Community Event / Creation The Buckyball Racing Club Presents - Mischief Mile: Rebooted (Magic 8-Ball Championship, Race 7)

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So you just have finished Chicken Run: Crash Harder and think it can't get any worse? Well, then you can already prepare yourself mentally for the next race in the Magic 8-Ball series:

Mischief Mile: Rebooted​

27th of August - 4th of September 3308​

Tepech - Fuelum - LHS 3719 - NLTT 48288 - Mirateje​


For a preparation, you might want to dive into ancient history and check out the original race thread. Our chairman even dug up a video from this race where the BRC educated Ed about racing:

Now, back in 3301, the world was still simple. Men were still men, women were still women, and small furry creatures from Alpha Centauri were still small furry creatures from Alpha Centauri. Using a modern ship (like a DBX or a Phantom) with a Guardian booster and a pre-engineered FSD would make this race pretty much meaningless, so we'll run this as a classic race: only equipment that was available in 3301 will be permissible. That means no Guardians and no engineering allowed. Otherwise, a few ships (list to follow) will also get a restriction regarding the permissible tank size (i.e. yo will need to use a smaller than default tank on the AspX, DBX, both Kraits, Beluga, Orca). For some ships this was already the rule in 3301, some others weren't even available back then or received a design change since then.

In the original race, there were two podiums - one for "Regulars" and one for "Crazies", with the option to gain additional bragging rights by supplying the Rats with Snickers (in the form of limpets). The issue here is that, for the 8-Ball championship races, I need to condense all this into a single leaderboard (ok, two - one for "Classic unlimited", the other for "Regulation Cobra"). So, taking the few data points available in the old race as a baseline, there will be two bonuses (boni?):

As with most Buckyball races, the basic premise is simple. In this case, fly from one side of the Bubble to the other. To be exact, from Tepech to Mirateje (or the other way round), a mere hop of 344 ly.
Also, as in most Buckyball races, there's a catch. In this case, two of them:
  • no fuel scoops
  • no additional fuel tanks
You'll have to find some other way...

Ships​

Yes, you all know which ships we got in ED. For this race, you will have the choice between three ship classes:
  • the (by now) well known regulation Cobra - with one minor change: you're going to have to store the fuel scoop somewhere2. No scoop, even in regulation class
  • Fuel Rat Classics: those are ships that could make the trip without too much refuelling. For some of them (note the yellow text), this means reducing the maximum fuel capacity to the value indicated in the table below. Again, no scoop, no engineering or Guardian modules.
  • Fuel Rat Crazies: of course. Those are ships where you will have to manage your fuel very carefully. Apart from that, the same restrictions as with the Classics apply.
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Ship Loadout​

The regulation Cobra's loadout is of course fixed2. For all other ships:
  • no fuel scoop
  • maximum fuel capacity according to the above list (i.e. the default tank, no extras, for most of the ships and a reduced main tank with a small additional tank for those marked in yellow)
  • no engineering, engineered modules (enhanced thrusters, preengineered FSD, ...) or Guardian modules
  • as usual, no supercuise assist or docking computers

The Course​

The route is reversible, so you can start at either Hooke Hub in Tepech or Ocampo Station in Mirateje but you must always visit Wollheim Vision in Fuelum (official home of the Fuel Rats), NLTT 48288 (most popular place in the galaxy to run out of fuel) and LHS 3719 (second most likely place to run out of fuel). You finish at either Tepech or Mirateje, depending where you started.

Bonus Options​

  • Snickers: This will require you to start at Hooke Hub in Tepech and collect a fixed number of Limpets (see table) from Wollheim Vision and deliver them to Ocampo Station in Mirateje. Do this, and I'll grant you a 2 Minute bonus. Bonus Snickers are not eligible when starting from Mirateje. Keep in mind that, for buying Limpets, you'll need to have some sort of limpet controller installed. There are lightweight (0.5 tons) 1D controllers of various types available, and since you won't be carrying SCA or DC, most (all?) ships will have that handy additional size 1 slot available.
  • Crazies: use one of the ships from the "Crazies" list, and you'll get a 15 minute(!) bonus. Sounds too generous? Well, the fastest Crazy in the old race completed the course in 30 minutes. The fastest regular needed 15 minutes. Most of the regulars ran around the 20 minutes mark, while the crazies clumped around 45 minutes.

Fuel​

As you might have noticed, even in the best case the amount of fuel permitted will only almost suffice for a full speed run on each leg between the stations. So you'll need to find another way...
  • make the fuel last. There's always economic routing...
  • refuel through docking at one (or several) additional stations/outposts
  • find a friendly CMDR who will refuel you with limpets
What is definitely not allowed:
  • dock at a carrier (yours or otherwise) for refuelling
What I will definitely frown upon:
  • call the Fuel Rats for assistance through hoisting the rat signal (e.g. via their homepage)1. That one is for emergencies only - and I trust that, should you manage to run out of fuel in the course of a race due to your own fault, you will do the honourable thing. On the other hand, if you can get an off-duty Rat to do the refuelling, that's fine with me (I heard they can be bribed with Snickers).

