Buildings & Attractions General Gameplay The Bob Ross - Of Updates

Some alizarin crimson maybe some phaelo blue. From Enclosures to Landscaping here are my top pics for an update. Just wanna build the ultimate environment's.

Enclosures
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Fences
Fences with High Voltage Signs in the middle
Fences with Reinforced glass pannels
(Would help to see more visable smaller dinosaurs)
Brick Wall fences
(This is more for decorateive perposes which isnt very Jurassic Park/World persay as sites are usually concrete but i think it would add a little unique identity to the game that makes it stand out from the films. Brick fences in Red and Yellow bricks)
Feeders/Viewing Platform
Based on the Brachiosaurus feeders - which never made it into the film but would make an interesting feeder viewing combo
Small Herbivore feeder - This allows guests to literally hand feed small dinosaurs that isnt a threat to them.
Tour
River Raft Tour - Lets talk boats, we want them but i figure there is two designs of which we would love to see. 1. Would be direct from the film which shows canoes that people paddel - the other would be based on the Jurassic Park/World ride at Universal Studios - as those river rafts are probably more in line with the visual look of what a river raft ride JP would probably look like as apposed to free paddelling vehicles we saw in Jurassic World.
Operations
Workers Village
Bringing a new dynamic into the park - Staffing - the facility is based on the workers village in The Lost World: Jurassic Park - the idea is that you need to build these facilites and populate with staff - if you do not have enough staff working at the attractions things can go wrong or the facility just closes down.
Reserve Campsite
Based on the vehicles Dr.Ian Malcolm had at the begining of The Lost World - plus a few tents - this allows guests to enter an enclosure. In terms of how this would work as follows. Think a little like the tour rides only this is the double vehicle that drives from a port to a site in the middle of a paddock and drives back and forth from. Guests are safe in the small enclosure but would not be allowed to wonder off outside it.
Guests
Mesozoic Cinema - Bugs me that this iconic building that appears in Jurassic World has not been rendered in this game. Nobody can create a perfect Jurassic World site without it.
Juice Bar - Small little stalls that sells juice as seen during the Dimetron and Pterodon attack in Jurassic World.
Decore
Fallen Trees
Moss covered Trees
Moss covered fallen trees
Small Bushes
Benches
Landscaping
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Nature
Nature Brush: Succulent
(Small Foliage found in the Desert)
Nature Brush: Shrub
(Small Foliage found in harse cold weather)
Water
Water Brush: Extra Small
(A more refined brush that allows for better definition in creating rivers and streams)
Terrain
Terrain Brush
(A more refined brush that allows for better definition in creating cliff edges)
Painting
Painting Brush: Shale
(Already available on some islands. But to be added into Isla Nublar freemode and the Sandbox modes for all islands)
Painting Brush: Dry
(Dry cracked orange/yellow desert more in line with Arad landscape)
Painting Brush: Snow
(Snowy with elements of some rocks)
Painting Brush: Soil
(Dark Brown mud with bits of fallen bark)
 
I would love to have all the ground types available across every island.
Especially that one elusive brown shale that appears beyond the playable area on Pena.
JEsWiSe.png

So technically, Pena could have 5.
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This is the one we can use on Pena.
Also, I don't see what there is to stop them from adding more brushes since their previous game (Planet Coaster) had dozens available and they use the same engine.

As for tree props, I would love to get the single palm tree (used on the Visitor Center) and the small bush that sometimes spawns randomly.
 
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I would love to have all the ground types available across every island.
Especially that one elusive brown shale that appears beyond the playable area on Pena.

So technically, Pena could have 5.

This is the one we can use on Pena.
Also, I don't see what there is to stop them from adding more brushes since their previous game (Planet Coaster) had dozens available and they use the same engine.

As for tree props, I would love to get the single palm tree (used on the Visitor Center) and the small bush that sometimes spawns randomly.
Yeah, I remember the red rocks being the terrain that Best in Slot was expecting when shale was first mentioned. It'd be interesting to see if it's also present on the new Sorna map.

My only theory is that it might be a case of shale being a different texture in a different area, though that could be easily disproved by overlap (or if someone with that coveted removal of park boundaries mod were to try it).

Planet Coaster and this game do share an engine, as to what the engine actually contains is certainly above my pay grade. They've said before they didn't originally intend for terrains to be something you could place in game, so I'd assume that the map tools they have are fairly minimalist.
 
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