TL : DR - Limit is to stop average users from plopping 30 Silvarret level buildings in their park then spamming twitter/facebook/forums that the game "runs like ❤︎❤︎❤︎❤︎"
We all now know about the 500 piece limit to the blueprints, (they said it will probably go up a little bit) and I like others were kinda turned off by that idea, but I have an idea why this is, and also some other limitations that I could see being added to the game if we don't speak up about it.
We all now know about the 500 piece limit to the blueprints, (they said it will probably go up a little bit) and I like others were kinda turned off by that idea, but I have an idea why this is, and also some other limitations that I could see being added to the game if we don't speak up about it.
HARDWARE REQUIRMENTS: Video games are required to put hardware requirements on their game and usually they want the lowest specs possible so more people buy their game, the problem with this is they cant be too wrong or it falls under false advertisement. Now because the steam workshop support is an official feature to the game they have set limits on it so "Timmy" who normally wouldn't make silvarret level of detail buildings doesn't find all these amazing super high-detailed 3000 piece buildings then plops 30 of them into his park, suddenly the game is running at 5fps, he gets angry, starts spamming twitter and Facebook about how the "game runs like ❤︎❤︎❤︎❤︎"
I can also see them adding a "Foliage limit" or "prop limit" to your parks as well to prevent this from happening. City skylines does this. Now I don't see them ever making the limit on blueprints unlimited or very high as the reasoning for it makes sense, but if they do add prop or foliage limits to the parks, a simple "cheat code" that could by-pass it would be greatly appreciated. That way it cover's there bases for whiners about performance while still allowing the people who have amazing hardware or extreme builders like Silvarret can still have the freedom.
what do you all think?
We all now know about the 500 piece limit to the blueprints, (they said it will probably go up a little bit) and I like others were kinda turned off by that idea, but I have an idea why this is, and also some other limitations that I could see being added to the game if we don't speak up about it.
We all now know about the 500 piece limit to the blueprints, (they said it will probably go up a little bit) and I like others were kinda turned off by that idea, but I have an idea why this is, and also some other limitations that I could see being added to the game if we don't speak up about it.
HARDWARE REQUIRMENTS: Video games are required to put hardware requirements on their game and usually they want the lowest specs possible so more people buy their game, the problem with this is they cant be too wrong or it falls under false advertisement. Now because the steam workshop support is an official feature to the game they have set limits on it so "Timmy" who normally wouldn't make silvarret level of detail buildings doesn't find all these amazing super high-detailed 3000 piece buildings then plops 30 of them into his park, suddenly the game is running at 5fps, he gets angry, starts spamming twitter and Facebook about how the "game runs like ❤︎❤︎❤︎❤︎"
I can also see them adding a "Foliage limit" or "prop limit" to your parks as well to prevent this from happening. City skylines does this. Now I don't see them ever making the limit on blueprints unlimited or very high as the reasoning for it makes sense, but if they do add prop or foliage limits to the parks, a simple "cheat code" that could by-pass it would be greatly appreciated. That way it cover's there bases for whiners about performance while still allowing the people who have amazing hardware or extreme builders like Silvarret can still have the freedom.
what do you all think?
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