Since the first ancient site(s?) has been found I am really curious to know how this works from the devs point of view:
It is highly unlikely to find ancient sites if FD limited their amount which makes rather sense than spraying millions of them around.
So how do they do it?
My thoughts in an example:
Amount of ancient sites: 500
Chance of a player to find it in a POI (maybe depending on planet type, distance to Sol etc) = 0,001% or whatever (think of the many players!)
If player finds an ancient site, make it persistent, counter for future spawns = -1 (499).
Of course they could place them by hand but how would we EVER find them without hints?
Just scanning ONE body can take forever since you can only see them from a altitude below x km (?). So they could implement a DSS flag like "artificial electromagnetic patterns detected" ... you still would have to skim the whole planet unless they implement a new kind of scanner or POI in the future of the game.
I am a bit concerned that they sprayed them around like POIs on landable planet (thousands on each LOL) ... which is totally unrealistic / unlikely to say the least.
So the summary of my questions:
Did they place them by hand?
Or did they limit the spawns by a counter?
Or didn´t they limit the possible spawns of ancient sites (just as an example)?
Unless you are a FD you couldn´t know the answer but maybe someone knows what the usual approach is with such things.
Comments? Ideas?
It is highly unlikely to find ancient sites if FD limited their amount which makes rather sense than spraying millions of them around.
So how do they do it?
My thoughts in an example:
Amount of ancient sites: 500
Chance of a player to find it in a POI (maybe depending on planet type, distance to Sol etc) = 0,001% or whatever (think of the many players!)
If player finds an ancient site, make it persistent, counter for future spawns = -1 (499).
Of course they could place them by hand but how would we EVER find them without hints?
Just scanning ONE body can take forever since you can only see them from a altitude below x km (?). So they could implement a DSS flag like "artificial electromagnetic patterns detected" ... you still would have to skim the whole planet unless they implement a new kind of scanner or POI in the future of the game.
I am a bit concerned that they sprayed them around like POIs on landable planet (thousands on each LOL) ... which is totally unrealistic / unlikely to say the least.
So the summary of my questions:
Did they place them by hand?
Or did they limit the spawns by a counter?
Or didn´t they limit the possible spawns of ancient sites (just as an example)?
Unless you are a FD you couldn´t know the answer but maybe someone knows what the usual approach is with such things.
Comments? Ideas?