Now that Oculus Rift support has been announced I was wondering if there way any chance of supporting the upcoming "castAR" from Technical Illusions. Working prototypes have been shown at several tech conferences and maker fairs in the US and it looks great.
I know that it's a request for the future as castAR isn't an available product yet but Jeri from Technical Illusions has confirmed that adding support for castAR to a game that works with Oculus Rift should be trivial and other games will be offering castAR support.
castAR, like Oculus Rift, has stereoscopic display and head tracking capabilities. Unlike the Rift, castAR uses glasses that have tiny projectors mounted above each eyepiece which project images unto a highly directional screen. This means that several people playing in one room can see each other and use the same screen, you can see your keyboard, the headset is lighter, etc.
Flight sim demo here - http://www.youtube.com/watch?v=H3HGrclGkIE
I'll be supporting the castAR kickstarter when it launches and really hope to be playing Elite: Dangerous on it at some point.
I know that it's a request for the future as castAR isn't an available product yet but Jeri from Technical Illusions has confirmed that adding support for castAR to a game that works with Oculus Rift should be trivial and other games will be offering castAR support.
castAR, like Oculus Rift, has stereoscopic display and head tracking capabilities. Unlike the Rift, castAR uses glasses that have tiny projectors mounted above each eyepiece which project images unto a highly directional screen. This means that several people playing in one room can see each other and use the same screen, you can see your keyboard, the headset is lighter, etc.
Flight sim demo here - http://www.youtube.com/watch?v=H3HGrclGkIE
I'll be supporting the castAR kickstarter when it launches and really hope to be playing Elite: Dangerous on it at some point.