Open is losing its soul, let me explain.
If you start off and not want to interact with the randomness of the real world, you can log into solo, here you will find for the most part predictable NPC craft, which fly a certain way, and once you learn the ropes, you can pretty much survive anything with a fairly decent ship.
Find solo too tough?, then join a private group (such as Mobius) and team up with similar people, you can wing with them and defeat the fiendish foe that is NPC.
For the rest of us, who want risk, there is Open. You do not know what you are going to get, even ships which look similar can be wildly different (thanks to those Engineer boffins). The thrill of escaping a real superior enemy by the skin of your teeth, or finishing off an equal or more powerful ship. These are the things which make one feel alive, they bring meaning to the cold expanse of space.
However Open is dying, first it started with the non-addressing of combat loggers, the amount of effort which went into Power Play, 1/100th of that effort would have had automated detection and dealing of persistent combat loggers.
Then there is the ability to earn $$$$ in solo and move that money into Open, no risk, all reward. Not only that it kills events where a group of pirates might blockade a system for good Roll play reasons, in the end it makes no difference. If credits and ships earned in solo, stayed in solo, then the number of people in solo would be greatly reduced, for the overall benefit of open, which would be more populated, more vibrant.
Next comes the inability to profit from pirating....transport some refugees and get 10M, pirate all night and get frustrated with combat loggers and the inability to effectively pirate and earn $$$$. The cherry on top of this cake is the ability to 'block', imagine playing in open and doing a predictable rares run. Well a pirate worth his 'salt', might spot this endeavor and pirate you, then pirate again on the next loop...the rares runner might rethink. Now all they have to think about is how to press a block button...pathetic.
Put some meaning back into Open, and reverse course on the pandering of those who want to turn Open into Solo...
BTW I not claim to speak for The Code, however I am sure there are many in The Code who feel exactly the way I do.
If you start off and not want to interact with the randomness of the real world, you can log into solo, here you will find for the most part predictable NPC craft, which fly a certain way, and once you learn the ropes, you can pretty much survive anything with a fairly decent ship.
Find solo too tough?, then join a private group (such as Mobius) and team up with similar people, you can wing with them and defeat the fiendish foe that is NPC.
For the rest of us, who want risk, there is Open. You do not know what you are going to get, even ships which look similar can be wildly different (thanks to those Engineer boffins). The thrill of escaping a real superior enemy by the skin of your teeth, or finishing off an equal or more powerful ship. These are the things which make one feel alive, they bring meaning to the cold expanse of space.
However Open is dying, first it started with the non-addressing of combat loggers, the amount of effort which went into Power Play, 1/100th of that effort would have had automated detection and dealing of persistent combat loggers.
Then there is the ability to earn $$$$ in solo and move that money into Open, no risk, all reward. Not only that it kills events where a group of pirates might blockade a system for good Roll play reasons, in the end it makes no difference. If credits and ships earned in solo, stayed in solo, then the number of people in solo would be greatly reduced, for the overall benefit of open, which would be more populated, more vibrant.
Next comes the inability to profit from pirating....transport some refugees and get 10M, pirate all night and get frustrated with combat loggers and the inability to effectively pirate and earn $$$$. The cherry on top of this cake is the ability to 'block', imagine playing in open and doing a predictable rares run. Well a pirate worth his 'salt', might spot this endeavor and pirate you, then pirate again on the next loop...the rares runner might rethink. Now all they have to think about is how to press a block button...pathetic.
Put some meaning back into Open, and reverse course on the pandering of those who want to turn Open into Solo...
BTW I not claim to speak for The Code, however I am sure there are many in The Code who feel exactly the way I do.
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