The Development of Elite Dangerous WARNING LOTS OF TEXT

There is a saying, out of sight, out of mind, however sometimes the mind takes control and create it's own reality.
Elite back in the 80's was a new type of game, no fancy graphics, mostly it was just strings, lines and dots dancing around on your screen,
and as you entered the world as a space captain in the flickering light from your BBC Micro your mind filled in the empty space and amazing stories was born.

It was not the game per say that made you experience whatever story line you followed, it was you, Mom Mom I just .... remember? watching my nephew some years back playing
a game made me realize how strong the mind can be, and we lose that or most of us do when we get older, we compensate by inventing more powerful computers, create better
graphics, and today you can create a world that almost looks like the real world. The question now is where did the stories go? we now turn to the developers to create these stories
and we hope they can fill in the empty space so that you can get the immersion of being a space captain once again.

Back in 2012 we all was filled with hope, our distant dreams have come true, once more we will dress our space suits and go where no man has gone before!! David Braben was back
and it was time to enter the vortex generator and fire up the engines once more.

Imagine if...

I'm sure Sir Braben would like to erase this video from the internet, then again it is a snapshot of the time when dreams still ruled the world and only your imagination was the limit.
Then reality hits you like a brick wall, issues with the engine, maybe skills of how to do it, we really don't know because we are only observers, one thing however is very obvious
what was the dream and what became reality didn't match. The plan was changed too many times, time was spend chasing shadows and it was now the financial board who controlled
the development cycle for the game. It's a virus that spread through the game industry, and the studios was getting further and further away from its player base, corners was cut, and the grinding mechanics to force the player to do the same thing over and over to accomplish a modification on their ships was born, "there you go, that will make them busy for a while".

The past is the past, lets not beat the same dead horse, because at this point it's not a horse, it's a pile of processed meat attracting flies and worms.

So where do we go from here?

screenshot-2022-05-04-162726-copy-png.305265


It's better than nothing I guess, however it really don't explain where we are going, just that we are going somewhere.

New Mission variant? what does that mean? more of the same, or a redesign of the missions, how will they be redesigned?
I don't want to even want to try and analyze this, because I really don't have a clue where to start, mission design is key to make the game interesting, and today
you get the feeling it's generated by RNG Jesus and the storyline is forgotten, but it's a MMO I hear you say! you can't make it interesting for everyone!

Wrong my young Padawan, let me give you an example;

So you get a mission, it's easy, just take this gas thingy from the locker and deliver it back to me, ok off you go, find the settlement, and just as you are going to "extract" the gas canister from the locker all hell breaks loose! alarms goes off, guards swarm the area and there is shooting everywhere, explosions, gunfire people scream, you look around and see a worker runs towards you, should you shoot, should you run, what should you do? You chose to let him/her closer, and you are handed a package and told this need to get to the outpost located in X, however you need to run it cannot fall into the wrong hands. In all the confusion you run towards your ship, get back in your seat and takeoff! program the navigation to the destiny you was given and off you go. Oh noo fighters are following you, they must have been close by! you make some quick maneuvers, give the order to deploy the weapons and start to fight off the fighters, deploy flares, target hostile you scream as the cat is jumping on the table and walks on your keyboard swinging its tail in your face!!! For Christ sake, missile is locked and you fire bib bib bib bib bib booom one down, 2 to go!!

After eliminating the last fighter you retract your weapons and go into hyperspace ahh that was good, arriving at the outpost you are called on the comms, this is flight control, you are redirected to military base Y, please follow our directive, there will be someone there to meet you. You follow the instructions and land at the base on the planet, and surly as you disembark from the ship 3 people are waiting, please follow us they say, on the way you are told that the package is a part of a science project and you have done a great service and will be rewarded for your service, you hand over the package and receive your credits, you are ask to do one last thing, deliver this message to a contact, on the FC located close to a Thargoid crash site. Arriving at the FC you land and meet your contact, handover the message and get paid, you walk back to your ship and just as you're ready to take the airlift everything shakes, and the countdown to jump sound through the whole ship, you can hear some explosions, the lift is now blocked and you need to return to the seat and get ready for departure, as you move to the seat area the captain pass you and ... ain't you the guy/girl who delivered the message? yes sir that's me, we need all the hand we can get, will you join us? what should I do, what is goin on? don't worry just sign here and I will explain on the way! you now enlist yourself into the federal marine corps and the FC "WeKickButt".

