The day I went mining...

It was a beautiful day, bit dark like every day in space but still beautiful. My trusted G5 engineered Fat Bas*ard was waiting to get them lasers going...

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Lasers seemed very hot this day and just in few hours I managed to do a days work...

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Of course there were some greedy pirates that wanted to get their share, like 18 Anacondas in a row...

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That's what happens when you cancel a space series. They go pirating...

- - - - -

Anyway, all of those missions are from De Kamp Orbital in Delkar (one jump from Founders) and they still have some 5 hours to go before first of them expires (I'll cash them in at 22 server time). If somebody wants to get some "1 hour to Anaconda" action going or just a bunch of materials (missions are from 8m to 32m each and there's at least 200m of them) and it's still possible to share them at that point (I don't know how they work because I play solo), then let me know and I'll see if I can pop in open for once...
 
That's quite a lot of mining run missions there, partner. Always remember: Real Life tends to toss a monkey wrench into a perfectly-organized plan of action when you least expect it, i.e., don't take too many at a time.
 
That's quite a lot of mining run missions there, partner. Always remember: Real Life tends to toss a monkey wrench into a perfectly-organized plan of action when you least expect it, i.e., don't take too many at a time.

If you look closely, they're all already completed just waiting to cash in.
 

Deleted member 38366

D
Oh, the "purchased Commodities satisfy Mining Missions for some reason" Exploit?

That Ship never went Mining for a single Second. Still, it hauled alot of Commodities from open markets...
(I guess the simplest bugfix would be : rename affected Wing Mining Missions into Wing Fetch Missions. Suddenly all working as intended)
 
Oh, the "purchased Commodities satisfy Mining Missions for some reason" Exploit?

That Ship never went Mining for a single Second. Still, it hauled alot of Commodities from open markets...
(I guess the simplest bugfix would be : rename affected Wing Mining Missions into Wing Fetch Missions. Suddenly all working as intended)

Pretty much.

This was a science experiment because someone said that wing missions could be nerfed due to some banking thing. I could've made 800 to 1000m in the time it took to complete those wing missions that ended up paying 200m and 58 materials. It seems wing missions are already nerfed way below solo missions since those commodities cost over 50m to buy and the actual profit was around 150m (1/6 compared to solo missions). It was also partly due to frustration because I seem to be getting only wing missions while playing solo and most of the missions are "haul 6728 diapers for 900k" and at some point it just felt like "if the system wants me to do wing missions then I'll f*cking do wing missions".

At the moment it feels that cargo and passengers pay 10x as much as combat and mining and they should do something about those payouts (either nerf hauling or buff the others).

The boat did however mine about 0.001% of the stuff before I actually started "mining" as I was looking for some materials and just picked everything up (512t of random stuff had some silver, gold and even 60t of painite) and my harmless SLF pilot scored two kills against some pirates flying Eagles with the aid of my 2 burst laser turrets. Oh and the SLF pilot actually looks like a human unlike those 50 that got booted right after hiring :)
 
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