I'm not sure if there is already a dicussion on this topic but I really want to share a worry about the new npc crew members that will be piloting these ship launched fighters.
They die when your ship is destroyed.. but you don't. It begs me to ask why? If you can fit an escape pod into a SRV why not a fighter? Hell ejector seats were put into fighters in WW2, what happened there? If I die in my SRV, I teleport into my ship even though it is in orbit many miles away. I fail to understand the logic here. It's common knowledge that in all situations, the pilot is more valuable than the lump of metal. Lump of metal can be replaced but pilot cannot. Somehow this is long forgotten?
Also something I am unsure about is if they are out fighting and get destroyed, I then 'print' a new one, who pilots it? Either a)The same guy who did escape pod back to my ship or b) I need to have another pilot on board for every fighter I can print. A. makes little sense that they die on my ship destruction and B. means that its gonna get awful crowded in the ship!
From what I can gather in the braben vids, they rank up with experience. I can imagine it being pretty easy to get emotionally attached to them as they fight for you and win fight after fight. Getting a cheaper 'harmless' pilot and training them up to expert or deadly will be a very rewarding task as you get lots out of this deal. This could take weeks or months depending on play style. Then a suicide winder slams into you at a mailslot. Boom. Crew dead. Rebuy and loss of cargo. Somebody has lolz, you cry.
Or perhaps its a crazed npc that is interdicting you repeated while magically regenerating its hull. Or perhaps you just took a goofy shot and hit the cops while your hull was low. You get my point. This mechanism could create a whole new type of salty tear thread where players weep their lost crew and a whole new lolz game for those that want to drink those tears. I'm not expecting FD to have put any kind of mechanism to counter this becuase lets face it, when has that ever happened?
Previously the only thing that would be lost was credits and maybe cargo, very annoying already and most people will strive to avoid it. Staying in Solo, combat logging etc.. surely this will only get worse?
Edit: (not really relevant anymore): I may be wrong on this, but if our launched fighter is already out and fighting and suddenly the fight starts going south, it is now a player choice to hang around and wait for the fighter to dock before waking out of there, or just wake out and leave the poor son of a b*tch to die. Or just log, which im betting will be a popular choice.
I guess I just don't understand the decision here to kill off crew members. Haven't they just raised the stakes of losing combat just a little too far?
TLDR:
Ship launched fighter pilots die and I don't understand why. Isn't it just another reason to rage quit or Combat Log?
Edit: OK so it was my misunderstanding that the pilot is in the fighter when they are actually on board your ship using tele presence to pilot a drone. Still doesn't excuse there death on ship destruction and increased logging will still be an issue.
They die when your ship is destroyed.. but you don't. It begs me to ask why? If you can fit an escape pod into a SRV why not a fighter? Hell ejector seats were put into fighters in WW2, what happened there? If I die in my SRV, I teleport into my ship even though it is in orbit many miles away. I fail to understand the logic here. It's common knowledge that in all situations, the pilot is more valuable than the lump of metal. Lump of metal can be replaced but pilot cannot. Somehow this is long forgotten?
Also something I am unsure about is if they are out fighting and get destroyed, I then 'print' a new one, who pilots it? Either a)The same guy who did escape pod back to my ship or b) I need to have another pilot on board for every fighter I can print. A. makes little sense that they die on my ship destruction and B. means that its gonna get awful crowded in the ship!
From what I can gather in the braben vids, they rank up with experience. I can imagine it being pretty easy to get emotionally attached to them as they fight for you and win fight after fight. Getting a cheaper 'harmless' pilot and training them up to expert or deadly will be a very rewarding task as you get lots out of this deal. This could take weeks or months depending on play style. Then a suicide winder slams into you at a mailslot. Boom. Crew dead. Rebuy and loss of cargo. Somebody has lolz, you cry.
Or perhaps its a crazed npc that is interdicting you repeated while magically regenerating its hull. Or perhaps you just took a goofy shot and hit the cops while your hull was low. You get my point. This mechanism could create a whole new type of salty tear thread where players weep their lost crew and a whole new lolz game for those that want to drink those tears. I'm not expecting FD to have put any kind of mechanism to counter this becuase lets face it, when has that ever happened?
Previously the only thing that would be lost was credits and maybe cargo, very annoying already and most people will strive to avoid it. Staying in Solo, combat logging etc.. surely this will only get worse?
Edit: (not really relevant anymore): I may be wrong on this, but if our launched fighter is already out and fighting and suddenly the fight starts going south, it is now a player choice to hang around and wait for the fighter to dock before waking out of there, or just wake out and leave the poor son of a b*tch to die. Or just log, which im betting will be a popular choice.
I guess I just don't understand the decision here to kill off crew members. Haven't they just raised the stakes of losing combat just a little too far?
TLDR:
Ship launched fighter pilots die and I don't understand why. Isn't it just another reason to rage quit or Combat Log?
Edit: OK so it was my misunderstanding that the pilot is in the fighter when they are actually on board your ship using tele presence to pilot a drone. Still doesn't excuse there death on ship destruction and increased logging will still be an issue.
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