Can this be done, would it work in a multiply game, sure it would nothing stops people from doing the same thing at the same time, variations is the key, items can changes however the mechanics will be the same, just like EVA in abandoned ships floating around, mega freighters where you need to get access and loot the ships, fight off pirates' or soldiers, however it will require a bit more imagination than fighting for a blue or green capture the flag mechanic.

So what if I shot the worker? well quest ended right there, you never get started because of your action, what if the fighters get me, well same thing the quest ended, it's all about advancing fluently through the missions from one to the other, and expanding the story, a story made for you, A-B, can also be A-C missions design today need to connect and can be a variation of the outcome of your action, so you didn't shot the fighter but you escaped, that could lead you to a different side quest.

Wish you all a good weekend, just my 2 cent.
 
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Two very good separate subjects there! :)

1) Complex missions would be a great addition to the game. It works very well in games such as Skyrim, Red Dead Redeption 2 and others. In terms of mutiplayer titles though, Warframe does a passable job. Purely in the space game arena, No Man's Sky is a great example of a title that allows you to have an adventure where you can seamlessly transition between various different elements of a game. Elite currently does it too, but not to the level you describe.

It will be interesting to see if Frontier decide to make player decisions a more vital focus of gameplay in the future.


2) Regarding future development, the previous problem was never about development. It was about "unknowns". No one knew what Frontier's plans were. Players could only guess what the future of Elite was.

Frontier have now made it very clear how they view Elite, it's development and their communications. Not everyone is going to like what they have said. Others will feel the whole Elite roadmap thing is the best thing ever.

Whatever way we cut it, the bottom line (and perhaps the most important part), is that Frontier have now very clearly and publicly stated their position on updates, development posts and communications.
 
2) Regarding future development, the previous problem was never about development. It was about "unknowns". No one knew what Frontier's plans were. Players could only guess what the future of Elite was.
I think ultimately it was though. They obviously put time and effort into Odyssey and struggled immensely to add FPS into a game and engine that wasn't designed to handle it, but as for the rest of the game there wasn't much development. We got Thargoids and some new ships which do take time and money as well but the rest of the "development" was basically adding grinds to keep players logged in. In my opinion that's the laziest sort of development possible. It's substituting new content and new engaging gameplay which can be expensive to develop for repetitive grinding which is cheap to add.

I've said this elsewhere: They created this incredibly huge 400 billion star system galaxy and did nothing with it. They left it to rot.
 
I think ultimately it was though. They obviously put time and effort into Odyssey and struggled immensely to add FPS into a game and engine that wasn't designed to handle it, but as for the rest of the game there wasn't much development. We got Thargoids and some new ships which do take time and money as well but the rest of the "development" was basically adding grinds to keep players logged in. In my opinion that's the laziest sort of development possible. It's substituting new content and new engaging gameplay which can be expensive to develop for repetitive grinding which is cheap to add.

I've said this elsewhere: They created this incredibly huge 400 billion star system galaxy and did nothing with it. They left it to rot.

The key word in my post was "future development", not past. That's an entirely separate issue, that rightly has a lot of concerns - a few of which you point out.
 
With Frontier historical records in development of ED since 2016, it's better to not wait in the game for everything but the cheapest things that the can do. Like their idea about "narrative" things. 4 years since 3.3, to Early 2023, the last and only key feauture overhaul. So for the new missione variant, the lower your hype, the lower your dissapointment.
 
A GGG and Raxxla, then I'm done.
I have my name on binary ELWs already, which was my other bucket list item.
You and I go way back on the Raxxla gig. I've given up. I'm convinced it's locked behind a permit and will be revealed as part of some end-of-life narrative. Probably in Polaris.

Sidebar, I secretly hope that they "major narrative" thing coming up in November is the revocation of the Col 70 sector permit because "on foot thargoids in that area."