Entering & Evidence​

I will set up a Google form and link it here in time for the race.
Your race evidence should consist of a link to
  • either a video, showing the full race (I'd appreciate timestamps in the comments), including a pre-flight check showing your ship's loadout (right hand side cockpit screen)
  • or a collection of images (one set/gallery per run, please), showing
    • the pre-flight check of your ship's loadout (likely two images, right hand cockpit screen)
    • your race start, with the station name and the cockpit clock visible (i.e. first hit F10 for the screenshot, then launch)
    • any required intermediate waypoints (Wolheim Vision - station shot with cockpit clock, NLTT 48288 and LHS 3719 - e.g. GalMap shot), showing your time and location
    • any refuelling stops, showing your time and location
    • your finish time, again with the station name and cockpit clock visible
In the case you claim the "Snickers" bonus, that evidence should also include
  • a pre-flight check at Hooke Hub, showing an empty cargo hold
  • a pre-flight check at Wolheim Vision, showing the required amount of limpets in your hold
  • a post-flight check at Ocampo Station, again showing that you still have those limpets in your hold
Getting both the station name and the cockpit clock in the same shot can be tricky (especially in VR), as the pad lights tend to outshine the HUD. If you're fighting for single seconds, it might be better to run a video recording and cut the images from that video.

Please use this Google Forms link to submit your evidence:


In the case that, for whatever reason, you can't or don't want to use Google, you can also send your evidence via DM. There might be delays in processing those entries, though.

Leaderboard​

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Small Print​

The race runs from 00:00:00 UTC on Saturday, 27th of August, until 23:59:59 UTC on Sunday, 4th of September. Relevant is your start timestamp on the cockpit clock, i.e. you can start your last run on 23:59:59 on 4th of September and finish your run on the 5th. You may not start before 00:00:00 UTC on the 27th. I will accept submissions until the 5th some time in the afternoon (CEST, but UTC is close enough) unless you contact me and request a (short!) extension because you still need to prepare your submission.

Use of carriers in any capacity is verboten - no hitching rides, no refuelling.

Damage or loss of ship, cargo, crew or life will not be the responsibility of the BRC. All entrants fly at their own risk.


TepechFuelumNLTT 48288LHS 3719Mirateje
Tepech138.54227.48155.05344.03
Fuelum138.54119.3733.05242.92
NLTT 48288227.48119.3790.01125.31
LHS 3719155.0533.0590.01211.96
Mirateje344.03242.92125.31211.96

So, that should be it. Gentlefolks, you may start your spreadsheets.



1 I got it from a trustworthy source that the Rats won't be as forgiving for calling them after running out of fuel on purpose.

2 The exception for this is that, if you want to claim the Snickers bonus, you are of course allowed (and actually required) to add a limpet controller of your choice.
 
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FAQ​

Q: Is supercharging permitted?
A: Yes, as long as you keep it inside one run. So no starting with a precharged FSD. I stand corrected: it would be permitted - if it were possible. However, you can't supercharge without a scoop, so supercharging is out, too.

Q: Is FSD synthesis permitted?
A: No. Synthesis would too much favour people with the time (and inclination) to collect sufficient synthesis materials.

Q: Can I refuel on a carrier?
A: No.

Q: Can I hitch a ride on a carrier?
A: Definitely no.

Q: How can I get 24 tons of fuel in a ship if no additional tanks are allowed?
A: Bad formulation on my side. You are permitted any combination of tanks that will let you reach the maximum anount of fuel permitted for each ship type, as defined in the ship tables. For most of the ships, that means "no additional tanks". For those ships wih an exceptional off-the-shelf range, you'll have to cut down on the main tank and add optional tanks.

Q: Can Snickers be carried in either direction?
A: No, only from Fuelum (Wolheim Vision) to Mirateje (Ocampo Station).

Q: Can I use enhanced thrusters?
A. No.

Q: Can I store my limpet controller after loading up with limpets?
A: No.

Q: Can I buy the limpet controller at Wolheim Vision?
A: No.

The above two answers can also be summarized: you are not permitted to change your ship's loadout during the race.

Q: Could I carry the limpets all the way from the start? (it would still meet the snicker bonus criteria).
A: Since that wasn't an option in the original race - no. You need to buy them at the Rat's headquarters.

Q: Can I change the max fuel capacity of my classics ship to be LESS than the prescribed max capacity?
A: Since it says "max fuel" on all regulations so far, I can't see a way of stopping you. Go ahead.
 
