find unclaimed cargo drifting in their depths, along with more unwelcome surprises. On a similar note, I'd like to come across the occasional giant asteroid, pockmarked with numerous laser-etched mining tunnels that are just big enough allow the smaller craft to navigate through and discover any remaining high-value ore (or a pirate lying in wait, or a mine, or whatever else the developers can invent to provide some tension).

There are a plethora of different set pieces like those last two that could be included as additional supercruise destinations - it's just down to whether the inclination (or the tools to do so) exist.

Why not, for instance, have temporary outposts that don't show up on system maps, existing solely to sell the ill-gotten proceeds of the freighter raids that produced those derelict wrecks mentioned earlier in this post? And why don't we hear tales of secret outposts or stations beyond the frontier? That kind of thing might entice even those who deride exploration as "just looking at different coloured bowling balls in space" to get out there and investigate. Thargoids aren't the be all and end all.

That is a small taste of the kind of extra content this game could really use IMO. Not that what is there isn't already good. But variety is the space of life.
 
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