But yeah, a GGG is plausible on any jump...although I'm starting to feel a bit like an addict. "I'll just do ... one ... more ... jump and then I'll go to bed." Twenty five jumps later, I go to bed. 🤷‍♂️
 
You and I go way back on the Raxxla gig. I've given up. I'm convinced it's locked behind a permit and will be revealed as part of some end-of-life narrative. Probably in Polaris.

But yeah, a GGG is plausible on any jump...although I'm starting to feel a bit like an addict. "I'll just do ... one ... more ... jump and then I'll go to bed." Twenty five jumps later, I go to bed. 🤷‍♂️
I'm sure it's permit locked too, but I have faith that it's unlockable with the right conditions.

I've ALWAYS been a 'just one more jump' addict 😁
 
The key word in my post was "future development", not past. That's an entirely separate issue, that rightly has a lot of concerns - a few of which you point out.
Well you mentioned the previous problem wasn't development and in my opinion it was, as in there wasn't enough. A handful of ships, some Thargoids, and then Odyssey. Odyssey is an accomplishment. It's a flawed accomplishment that actually contributed to the game dying due mostly I believe to an engine that can't handle it, but an accomplishment nonetheless.

Other than that though, what do they plan on doing with the other 399.9 billion star systems? They're only good for finding the occasional stellar forge anomaly.

I think Thargoids on foot can help IF they don't do what they did with ships and make players grind for all new Thargoid-only weapons. But we all know the grind is their modus operandi.
 
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I've been thinking about this what with the whole thing lately and the feeling that I came down to was that Frontier should probably be pretty happy with what they've achieved. I mean you talk about stories and imagination and filling in the gaps. That's happened. You look at everything in the game, Colonia, Marlin, Witch Head, Canopus... this has happened over time. Things people have made, EDDB, Coriolis, Canonn, Radio Sidewinder and on and on. There are games with communities but in this game it has been on another level. The game has done what they said it would. What the original did.

"It would be very easy to do them very poorly, and that would be my fear."

I think probably they knew what a massive task this would be. Though I bet that they probably understood that in new ways, and in a much more real sense overall as time went on. I think the big surprise for them, which is something we basically have no vision of, is how big a relationship there is between the shape of the studio and the connection it has to the ability to continue to add to a title over time. I think that's where some real surprises were for them.

But overall... Elite: Dangerous is pretty amazing. It's a legit space-trading game. Hard enough to do and be. Space-trading game design document "Be Everything."

I saw that video when it hit. I wish I'd backed then. I'd barely even knew what Elite was when Chris Roberts wrote his letter. Roberts' games was the genre for me.

I can feel the torschlusspanik about Elite too. I get it. But honestly, I don't think it's a failure. I don't think it's sad thing. It's pretty awesome what they've actually been able to put together. Not to rail on SC too much but look at SC's 10 years.

Probably Hello will come from behind to take take this trophy of grasping the dream, in another few years or so. Good for them if that happens.

I love how he like, trips up when he says "ship interiors". Foreshadowing! Little jokey-poo by the universe.

Lately I've been thinking about that SRC truck concept. I keep imagining going down to this settlement that's been blockaded by some faction's navy and it's no ships in or out! So you take your bird down in silent mode and land. You're 10 or 20k away. Then you drop the truck and you're making your way there and now you're fighting off pirates Mad Max style that have set up trying to rip off smugglers! So you fight them off and now you have to sneak in before the Navy realizes you're there and you wake up on their holding cell. Alas. There's a billion just like that no doubt. Unlike others I don't feel bad when I see that video. I like that video. I hope some of that zest they had for the project back then still exists.

edit jic, universe
 
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One Year:

New Mission Variant
Stability
Optimization
Narrative Content
Stability x2
Optimization x2
Major Narrative Phase
Stability x3
Key Feature Overhaul

This is about writing an epitaph, and leaving a working liveservice project.

Not about new mechanics, ships, Thargoid motherships, or even Thargoid FPS.

Completely agree with Northpin.

Glad the lights are stil going to be on.
 
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