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Question - will supercharging at White Dwarfs be allowed?
Since CMDR Rusticolus didn't prohibit this in the original race, I don't see why I should prohibit it here. I'll only put in the usual limitation: what happens in a race stays in a race. So you can charge up only after you've started - no racing with a precharged FSD.
Some spreadshhet artists may even make Jackson's Lighthouse work for them.
 
I remember refuelling at certain places on the route in the original but the more stops you made the more time you would lose... it favoured ships able to land at outposts iirc.
With no fuel scoop, white dwarf boosting is out - but I remember some people being refuelled by limpet, which proved faster than scooping.
I'm interested to see how this will be balanced for all the ship types we have now - fortunately I seem to have accumulated a few unengineered ships to choose from.
Intent to race
CMDR Edelgard von Rhein
Regulation Cobra MkIII: Null Geodesic
Unlimited Unengineered: TBD
 
I'm perhaps totally missing the point, but I am confused about how to get 24 tons of max fuel capacity (or 72, for that matter) in a ship that isn't allowed to have additional fuel tanks...
 
I'm perhaps totally missing the point, but I am confused about how to get 24 tons of max fuel capacity (or 72, for that matter) in a ship that isn't allowed to have additional fuel tanks...
The way I interpret that is you have a limit on fuel capacity, not a restriction on the modules. @Ashnak can correct if I'm way off.
Example - Just point at the target and let the plotter do it's thing.

This would presumably be allowed.
 
I'm perhaps totally missing the point, but I am confused about how to get 24 tons of max fuel capacity (or 72, for that matter) in a ship that isn't allowed to have additional fuel tanks...
Yes... the wording caused the same confusion in the original race, sorry.
What is meant is that you're not allowed a fuel capacity beyond what is written in the tables (there will be another one for the crazies coming). For most of the ships, that translates as "no additional tanks", for the few with exceptional off-the-shelf range it means "reduced size main tank and a small extra tank".
 
Q: Is supercharging permitted?
A: Yes, as long as you keep it inside one run. So no starting with a precharged FSD. I stand corrected: it would be permitted - if it were possible. However, you can't supercharge without a scoop, so supercharging is out, too.

Prechaging crossed out, so is it allowed again? 😁
 
  • the (by now) well known regulation Cobra - with one minor change: you're going to have to store the fuel scoop somewhere. No scoop, even in regulation class
  • Fuel Rat Classics: those are ships that could make the trip without too much refuelling. For some of them (note the yellow text), this means reducing the maximum fuel capacity to the value indicated in the table below. Again, no scoop, no engineering or Guardian modules.
No engineering? This will be fun in the Vette 😂
 
If you can race in either direction, do the snickers have to go from Fuelum to Mirateje, or can we take them from Fuelum to Tepech? I should point out that I will be carrying Marathon bars, not Snickers :D (Best before date, wossat then?)

And finally, I suppose refuelling at conveniently placed fleet carriers is out of the question? 🙏
 
As we go back in time to a point before the engineers showed up, I guess we can't use enhanced drives to speed things a little bit up, right ?

Sidenote: one still seems to can not buy or sell those Snickers without having a limp... errm... Snickers controller on board...
 
As we go back in time to a point before the engineers showed up, I guess we can't use enhanced drives to speed things a little bit up, right ?

Sidenote: one still seems to can not buy or sell those Snickers without having a limp... errm... Snickers controller on board...
I considered enhanced drives as engineering modules (as you can only buy them from an engineer).
Snickers controller: there (still) are several 1D controllers with a mass of 0.5 tons available. And since you will be forbidden to use a docking computer (or supercruise assist)1, you have this handy size 1 slot available on most (all?) ships now.

1) Standard BRC rule - but I'll also mention it when I get to finish updating the rules.
 
I considered enhanced drives as engineering modules (as you can only buy them from an engineer).

That was my thought also, but I wanted to be clear about that. Enhanced drives would have applied only to one of my possible builds but it doesn't really matter, I guess. 🤷‍♂️

Snickers controller: there (still) are several 1D controllers with a mass of 0.5 tons available.

Hmm... ok, thx, I'll take a look into that before starting some test runs. (Yes, this time I'll do some testing... (y) ) I was just aware of the 1.3t controllers but I didn't dig too deep into it, just noticed that I still couldn't buy any Limpets without a controller.

And since you will be forbidden to use a docking computer (or supercruise assist)1, you have this handy size 1 slot available on most (all?) ships now.

1) Standard BRC rule - but I'll also mention it when I get to finish updating the rules.

Yeah, I've noticed that already in the rules. But as I never use DC- or SCA-modules anyway that's no problem. ;)


So I guess I fiddle around with my builds a little bit more and start my trials for the best suited ship for this and I'm really interested how these different approaches will handle and which one (or two) will finally make it.
 
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