These last week's have been fairly entertaining on the forums but there has been more than a little blood in the water where the Beyond changes are concerned.
I was adding them up and was surprised at how much different Beyond will be.
1. Crime and Punishment: For me this is the worst cut and I am salty about it. It seems as though the Criminal element of gameplay is being unfairly pushed out because some folks don't build ships correctly and can't git gud. I have listened to the alternative view point about rebalancing the game but I just don't understand why Traders fly around with weak shields in Open at CG's. This is a video game. What did you expect? On a positive side I get mega ship gameplay but let's face it, if my Pirate ship is unable to use Galactic Logistics I'm not going to be raiding many.
2. Engineers: I'm not really invested in this and consider myself a very poor Engineer. I have some ships that are mostly G5 (A AspX for travel and a Python for PvE Piracy) but the rest, even my PvP Pirate Cobra are a bit slapdash. I came up against a properly Engineered T9 the other week and got my handed to me. Reading the threads about engineers though it does seem as of the new system is going to be a PITA for some folks. I'm happy to reserve judgement on this for now but I'm thinking this could be a real thorn in the side of the game (And the Forums!!) until it gets changed again.
3: Passenger missions. As a rider of a high horse named "Playing as intended" all I have to say about this is "HaHa!" . However, from a game perspective I do think it's weird that FD throw out these big credit exploits and then nerf them. Some folks like an easy ride and others have a big ship goal to hit so I guess I can understand the saltyness. If you are a Beluga pilot whose currently drowning their sorrows in Lavian Brandy then my advice would be to take heart. These things are like busses. Space busses. Empty space busses.
Sorry.
4: The KWS. This is a new one. I only caught up with it today and I'm not sure of the implications exactly but as a Pirate I'm all for it. Unlucky Res welfare claimants.
5: The detailed surface scanner. Why do I need one when I can see what's on a planet? Maybe I'm being overly pessimistic here, the DSS does maximise earnings out in the black but certainly for material hunting (see Engineers for how much more of that we will be doing) in the bubble I won't need one. In fact I'm looking forward to eyeballing those purty rocks and learning what colours mean what. So I can see shares in Detailed Discovery Scanners R Us going downhill.
6: Third party apps. Why do I need EDDB now? I dunno? What do you think?
7: Have I missed anything?
Things which are still unresolved for me which I am surprised at are :
Lat/Lon finder. Come on FD. Get it done.
NPC crew member escape pods. I would sacrifice a module in a bigger ship for the chance to keep my current perky young fighter pilot around.
All in all one thing's for sure, this is going to be an entertaining few weeks.
Also Im still going to play the game. Until my ship is unwelcome In every port and my bank balance is empty.
I was adding them up and was surprised at how much different Beyond will be.
1. Crime and Punishment: For me this is the worst cut and I am salty about it. It seems as though the Criminal element of gameplay is being unfairly pushed out because some folks don't build ships correctly and can't git gud. I have listened to the alternative view point about rebalancing the game but I just don't understand why Traders fly around with weak shields in Open at CG's. This is a video game. What did you expect? On a positive side I get mega ship gameplay but let's face it, if my Pirate ship is unable to use Galactic Logistics I'm not going to be raiding many.
2. Engineers: I'm not really invested in this and consider myself a very poor Engineer. I have some ships that are mostly G5 (A AspX for travel and a Python for PvE Piracy) but the rest, even my PvP Pirate Cobra are a bit slapdash. I came up against a properly Engineered T9 the other week and got my handed to me. Reading the threads about engineers though it does seem as of the new system is going to be a PITA for some folks. I'm happy to reserve judgement on this for now but I'm thinking this could be a real thorn in the side of the game (And the Forums!!) until it gets changed again.
3: Passenger missions. As a rider of a high horse named "Playing as intended" all I have to say about this is "HaHa!" . However, from a game perspective I do think it's weird that FD throw out these big credit exploits and then nerf them. Some folks like an easy ride and others have a big ship goal to hit so I guess I can understand the saltyness. If you are a Beluga pilot whose currently drowning their sorrows in Lavian Brandy then my advice would be to take heart. These things are like busses. Space busses. Empty space busses.
Sorry.
4: The KWS. This is a new one. I only caught up with it today and I'm not sure of the implications exactly but as a Pirate I'm all for it. Unlucky Res welfare claimants.
5: The detailed surface scanner. Why do I need one when I can see what's on a planet? Maybe I'm being overly pessimistic here, the DSS does maximise earnings out in the black but certainly for material hunting (see Engineers for how much more of that we will be doing) in the bubble I won't need one. In fact I'm looking forward to eyeballing those purty rocks and learning what colours mean what. So I can see shares in Detailed Discovery Scanners R Us going downhill.
6: Third party apps. Why do I need EDDB now? I dunno? What do you think?
7: Have I missed anything?
Things which are still unresolved for me which I am surprised at are :
Lat/Lon finder. Come on FD. Get it done.
NPC crew member escape pods. I would sacrifice a module in a bigger ship for the chance to keep my current perky young fighter pilot around.
All in all one thing's for sure, this is going to be an entertaining few weeks.
Also Im still going to play the game. Until my ship is unwelcome In every port and my bank balance is empty.