The Caustic Sink Launcher is proof we aren’t at the point in this game that I thought we’d be by now

By now I think we had all been hoping for some sort of Guardian/ Thargoid hybrid ship, yet the Guardian modules melt faster than human tech in the caustic clouds and we’re still all depending on utilities and raw health to get us by. Humanity, in real life, advances much faster in 6 years, alone, than they do than they do in ED. In times war? Doubly so. Even with humanity’s current tech? We would have come up with something better than… “a launcher…” And I’m talking more than just dealing with caustics, but also locking on to craft, and much more.

Yeah-yeah…it’s a video game. Maybe it’s like Southpark and everyone are just in middle school for the next 20 years (i.e. A static world). When thought about? It means nothing will change for some time because the this module is immediately useless.
 
I just want my guardian soup covered Cannon shells. As far as I can tell Multicannon rounds are kinetic with a special payload. Don't see why a larger caliber can't be made.
 
Humanity, in real life, advances much faster in 6 years, alone, than they do than they do in ED. In times war? Doubly so
It took about two decades to go from "liquid-fuelled rockets are a working flight technology" to "we have overcome the engineering technicalities that mean they keep exploding and have reached orbit"

The F-35 fighter currently being deployed to the US military as their "current generation" plane started planning in the late 1990s, had a working prototype resembling the finished product by 2006, and finally entered active service in 2015. The aging F-16, still in active service in the US, first flew in 1974 and is likely to continue as a "sold to marginally-trusted allies" model for several more decades.

Integrating the scraps of a long-dead civilisation's completely alien technology into human ships enough that anything from the Guardian tech broker works at all, in only a few years, is hugely unrealistically quick even for a war footing.

What technology do we have today that we didn't have in 2017 that's a major "worth mentioning in patch notes" development?
 
By now I think we had all been hoping for some sort of Guardian/ Thargoid hybrid ship, yet the Guardian modules melt faster than human tech in the caustic clouds and we’re still all depending on utilities and raw health to get us by. Humanity, in real life, advances much faster in 6 years, alone, than they do than they do in ED. In times war? Doubly so. Even with humanity’s current tech? We would have come up with something better than… “a launcher…” And I’m talking more than just dealing with caustics, but also locking on to craft, and much more.

Yeah-yeah…it’s a video game. Maybe it’s like Southpark and everyone are just in middle school for the next 20 years (i.e. A static world). When thought about? It means nothing will change for some time because the this module is immediately useless.
The game is built around capitalism, and as such innovation goes in fits and starts and seldom follows an overall upward trajectory.

According to canon, humans have definitely had a dark age or two between now and then, including a global thermonuclear war. We had and then lost FtL travel no less than twice.
 
Kinda reminds me of games that always reward with no downside if you fail.
The game is set in a dystopian universe, google it.
I'm just not a big fan of easy wins for humanity... you should earn it.
Just my take on it.
Always comes down how long a "playthrough" is supposed to be. Those that are married to the grindy games might love it. I personally expect a game to yield its content after about 100h. If you still can't access the content fully by then, it's usually a grinder designed to maximise wasting time in redundand, repeating and boring loops for some token crap.
 
Always comes down how long a "playthrough" is supposed to be. Those that are married to the grindy games might love it. I personally expect a game to yield its content after about 100h. If you still can't access the content fully by then, it's usually a grinder designed to maximise wasting time in redundand, repeating and boring loops for some token crap.
Precisely. And we're concerned that these speedrunners are going to ruin it for the rest of us.

They haven't even fixed the relog exploits yet.
 
Precisely. And we're concerned that these speedrunners are going to ruin it for the rest of us.

They haven't even fixed the relog exploits yet.
"Speedrunners". lol. What exactly is the problem? Someone unlock the new gear faster than you? Does that hurt your feeling of pride and accomplishment or are you worried your righteously acquired meta powers are endangered?
FD are still gonna tell the story at their pace and not whether obsessive grinders or exploiters unlock the stuff first.
 
"Speedrunners". lol. What exactly is the problem? Someone unlock the new gear faster than you? Does that hurt your feeling of pride and accomplishment or are you worried your righteously acquired meta powers are endangered?
FD are still gonna tell the story at their pace and not whether obsessive grinders or exploiters unlock the stuff first.
That's it right there. I don't need to have the best toys, but if they were to take the challenge out to satisfy the grindbois' whinging it would make it boring. Like if they moved all the engineers to one system, not only would it be supremely disastrous to immersion, it would make everything trivially easy. I just want them to tell the story at their own pace, and leave me with big meaty gameplay loops to get lost in.
 
it's funny... complaining about not advancing enough in 6 years for humanity but we're fine with thargoids being stuck using the same technology they used over a million years ago that guardian tech is still effective against.


plus what leap of 'reality' does a caustic heatsink work by? hint: none.

the game stopped trying to be hard sci fi with the stellar forge. everything built on top is as realistic as nms's color pallet is.
 
Always comes down how long a "playthrough" is supposed to be. Those that are married to the grindy games might love it. I personally expect a game to yield its content after about 100h. If you still can't access the content fully by then, it's usually a grinder designed to maximise wasting time in redundand, repeating and boring loops for some token crap.

or a developer could create some non essential content for players who have for exceeded 100hr to keep the game fresh-ish for them. nobody is forcing anyone to get such content and as long as it's not essential, who does it hurt by existing that way?

the fact that the way players can play this game is generally thru a handful of simplistic grindy game loops (this is true whether you spread it out or min/max it) is kind of specific to how fdev decided to make things... not really something tied to content taking months to acquire.

of course games like this are supposed to leverage the infinite content of other players to take up the 'end game' content beyond your 100h limit. but fdev doesn't really know how to reconcile that with the desire to make a single player game. so the content from other players is limited to ad-hoc in game combat (and to a much lesser extent coop) and third party websites. so the pressure for fdev created content beyond 100h remains strong
 
Back
Top Bottom