Hey, may I ask what you use in the 2x C1 hardpoints vs cmdrs?
Adv. dumbfires high cap, salvation plasma chargers, LR rails, high cap seekers.
Small salvation PC are quite underated, it small sized PA, doing absolute dmg, and hold trigger mechanic, but each shots must be fully charged. Lots of ammo, decent dmg for small size hardpoint, ease of use, due of high speed... and given C5 distro size of 4, this one should handle about 2 small PC's, to be not bottlenecked on WEP too much.
Adv. missiles have high capacity by default, and with high cap is about 120+ missiles per small hardpoint. Each missile does 50 explosive dmg, and there are S tier selection of experimentals to use along. Superpen, emmisive, FSD disrupt, and many others. Kinda hard to aim as dumbfire, but when spammed, some missiles will connnect, and depend on situation, every missile hit counts, especially when used against exposed hull.
Seekers are somewhat limited, 12/12 or 24 missiles per hardpoint, but its still seekers... may require lots of synth due of low ammo, but its worth, when enemy ship needs be disarmed or immobilized. Seekers are good to kill drives and hardpoints of targets.
Rails are either for rail cancel or plasma slug spam. Small rails can fire faster than medium ones, and are less tax on distro. Good for forcing cmdrs into defensive with pips, when constanly spaming rails shots up to 6 km, other than canceling SCB's. Its hitscan, so not difficult to use as well.
Btw, concords are not fixed by latest update.