Be warned. The bug where the NPC's fire at you for no reason, and become hostile, make this CG the opposite of fun.
You can't play for long without getting attacked by a clean NPC at a RES. If you have a fighter, you must keep its orders on "hold fire" then only selectively "attack my target" in order to prevent it from returning fire and getting a bounty due to this bug. Even with that inane workaround, in order to prevent getting bounties, you will have to frequently FSD out of your RES and return to get away from the clean hostile npc's.
Or you can just become wanted, bountified, and notoriety-ified and kill everything in sight, until the whole res is after you and you eventually get so much damage that you have to repair. But then you can't clear your bounty until your notoriety decays back to zero. So this is no fun either, for me at least.
How wonderful of FD to create a combat CG before fixing this bug. I'd recommend that they actually play their game and participate in their CG's once in a while.
Cheers.
You can't play for long without getting attacked by a clean NPC at a RES. If you have a fighter, you must keep its orders on "hold fire" then only selectively "attack my target" in order to prevent it from returning fire and getting a bounty due to this bug. Even with that inane workaround, in order to prevent getting bounties, you will have to frequently FSD out of your RES and return to get away from the clean hostile npc's.
Or you can just become wanted, bountified, and notoriety-ified and kill everything in sight, until the whole res is after you and you eventually get so much damage that you have to repair. But then you can't clear your bounty until your notoriety decays back to zero. So this is no fun either, for me at least.
How wonderful of FD to create a combat CG before fixing this bug. I'd recommend that they actually play their game and participate in their CG's once in a while.
Cheers.